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Lethality's Avatar

03.16.2012 , 12:49 PM | #505
Quote: Originally Posted by BrunoLogan View Post
I have to disagree with you on this one. I guess the technical hurdles are not self-imposed by BW. It's the Hero Engine that doesn't support openGL but the engine developers said it will later this year (around October, I think). I'm pretty sure that as soon as that version of the engine comes out BW will test it and make the needed additional development to roll out the Mac version. The down side of buying/licensing a 3rd party engine are it's own limitations. Also, if they decided to develop the engine in house, I think the game wouldn't be live by now.

Check the Hero Engine roadmap here
Still self-imposed - they selected the engine instead of a cross-platform solution or building their own (again as Blizzard, Valve and id and others have done.) The Unreal engine is out there, for example, at the very least.

BioWare hasn't for a long time been taking code drops from HeroEngine - years, in fact. They are separate products now, I've heard it referred to as the BioWare Engine now since it's so customized. It's highly unlikely that anything on the roadmap of the HeroEngine is going to be plug-n-play with what BioWare has done...
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