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Maintenance: June 24, 2020


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Hey everyone,

 

We will be taking the servers offline on June 24, 2020 to deploy Game Update 6.1.2.

 

Details:

DATE: June 24, 2020

TIME: 6:00AM - 9:00AM PDT (1300 - 1600 UTC)

VERSION: 6.1.2

 

Patch notes will be available on Tuesday, here: http://www.swtor.com/patchnotes.

 

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

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Looking forward to the patch, especially the Swoop Rally event next week.

 

Can we please get a clarification on whether Dxun MM is still part of 6.1.2? While I don't expect a big progression race this time, it would be good to get an official word instead of just "Login and find out". Last time we did that (6.1.1), people got excited about Dxun MM, only to find out it was not intended to be released. Please at least mention it in the patch notes.

 

Also, there are rumors that we'll get a two week back-to-back Swoop Rally event like for the Dantooine pirate event, hope to get clarification on that.

Edited by Jerba
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Am 24. Juni 2020 nehmen wir die Server offline, um Spiel-Update 6.1.2 aufzuspielen.

 

Details:

DATUM: 24. Juni 2020

ZEIT: 1500Uhr MEZ bis 1800Uhr MEZ

VERSION: 6.1.2

 

Die Patch-Notizen werden hier verfügbar sein: http://www.swtor.com/de/patchnotes

 

Danke für eure Geduld, während wir die Dienste für Star Wars™: The Old Republic™ aktualisieren.

In March the time in Europe was changed. Now is "Central European Summer Time" (CEST).

The time is right. You just forgot to change the word MEZ to MESZ.

 

Incorrect: "1500Uhr MEZ bis 1800Uhr MEZ"

Correct: "1500Uhr MESZ bis 1800Uhr MESZ"

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Warzones

 

Reduced the amount of lower rating items players can receive from Ranked and Unranked Warzone Lockboxes while at an overall item rating of 306.

Much appreciated

Players are able to modify their Utility Point selections and swap out pieces of equipment (which includes Tactical items) while waiting in the queue for a Warzone or Arena.

I'm hoping this includes waiting in the GSF queue as well? Much appreciated

Increased the requirement of planetary Mission Complete Conquest Objectives to require 2 Mission completions (up from 1).

 

Conquest Objective Point Increases:

 

Master Operations – Daily Repeatable, Increase from 4000 to 7500

Operations Eternal – Infinite Repeatable, Increase 1100 to 2100

Master Flashpoints – Infinite Repeatable, Increase 1100 to 2100

Crafting: War Supplies – Infinite Repeatable, increase 600 to 850

 

Conquest Objective point Decreases:

 

Credits for Junk – Daily Repeatable, decrease from 2000 to 1750

Amp Reroll – Daily Repeatable, decrease from 2000 to 1750

Take a Taxi – Daily Repeatable, decrease from 2000 to 1750

Harvesting Pinnacle – Weekly Repeatable, decrease from 9750 to 5800

Utility Point – Daily Repeatable, decrease 2000 to 1750

 

New Conquest Objectives:

 

Play PvP 2 – Daily Repeatable, 2000 points

Play PvP 3 – Daily Repeatable, 3000 points

Win Arenas 2 – Daily Repeatable, 3000 points

Win Arenas 3 – Daily Repeatable, 4000 points

Can't say I'm surprised by any of this. About a 12.5% reduction (for someone with the 150% SH bonus) and a needed buff to multiplayer content.

Ossus Weekly Missions now reward a similar amount of Renown points as all other Daily Areas.

Is this too high or too low on live? Its ten missions long ...

If a character is at the weekly or global cap for a reputation, reputation items will no longer be auto-consumed. Instead, they will be granted as normal items that can be used later or vendored.

Much appreciated. This is the correct move.

Enemies in all Uprisings are now properly scaled to level 70.

As long as the bosses will now drop personal loot and tech frags like FPs, this makes sense. But if not, then expect Uprisings to be even less utilized.

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As long as the bosses will now drop personal loot and tech frags like FPs, this makes sense. But if not, then expect Uprisings to be even less utilized.

 

I assume that players will still be level 75, as per the 6.1 patch notes:

 

 

There were reports after 6.1 that mobs were still level 75.

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The visual of the Pragmatic Master’s Armor Set in the Character Sheet and Preview Window is now the same.

So does that mean that the ugly sleeve is constantly there or is never there ?

 

I've already bought the set because it didn't show that silly sleeve in preview or cutscene, but i really don't want to see that sleeve.

That, and the front flap clips through the character's body... :mad:

 

How about making 2 different chest pieces, one with and one without the sleeve ?

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Assault Specialist

In addition to its previous effects, Blazing Celerity now increases critical hit chance by 10% for 10 seconds whenever you gain a stack of Supercharge.

 

Wow, so you re-buff Assault Spec, but not Gunnery? So I guess screw us, we're now destined to be the bottom bin DPS spec? Thanks BW. "Play the way you want, so long as it's not Gunnery" should be the new slogan for this expansion.

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"Darkside corruption now appears as intended on Nautolans in the Preview Window."

 

Has darkside corruption not appearing whatsoever and toggling itself off been fixed with this patch too? Or is this fix just to tease us with how they should look, if they weren't still broken?

Edited by Mevan
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Oh yay. New gear practically exclusive to a game mode i am unable to partake in, and still nothing new for casual endgame players. Nerfs to guardian tank set (that I grant i don't have anyway because I can't afford it in game), and nothing to benefit dps guardians in pvp. Oh and an event I really dont care about anyway.

 

Someone remind me why I keep giving BW my money? I'm seriously beginning to question my mental health.

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Oh yay. New gear practically exclusive to a game mode i am unable to partake in, and still nothing new for casual endgame players. Nerfs to guardian tank set (that I grant i don't have anyway because I can't afford it in game), and nothing to benefit dps guardians in pvp. Oh and an event I really dont care about anyway.

 

Someone remind me why I keep giving BW my money? I'm seriously beginning to question my mental health.

 

why in the world are you mad about nim raiding sets?

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why in the world are you mad about nim raiding sets?

 

Because I'm consistently paying them for a game I havent played in about a month due to a lack of content for casual endgame players, and on the odd happenstance they add new content, all it does is expect me to grind content I've done thousands of times over for a random miniscule chance at getting said gear off a vendor.

 

Is that not a good enough reason for me to be questioning my expenditures to you? If you could get the same bonus, at a lower ilevel, and the max ilevel was exclusive to NiM, and pvp did not advantage from max ilevel pve gear, i would not care what they did to NiM.

 

Unfortunately the bonus does affect me, the max ilevel is no longer associated with the difficulty of content, because gear apparently is content (or at the minimum, used to shuffle players into whatever content BW wishes us to be doing), and pvp does in fact gain advantage from max ilevel pve gear. So the new gear fails on the NiM exclusivity on all my assumptions.

Edited by KendraP
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Because I'm consistently paying them for a game I havent played in about a month due to a lack of content for casual endgame players, and on the odd happenstance they add new content, all it does is expect me to grind content I've done thousands of times over for a random miniscule chance at getting said gear off a vendor.

 

Is that not a good enough reason for me to be questioning my expenditures to you?

 

It is, and there is a pretty simple solution that only involves a button press at the very bottom of the subscription page and a few sentences in the box as to why you pressed that button. In any case, this has a much higher chance to do something good for your health and the health of this game.

Edited by Phazonfreak
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Hey! Thanks for the work. I want to provide my opinion for feedback based on the patch notes.

 

1) Uprisings: I enjoy these but I don't play them enough because the rewards for the time are not worth it compared to other game modes. If Uprisings had rewards comparable to FP's such as those equipment crates and maybe a weekly with tech frag rewards, I'd do these much more regularly.

 

2) New set bonuses: I don't see how any of those set bonuses offer so much more than what can be acquired from vendors that it makes sense for these to be locked behind the hardest content in the game. All of these set bonuses are ones I would consider trying out just out of intrique but given their accessibility I'm not going to try, and even if I was doing MM Ops at this time I don't feel they are worth the effort to work through RNG to get.

 

Sentinel - Comet champion: 1 second speed boost on kill that stacks 5 times. So a best case scenario if you kill 5 things at the same time you've got a 5 second speed boost. The Zen aoe is not unwelcome, I guess I'm curious if this does a serious bunch of damage or not.

 

Guardian - Fulminating Defense: Out of all of them, this is the only one I'd be interested to try, but also I don't need to try it versus what I have already.

 

Sage - Undying Protector: This looks like the ultimate "oh crap" button for the entire party. However given that the related ability is on a 2min 30sec cooldown and we try to avoid "oh crap" moments, it seems a bit of a waste of an entire set bonus when there are options that are helpful for every second of combat, not just every > 2min30. If this was a diminished version using Force Armour instead of Force Barrier then I could see it being appealing.

 

Shadow - Ballast Point: I'm not even sure why this is good. It's maybe an ok tank spec set bonus but again, there are better options from the NPC. At least going by the text descriptions.

 

Other than that it all looks good. Just these mediocre (on paper) set bonuses applied as RNG to the hardest content... seems unusual. Once I get up to MM Op's I'll see for myself or if/when I get a set of these through SoW. For now I'll wait to hear feedback from others and judge from there.

Edited by NayaruLovegood
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