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In Preparation for 6.0 - what are the TOP things to do


Christie_Swift

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Switching set bonuses from Armorings to Shells, the entirely new Amplifier mechanic with the increasing reroll costs for each singular piece and the next tier endgame crafting with high mat costs, all three things combined are a simple ploy to add more effective credit sinks into the game.

 

I agree that Amplifiers are huge credit sink. Crafting is not a huge credit sink, merely a 8% GTN fee when bying mats from other players, the rest 92% of credits are simply transfered from one player to another- that's not a credit sink.

 

And about transfering set bonuses from armorings to shells, it actually benefits players. They will no longer have to redo farming of set bonuses, when higher tear of gear is being released, nor when they get armoring with higher item rating, but without set bonus. Some players falsely compare this to the ancient history of the game, when set bonuses were tied to shells, too, but they conveniently seem to miss the fact, that shells were not legacy bound back then.

 

When they transfered set bonuses from shells to armorings back then, it was an improvement, since that change allowed to have set bonuses (tied to armorings) placed in legacy gear for use on multiple alts. But that doesn't mean that transfering them back to shells is worsening and going back, as thanks to ALL shells being legacy bound, it's an improvement again.

Edited by black_pyros
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I would like this as well. I have a set bonus on my characters but I moved the mods into an outfit that I like better, due to the augments already being in the outfit but this sounds like you are going to be making us redo our augments every time we get an upgrade on our bonus. Not sure how I am going to like that.

 

This issue was resolved more than 5 years ago in game update 3.3 that added Outfit designer into the game. Just becasue some ppl stubbornly refuse to use this feature for whatever silly reason, it doesn't change the fact, that this feature is here and it completely alleviates any negative economic impacts of such issues.

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This issue was resolved more than 5 years ago in game update 3.3....

Um, no. The poster was talking about augments. There are no augments on "outfits".

 

Actually, I've wondered that myself. If the bonus is part of the "shells", does that mean I'd have to add augment slots to any new "bonus" armor set I'd want to use? As it is now, I can just transfer the armorings to my augmented shells.

(Or, can the bonus shells be used in an outfit and still apply the bonus?)

 

Also, they say that our present "bonuses" will become attached to shells, but is that the original shells that the armorings came from, or will the shells the armorings are in now, become bonus "shells"?

 

P.s. Not particularly concerned. Just wondering. :)

Edited by JediQuaker
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That doesn't answer the question of number 2, also, I certainly don't have enough Command Tokens to even consider that option across 25 characters.

 

You will lose the set bonus if all you have is the armoring. They're not going to give anyone any shells or move any set bonus from the armoring to the shell its currently in. Otherwise they'd have literally countless numbers of combinations of various armor shells and armorings to keep track of a bonus. I thought it was implicit in all the times I've posted in a dozen threads now, including my reply to you, that if you want to keep your set bonus, you will have to acquire new shells. The only set I could forsee the Devs "giving" or "reimbursing" or "compensating" anyone would be the Victorious Pioneer DvL experience set, and that will likely require a customer service ticket and/or a lot of passionate but civil forum posts.

 

If you want to get the set bonus back, you have three non-mutually exclusive options, from now until Tuesday morning when the servers go down:

1.) Spend Command Tokens to buy 230 shells (Eternal Commander Mk-3 I believe is the official name)

2.) Save any 244 or higher shells you get in tier 4 galactic command crates (Gemini MK-2)

3.) Loot Unassembled Eternal Commander MK-5 tokens (rating 236) from story mode ops and turn those in, with command tokens.

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If the bonus is part of the "shells", does that mean I'd have to add augment slots to any new "bonus" armor set I'd want to use?

Yes. You will have to augment the shells that will eventually have the set bonus, for example, a 230 shell, or a 258 Masterwork shell, or whatever.

 

Also, they say that our present "bonuses" will become attached to shells, but is that the original shells that the armorings came from, or will the shells the armorings are in now, become bonus "shells"

No, its the shells that were originally looted or bought. That's how the Devs can keep track of the set bonus. Because the set bonus isn't the "Resort Swimwear Top Rating 258 Force Mystic's set bonus," its the "Masterwork Force Mystic Robe set bonus," or the "Gemini MK-5 Force Mystic Robe," or even the "Tionese Force Mystic Robe."

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Um, no. The poster was talking about augments.

 

OK, it's possible I understood her wrong. I thought she was speaking about adding augments to gear she uses for look and combat both. Becasue that can be resolved with using Outfit designer for look, and only augmenting gear that player uses for combat.

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Actually, I've wondered that myself. If the bonus is part of the "shells", does that mean I'd have to add augment slots to any new "bonus" armor set I'd want to use? As it is now, I can just transfer the armorings to my augmented shells.

 

Yes sadly, this change will have this negative impact of reaugmenting shells. But since players will likely want to reaugment shells anyway with grade 11 augments, this impac't isn't that huge. And you do this only once, after that each new armoring/mods/enhancement you earn, you can place into your (re)augmented set bonus shells without worrying about losing the set bonus.

Edited by black_pyros
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This issue was resolved more than 5 years ago in game update 3.3 that added Outfit designer into the game. Just becasue some ppl stubbornly refuse to use this feature for whatever silly reason, it doesn't change the fact, that this feature is here and it completely alleviates any negative economic impacts of such issues.

 

Not when I have augmented my combat gear and now everytime I upgrade to a new set bonus I have to redo that again so the designer does nothing for the economic impacts for that since according to Eric's post they are removing the set bonus from the armor/modification and putting it on the shells now which means everytime you upgrade to a new tier/set bonus you have to redo the augmentations.

Edited by casirabit
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Not when I have augmented my combat gear and now everytime I upgrade to a new set bonus I have to redo that again so the designer does nothing for the economic impacts for that.

 

Yes, sorry, I misunderstood you. I thought, you are one of the players that use same gear for combat and look both and augment them.

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Yes, sorry, I misunderstood you. I thought, you are one of the players that use same gear for combat and look both and augment them.

 

Yikes no. Augments for my cute gear nope. Since I have 16 outfits for one character that would cost me a fortune. Not that crazy, at least not yet. (lol) For combat gear yea. No problem.

Edited by casirabit
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...according to Eric's post they are removing the set bonus from the armor/modification and putting it on the shells now which means everytime you upgrade to a new tier/set bonus you have to redo the augmentations.

 

No, you just have to reaugment the shell once (when you get the moddable shell with set bonus you want to use). Since then everytime you get shell with better mods in it, you simply remove them from shell and add them to your augmented shell. No need to redoing the augmentation again and again.

Edited by black_pyros
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Yikes no. Augments for my cute gear nope. Since I have 16 outfits for one character that would cost me a fortune. Not that crazy, at least not yet. (lol) For combat gear yea. No problem.

 

You would be surprised that out there are players, that refuse to use Outfit designer and do exactly this....augment each piece of gear since they use them for combat and look both. :eek:

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[*]Conquest Guild Targets for this week's Conquest will be judged against the NEW values, not the existing ones. You will also receive NEW Guild rewards for completing them. This has no effect on Personal Conquests.

It boggles the mind how anyone at BioWare would think this was treating their customers acceptably.

 

Guilds chose their targets, and have been playing for half the allotted time now, based on the established goals. But somehow you feel it's perfectly fine to change those goals to well over twice the stated amount without also enacting the points changes that theoretically allow those goals to be achieved. Seriously – your own statements (which strain my suspension of disbelief as a small guild leader as it is, but that’s a different kettle of fish) were that achieving the new numbers would be possible because the points rewarded for objectives would also be scaled up.

 

Way to kick people in the teeth at the moment you most needed their goodwill in light of the probable reception of other changes coming in the update.

 

If you wanted to enrage people to the point of quitting, well done.

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Have to agree with Phaz that it only needed to be unlocked once.

 

Plus, with all the credit sinks added to 6.0 that cost literally million, apon millions, there is zero hope of them giving us credits back when their design is to remove credits from the game (which is a failed idea IMO).

 

Consider this, you will have to pay 1 million to buy each piece of set bonus Armor and also 3000 tech fragments (which are legacy capped at 5000). So that is 7 million right there (including tactical) to gear one character in 306 set bonus Armor and they don’t even come with any internal armoring, mods or enhancements.

 

Also, you have amplifiers you might want to reroll and on the pts (with unlimited funds), I spent 4 billion credits and still didn’t get all the ones I wanted.

 

Crafting cost have also dramatically increased across the board. That includes mission and vendor mats.

 

Another credit sink which I just thought of is ALL the vendor stuff that currently require their own game currency will now cost credits to buy. And my bet is they also won’t be cheap. I would expect millions to buy certain items.

 

There are other increases to current credit sinks too.... just too many to list them all.

 

I'm curious to set how badly they screw over players on conversion rates, especially for things like the umbaran set that has no stats and costs well over a million per piece now, giving us very obvious valuation on the real value of recon data vs the credits they'll turn it into for us.

 

Though RE: on musco sandbagging questions about heroic crates, why would he be skittish about giving answer we won't like? There's tons of info given out already that's sitting badly with players, in the case of heroic crates the biggest problem is uncertainty on if we should stockpile them as the only way to access star fortresses/specialist influence or open them all before 6.0

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The conquest change will cause a big uproar on next Tuesday. You cannot imagine how much bad talk it will cause in game, on Discords and in various forums (here will be some of it too, but this forum is moderated and kinda civil)

 

Please consider either:

- completely removing conquest rewards from all guilds this week (= no one will get new conquest rewards after 6.0 launches on Tuesday) - people will be pissed, but it will be FAIR, as EVERYONE loses.

- multiply guild conquest points by 3.34 (or whatever was the increase for given guild levels - for players the personal goal and conquest points gains from objectives and kills increased by 3.34) - people will probably not notice anything if the maintenance is going to be during conquest window or end shortly before it, but they will get expected rewards. Do not add guild xp, just multiply the conquest points gained by guild.

 

As for the bolded FAIR and EVERYONE - as you can see from various posts, the most people are pissed because the change as it is will make several very large conquest guilds get rewards, because they will manage to hit the 5M cap on large planet or 2M on medium even with 3.34x lower points gain, but the rest that currently does like 2-3M on large ones or 800k-1M on medium - which is actually very large portion of guilds, and those points will show now that guild did reach the intended goal - will get no reward and will feel robbed and pissed that someone else got the materials. That is the worst start to a new expansion from psychological point. People will dislike changes - all humans do - but if they get angry in the first 5 minutes of gameplay, they will just stay negative and will bash any and all changes done in expansion. If no one gets the reward, people will be unhappy, but it will not piss them off so much, because no one else will get anything either. If you change the conquest points of the guilds by data manipulation to be increased by some constant and it will make the guilds hit the new caps and players get the rewards, then you will probably not get any thanks, because that is how people expect the game will behave.

 

Of course you don't have to do this, but the change should be very easy - as a developer I know that at this time it will probably not make it into build and will have to be manual step in deployment, but imho it is better than the bad PR that will happen if you don't do anything and let it go live as you announced.

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Honestly, I'd pick the shell you want it to be permanently moved to now, before 6.0 hits.

 

That's assuming it will move to the shell the armoring is in. It is possible the set bonus will move to the shell the armoring came in (I think it was that way on PTS). If that's the case you may want to spend some of your command tokens, UC, & MDC's on replacing any shells that you may have vendored when moving the set bonus to a legacy set. That is why I would like to know exactly how the set bonus is moving to a shell, and if it is moving to the shell it came in if that shell will be made legacy bound.

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Please consider either:

- completely removing conquest rewards from all guilds this week (= no one will get new conquest rewards after 6.0 launches on Tuesday) - people will be pissed, but it will be FAIR, as EVERYONE loses.

- multiply guild conquest points by 3.34 (or whatever was the increase for given guild levels - for players the personal goal and conquest points gains from objectives and kills increased by 3.34) - people will probably not notice anything if the maintenance is going to be during conquest window or end shortly before it, but they will get expected rewards. Do not add guild xp, just multiply the conquest points gained by guild.

 

They can do something much simpler: Revert the intended change of increasing the target points for guilds. And if they insist on this change add it in a patch week later.

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Hey all!

 

Some good reminders in here already so I thought I would tack on a few reminders as well. Most of these are known already but good to get them in one place ahead of Onslaught's launch next week.

 

  • Galactic Command Rank is resetting to 0 for all characters.
  • The Achievements for earning Command Rank 300 on Classes will become Feats of Strength with Onslaught's launch.
  • Numerous currencies are being converted to credits at a low rate. Command Point Consumables, Alliance Recon Data, Command Tokens, Command Gear Pieces, and Unassembled Components.
  • All utilities will be reset on launch day so be sure to spend your points when you login.
  • All set bonuses are now on item shells instead of armorings, this change is retroactive.
  • Conquest Guild Targets for this week's Conquest will be judged against the NEW values, not the existing ones. You will also receive NEW Guild rewards for completing them. This has no effect on Personal Conquests.
  • No reason to stockpile Command Crates either as they will not convert into Renown crates and Command Tokens will become credits.
  • All Legacy Perks for GC will now affect Renown. The Commanding Legacy Perk has been adjusted, it no longer stacks but is a 25% increase for Renown gain across the Legacy.

 

Thanks all!

 

-eric

 

PLEASE get this information translated into French and German languages as well !

 

It would be a shame if some people didn't know about this ! Not everyone is reading your posts in English language !

Edited by AlrikFassbauer
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The answer will most probably be the same as I discovered on the PTS.

 

Armoring mods will definitely not give you the set bonus anymore. Only the actual Armor shells (full or empty) And no, they aren’t converted to legacy. Only the new gear in the game is legacy.

 

On the PTS, those set bonuses only work up to lvl 74 and are disabled at lvl 75. I have asked numerous times if they will consider letting them also work at lvl 75, but I’ve had no response.

But just incase, I’m going to make sure I have set bonus shells for each lvl 70

 

The old set bonuses being tied to shells means you can use any mix of 230, 236, 240, 242, 246, 248, 252 or 258. So you don’t necessarily need them all at the same LvL as any mix will still give you the set bonus between lvl 70 and lvl 74

 

Thank you. I am trying to prepare based on this. For a very alt friendly expansion this is definitely one very alt-unfriendly change. I am running through my currencies as best I can to replace the set bonus shells I either sold or acquired on a character that can't use them. I doubt even half my characters will be able to keep their set bonus if this is indeed the case.

 

It would also be nice to get dev confirmation on how this change will work.

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As do I, but I understand it.

 

Thing is, only existing characters will feel a pinch; people spinning up new ones or have ones that aren't min-maxed won't really be affected too hard.

 

Just the idea of having to constantly re-augment shell's is going to be annoying. The change was literally just to create a credit sink.

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You will lose the set bonus if all you have is the armoring. They're not going to give anyone any shells or move any set bonus from the armoring to the shell its currently in. Otherwise they'd have literally countless numbers of combinations of various armor shells and armorings to keep track of a bonus. I thought it was implicit in all the times I've posted in a dozen threads now, including my reply to you, that if you want to keep your set bonus, you will have to acquire new shells. The only set I could forsee the Devs "giving" or "reimbursing" or "compensating" anyone would be the Victorious Pioneer DvL experience set, and that will likely require a customer service ticket and/or a lot of passionate but civil forum posts.

 

If you want to get the set bonus back, you have three non-mutually exclusive options, from now until Tuesday morning when the servers go down:

1.) Spend Command Tokens to buy 230 shells (Eternal Commander Mk-3 I believe is the official name)

2.) Save any 244 or higher shells you get in tier 4 galactic command crates (Gemini MK-2)

3.) Loot Unassembled Eternal Commander MK-5 tokens (rating 236) from story mode ops and turn those in, with command tokens.

 

All three of those options are pretty unacceptable from this players perspective.

 

Putting it into context for the reasoning behind this, if I choose to level a new character I have available a set bonus from 50-70, however without the original armour in pretty much every single case due it being in legacy bound armour.

 

The alternative solution BioWare could have applied, which would have been far fairer for every single player in the game (both newcomers and old players alike), is making all the previous set bonuses available (level 50+) on a set of vendors on fleets for credits (new credit sink, viable solution to the problem presented). They wouldn't even really need a whole new area, they could have re-purposed all of the vendors selling green amourings / mods / enhancements for level 50+.

 

This comes across as an inelegant solution to the problem of removing set bonuses and perhaps doesn't take into account all aspects of why players collect set bonuses.

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Late last night while thinking about the Conquest change mentioned. Why not keep the point totals the same for this weeks conquest however do not give us the 6.0 materials for this week only. Give us the same options we have in 5.10 now. Start the new conquest Fresh for 6.0 next week after it launches.

 

Another words Material bag gives us CMT's, and encrypted memory cores this week, or the option for the encryptions, and also give us the Superior resource matrix instead of what 6.0 will give out.

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No mentions anywhere about those purple Supply Crates that you used to give to your Alliance Specialists for some bit of extra loot. Are they gonna get converted away as well? Should I spend a day logging on every toon I got and swap them for loots asap or are they gonna remain as is?
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Hey all,

 

Alliance Crates are unchanged in Onslaught. You will still get them from Heroics and can turned them in as you did previously.

 

-eric

 

If they are unchanged, does this then mean we won't be earning gear for completing Heroic Missions, because it'll be Alliance Crates instead? Doesn't that take away from the concept of gearing while playing whatever content we want? :rak_02:

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