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06.22.2019 , 04:05 PM | #27
Quote: Originally Posted by EricMusco View Post
New Ability - Volt Rush
DDeals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds.
this better be off gcd.if it isn't, this is either useless, or ruins madness rotation and is bad filer in lightning. Please be off gcd.
Quote: Originally Posted by EricMusco View Post
  • Energized Overload - Overload energizes you. Volt Rush deals more damage when you are under the Energize effect.
  • Gathering Storm - Activating Force Speed reduces the cooldown of Polarity Shift by 5 seconds. Using Polarity Shift immediately after extends its duration.
  • Dark Consumption - Dark Heal heals more if you have a Weary or Reverse Corruption stack and consumes 1 stack upon use.
  • Revitalize - Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.
the overload stuff is useless. overload is an ability on the gcd, a dps would use it in their rotation unless the energizing effect was absurdly overtuned, this is also bad for when fighting mobs, as you don't want your dps knocking the mobs to aoe them down. just keep overload to a pvp/styrak ability, please.
gathering storm: good for lightning, meh for madness
dark consumption: good for heals
revitilize: good for heals
overall, fix the dps set bonuses. the overload one is stupid, and gathering storm is useful for 1 of the 2 specs.

Quote: Originally Posted by EricMusco View Post
  • Dark Cleanse - Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
  • Liberate - Extrication now heals you and the target and makes your next Resurgence free.
  • Preserve Self - Activating Unnatural Preservation removes Static Barrier's Deionize effect from you.
  • Dark Return - Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.
dark cleanse: useless. you wouldn't take this in any fight
liberate: extrication omegalul. also useless.
preserve self: decent, especially for madness in pvp as lightning has 10% dr on deionized
dark return: absolutely useless.

THESE are what you go with for TACTICAL, GAMEPLAY DEFINING items, for sorcerer? really??
preserve self should be a utility point. the other three are garbage and would not ever be taken even as utility points.
please fix this.