ninjonxb Posted July 22, 2013 Share Posted July 22, 2013 If the market were that large - large enough for the revenue for the port to overcome the cost of producing it - they would have already done it. The hero engine does not support mac. Regardless of any other reasons. This is the most basic reason it does not exist. Link to comment Share on other sites More sharing options...
darkprophecies Posted September 4, 2014 Share Posted September 4, 2014 guys i managed to port the swtor game over to mac without bootcamp or parallels. it does require wine or crossover to work though. heres a tutorial i made about a year ago. Link to comment Share on other sites More sharing options...
pLaYaZ Posted November 18, 2014 Share Posted November 18, 2014 I don´t play this beautiful game with bootcamp or parallel desktop! I am really angry about the situation, why they don´t offer the people who play this game with mac client! I spend a lot of time in this game and i play it since release! They promise us, that they want to bring it for us! But nothing! i am said about the situation, because they can do it, but they don´t. :(:(:( Link to comment Share on other sites More sharing options...
Foambreaker Posted November 18, 2014 Share Posted November 18, 2014 (edited) No, Apples star has reached it's peak, with Jobs gone there is no innovation, the big announcements are not big at all. Plus people are starting to wake up and realize what a closed system it really is. It would be crazy to invest millions in a new client. Edited November 18, 2014 by Foambreaker Link to comment Share on other sites More sharing options...
Tomb-Stone Posted November 18, 2014 Share Posted November 18, 2014 I wish they did. I have to play using Parallels on my 12 core Mac. Link to comment Share on other sites More sharing options...
TheNahash Posted November 18, 2014 Share Posted November 18, 2014 No, Apples star has reached it's peak, with Jobs gone there is no innovation, the big announcements are not big at all. Plus people are starting to wake up and realize what a closed system it really is. It would be crazy to invest millions in a new client. lolwut? Link to comment Share on other sites More sharing options...
Tomb-Stone Posted November 19, 2014 Share Posted November 19, 2014 (edited) No, Apples star has reached it's peak, with Jobs gone there is no innovation, the big announcements are not big at all. Just lawl Edited November 19, 2014 by Tomb-Stone Link to comment Share on other sites More sharing options...
Delerium Posted November 19, 2014 Share Posted November 19, 2014 Yes, I support anything that makes players happy to play games the way they prefer. Some of these comments are crazy. What impact would a Mac client have on you Apple doomsayers? How would it impact your game at all? I've never understood this Mac vs Windows, iPhone vs Android etc. debate. Link to comment Share on other sites More sharing options...
DarthTHC Posted November 19, 2014 Share Posted November 19, 2014 (edited) Yes, I support anything that makes players happy to play games the way they prefer. Some of these comments are crazy. What impact would a Mac client have on you Apple doomsayers? How would it impact your game at all? I've never understood this Mac vs Windows, iPhone vs Android etc. debate. The impact it would have is a lot of developer hours burned to produce ZERO new content and features, and all to support a platform that's already workable if the player wants to make it work. Stated more exactly, burning a ton of developer hours for a net zero benefit is not good for the game. Edited November 19, 2014 by DarthTHC Link to comment Share on other sites More sharing options...
JediQuaker Posted November 19, 2014 Share Posted November 19, 2014 There are more Xbox gamers than Mac gamers. So, they should port the game to Xbox1, PS4, and Wii U before they do a Mac version. Followed by an Android version. P.s. (this is sarcasm) Link to comment Share on other sites More sharing options...
Gharith Posted November 30, 2014 Share Posted November 30, 2014 (edited) Here is my belief. Currently, Windows is an all around stable platform ahead of Mac because of its presence in the business world and gaming world. Mac has its place because of the simplicity of upgrading operating systems and ease of use. If you play a lot of games, you should consider getting a Windows desktop, that can at least make 30 FPS in your favorite games. If you own a Windows desktop, you should consider getting a mac for everything besides gaming. My point is having both is what will provide you the best experience because they both have things they are good at. And if money is an issue then a 2012 Mac Mini may be the way to go, and you can get a $500 windows desktop that can run SWTOR on at least 30 FPS high graphics settings. I do support a Mac client only because I feel it is a smart move for BioWare because I won't deny many people buy Macs with an expectation of a great gaming experience. Edited November 30, 2014 by Gharith Link to comment Share on other sites More sharing options...
krisknife Posted November 30, 2014 Share Posted November 30, 2014 The impact it would have is a lot of developer hours burned to produce ZERO new content and features, and all to support a platform that's already workable if the player wants to make it work. Stated more exactly, burning a ton of developer hours for a net zero benefit is not good for the game. this quite a few ways to run swtor on a mac already why waste , time , money or effort. Same could be said for linux/Unix , much larger base than mac users, but still plenty of ways to play. Whoever buys macs for gaming knows very little about computers in general, sowe are not going to be able to reason this one away xD, having more than one OS supported in client doubles the work into any update, patch or fix, it's bad for all of us and only good for a very tiny few Link to comment Share on other sites More sharing options...
corosu Posted January 6, 2017 Share Posted January 6, 2017 I doubt it would burn developer hours as there seem to be a team in EA/BioWare porting games over both SW: Knights of the Old Republic games have made the move this last year. It also seem that the other major developer houses (ie NCsoft, Blizzard, Trion) are providing Mac client as part of the PC platform. It make sense as you are able to generate more revenue. I think that while there will still be a Windows Vs Mac debate the days of developers only supporting one or the other are starting to disappear. Link to comment Share on other sites More sharing options...
Khaleg Posted January 6, 2017 Share Posted January 6, 2017 (edited) I never support anything from or for a company solely living (and living well with obscene profit margins thanks to stupid customers) from clueless and superficial morons like Apple. Not in this life. 😊 Edited January 6, 2017 by Khaleg Link to comment Share on other sites More sharing options...
Rabenschwinge Posted January 6, 2017 Share Posted January 6, 2017 (edited) Not sure there is enough demand. Plus they would have to re-write the game engine in OpenGL which isn't likely to happen for a long time. Not if you run the game in a wrapper. A full rewrite of an engine is not going to happen, however, there are third party companies who can make the game work on a Mac and provide the support. I don't have a Mac anymore, but I used to have an iMac back when SW:TOR was released. By my experience in other games... it was possible to run Warhammer Online under Mac OS X in a Cider Wrapper, it didn't perform as well as under Windows 7, but it did work. On a resolution of 2560x1440 which was way above the norm back then. By now computers have vastly improved, no one would use a stone age Mac like I had back then anymore. It should be possible to run SW:TOR in a Cider wrapper with decent performance. You won't be able to use max settings, but good settings. I am puzzled why EA decided against it (I suppose that wasn't a Bioware decision), just hand the game to a third party company that does the magic and maintains it on a Mac. It won't be glorious in terms of revenue, but I am certain they'd earn more than they pay. (Looks like I got caught in necromancy and stepped into a necro thread.) Edited January 6, 2017 by Rabenschwinge Link to comment Share on other sites More sharing options...
Parane Posted January 6, 2017 Share Posted January 6, 2017 I use Boot camp on my machine. Problem solved. Link to comment Share on other sites More sharing options...
Ejied Posted January 6, 2017 Share Posted January 6, 2017 I run SWTOR on my MacBook Pro in Bootcamp (Windows 10). But i'd LOVE a native client.. Link to comment Share on other sites More sharing options...
jedip_enguin Posted January 6, 2017 Share Posted January 6, 2017 I think they have way more important things to do than worry about developing a native client for an audience who (if they actually want to play the game) are already playing on bootcamp. Would a native Mac client uncover some huge untapped market for the game? No, all it would achieve is making life a little easier for the existing bootcamp using Mac playerbase., so there is no ROI for the money and time spent developing and supporting two distinct code bases for a game already faltering in popularity on the platform it was built. for. TL : DR - No. Link to comment Share on other sites More sharing options...
corosu Posted February 4, 2017 Share Posted February 4, 2017 Interesting to note the Hero engine is used in ESO and it support Mac fine. So it might just need to be upgraded to the newest version of the engine thus saving developer hours from having to switch to another game engine. Link to comment Share on other sites More sharing options...
jedip_enguin Posted February 4, 2017 Share Posted February 4, 2017 Interesting to note the Hero engine is used in ESO and it support Mac fine. So it might just need to be upgraded to the newest version of the engine thus saving developer hours from having to switch to another game engine. SWTOR used an early beta version of the hero engine that they then basically rewrote/hacked to bits. You cant 'upgrade' it, it is a completely discrete piece of software now. (Same is true of ESO afaik, but they prototyped the game in HeroEngine then re-wrote it for the release client) Link to comment Share on other sites More sharing options...
TrixxieTriss Posted February 4, 2017 Share Posted February 4, 2017 Interesting to note the Hero engine is used in ESO and it support Mac fine. So it might just need to be upgraded to the newest version of the engine thus saving developer hours from having to switch to another game engine. The issue is Bioware licenced a beta version of Hero that they then highly modified beyond what full versions of the engine supported at the time. The engine was changed so much that it's not covered under any Hero update or support, so they can't even ask Hero for help. It's these changes that have caused all the problems with lag, bugs and the ability to add certain features since launch when most of the coders left Bioware. The Dev team are still trying to decipher some of what those coders have done. When people say the engine can't handle it, they aren't talking about a full version of Hero, they are talking about this beta, customised, abortion version of Hero. Link to comment Share on other sites More sharing options...
Avicii Posted February 4, 2017 Share Posted February 4, 2017 The Hero Engine has nothing to do with why there isn't a Mac client. Typically the mac gaming market is signicantly smaller then Windows at the the time SWTOR was developed I believe Blizzards said 4% of their players used a Mac. That's a huge disparity and while it has surely increased it is just not worth the Devs time to create a Mac client when they have Boot camp and other ways to run the game currently. You have to consider what do they really gain by deving a Mac client at this point in SWTORs life cycle? Link to comment Share on other sites More sharing options...
TrixxieTriss Posted February 4, 2017 Share Posted February 4, 2017 The Hero Engine has nothing to do with why there isn't a Mac client. Typically the mac gaming market is signicantly smaller then Windows at the the time SWTOR was developed I believe Blizzards said 4% of their players used a Mac. That's a huge disparity and while it has surely increased it is just not worth the Devs time to create a Mac client when they have Boot camp and other ways to run the game currently. You have to consider what do they really gain by deving a Mac client at this point in SWTORs life cycle? We understand why they didn't do one. But you are missing what some of us are saying. They couldn't do it even if they wanted to because of what they did to the engine and the fact that a lot of the coding still isn't decipherable. Link to comment Share on other sites More sharing options...
dr_mike Posted February 4, 2017 Share Posted February 4, 2017 Interesting to note the Hero engine is used in ESO and it support Mac fine. Hero is not used in ESO. It was used by the storyline and art teams while their own engine was created. Link to comment Share on other sites More sharing options...
cagthehack Posted February 4, 2017 Share Posted February 4, 2017 The Hero Engine has nothing to do with why there isn't a Mac client. Typically the mac gaming market is signicantly smaller then Windows at the the time SWTOR was developed I believe Blizzards said 4% of their players used a Mac. That's a huge disparity and while it has surely increased it is just not worth the Devs time to create a Mac client when they have Boot camp and other ways to run the game currently. You have to consider what do they really gain by deving a Mac client at this point in SWTORs life cycle? ^^^^^ With Bootcamp it's easy peasy to run any game. You can even use the Bootcamp in a VM, for regular Windows work. Then you want to game, reboot into Windows native. I play Skyrim, this game (SWTOR), and a few others on Bootcamp WIndows 10 all the time. On my MBP. I don't need a "native" mac client. Link to comment Share on other sites More sharing options...
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