updated 8/1/19:

equations of the type: percent rating = cap* ( 1 - ( 1 - ( 1 / cap) )^( (rating/75 ) / divisor) )

attribute divisor cap

Defense 2.125 30 (base 10%)

Shield 1.279 50 (base 20%)

Absorb 1.066 50 (base 5%)

Critical 1.503 30 (base 5%)

Surge 1.503 30 (base 50%)

Alacrity: 2.015 30 (1214 for 1.4 s, 3206 for 1.3 s, 7990 for 1.2 s)

Accuracy 2.015 30 (1589 gives 9% which will give 10% with companion buff)

Crit from Mastery: 8.43 20

These do not take that form:

Max Health= Endurance*14 (base 900 endurance 52295 Base Health)

Health Regen = 0.0475*Endurance

Bonus damage from Mastery = 0.2*Mastery (base 1000 Mastery)

Bonus damage from Power= 0.23*Power

Bonus damage from Force/Tech Power= 0.23*FTPower

Bonus Healing from Mastery= 0.14*Mastery

Bonus Healing from Power = 0.17*Power

Bonus Healing from Force/Tech Power = 0.17*FTPower

Damage Reduction Percent = 100*armor_rating/ (armor_rating+ 465* 75 - 7900)

original post:

Just wanted to start a thread to get more info.

I tried to see if the crit equation changed since the old equation wasnt adding up to the new values (after replacing with new 75 lvl) and maple and wolfram werent happy when i did this:

solve({11.55 = a*(1-(1-0.01/b)^((1617*(1/75))/c)), 12.14 = a*(1-(1-0.01/b)^((1725*(1/75))/c)), 12.71 = a*(1-(1-0.01/b)^((1833*(1/75))/c))}, {a, b, c})

I was able to get a numeric solution from excel using solver, but the numbers are funny:

a= 29.9171011

b= 0.410366122

c= 1.090098511

but this did extrapolate correctly the the third data point (only used 1725 and 1833 points for solver)

i tried setting a=30, b=0.4 and c= 1.1 but did not get values that lined up with in game data...

typically b=a/100 (they are the same if you calc the fraction instead of percent) but i wasnt able to get that to work either...

if i set a=30 and solve using solver i get:

b= 0.583407016

c= 0.765740936

which gives 11.5627 for 1617 crit rating (instead of 11.55)

or

b=0.412787855

c=1.089126494

which gives 11.53767 instead of 11.55

depending on what point i use to solve and which point is set to a criteria i can get any of these solutions:

29.9171011 30.08079436 30.08076192

0.410366122 0.413218617 0.394542242

1.090098511 1.090249155 1.142525738

i think i need to get additional data points and review different equation types... the range i have looks very linear (r^2=0.9997) which is not good. If you guys want to give me rating values and the percentage that would help. I must have done something wrong

that being said, these equations do seem to give correct values, but they dont look like the right parameters....

crit/surge:

a= 29.9171011

b= 0.410366122

c= 1.090098511

alacrity

30.06114991

0.381193186

1.583290223

accuracy: looks like 1589 will be new target with companion wihout accuracy buffs from gear/spec etc., 3 aug and 3 enhancements gives 1617.

30.05888337

0.426155439

1.414730655

base end: 52295

health = 14*Endurance (there is a - 7.72 offset that might not be real)

def

30.97602989

0.406267138

1.618992556

shield

49.17079729

0.623908233

1.004003389

absorb

49.94444327

0.639701332

0.830023395

crit form mastery (this one i couldn't quite get, it would give 0.01% off for either outer point)

20.23431466

0.2634927

6.473281181

damage reduction

Armor_Rating/ (Armor_Rating+ 457.2399* 75 -7312.62 ) * 100

bonus damage: 0.2*mastery+0.23*power+0.23*f/t_power