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Vhaegrant
03.11.2016 , 09:01 PM | #19
Quote: Originally Posted by Andryah View Post
This is NOT a PvP centered game, and never has been. Sure it has some PvP features in it, but they are not the core of the game for most players. PvPers need to pursue MMOs where PvP is more central to the core of the game design... Period. then again.. there are very few MMOs where PvP is core to the game. Maaaaayyyybeee Camelot Unchained could fill the hunger, but with Jacobs running that train.... it will go sideways shortly after launch and PvPers will hound the dev team and reject it.

Best PvP game on the market still today, IMO, is Eve Online.
PvP was a huge factor in SWTORs development cycle.
The limited weapon choice is a remnant of the Devs wanting Advanced Class to be visually represented (as was the original intent to have very specific armour sets before the roll out of adaptive armour sets.).
A lot of the balancing of abilities still seems to focus on the PvP pass rather than the PvE mechanics.

A big part of the trouble with MMOs is they feel the need to force one set of mechanics on every game style. The best solution to this quandary in my opinion would be to break away from that mould and have separate mechanics for the different elements of the game and develop a more modular structure.
Share the core art assets but develop separate engines and games that link back into a central social hub, branch out some mini-games to gaming on tablets/mobiles so that there is always a point of contact with the player base.
I'm not sure the player base that supports Bioware and the larger Star Wars fanbase ever wanted a hardcore MMO with the traditional endgame grind. The direction to more accessible content that doesn't require a huge sacrifice of time appeals to the wider market.
If only they could strike a balance by introducing some specific role based challenges (hopefully this is part of why Eternal Championship was rolled back).