Dev Post EricMusco Posted April 5, 2018 Dev Post Share Posted April 5, 2018 (edited) Hey folks, Following the damage adjustments we made last year, we have been monitoring each Class's performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines. In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown: Imperial Agent Sniper Virulence In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires Operative Lethality In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires Smuggler Gunslinger Dirty Fighting In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires Scoundrel Ruffian In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires Sith Inquisitor Sorcerer Lightning Convection now gives 10% damage reduction while Deionized (up from 5%) Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%) Jedi Consular Sage Telekinetics Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%) Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%) Bounty Hunter Mercenary Innovative Ordnance • Degauss now also grants interrupt immunity (Unshakable) for its duration Powertech Pyrotech • Flame Suit provides 30% periodic damage reduction (up from 15%) Trooper Commando Assault Specialist Degauss now also grants interrupt immunity (Unshakable) for its duration Vanguard Plasmatech Assault Frame provides 30% periodic damage reduction (up from 15%) Sith Warrior Juggernaut Enraged Defense healing now scales better and heals for more at level 70 Rage Enveloping Rage now grants 10% damage reduction (up from 5%) Jedi Knight Guardian Focused Defense healing now scales better and heals for more at level 70 Focus Protective Focus now grants 10% damage reduction (up from 5%) Thanks everyone! -eric Edited April 5, 2018 by EricMusco Link to comment Share on other sites More sharing options...
JEDIKATT Posted April 5, 2018 Share Posted April 5, 2018 Just let us all one shot everthing with classes / like back in 2.0 Link to comment Share on other sites More sharing options...
RikuvonDrake Posted April 5, 2018 Share Posted April 5, 2018 Great Changes! Link to comment Share on other sites More sharing options...
Trimexxx Posted April 5, 2018 Share Posted April 5, 2018 In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown: Powertech Pyrotech • Flame Suit provides 30% periodic damage reduction (up from 15%) LUK GUYS WE FIXED CLASSES WITH MANY DETAILED ADJUSTMENTS REEEEEE You have no idea what you're doing, do you? Poor poor class balance guy. Link to comment Share on other sites More sharing options...
Hellhog Posted April 5, 2018 Share Posted April 5, 2018 Poor PTs, still getting no extra needed TLC. But hey, at least they get 2% DR up to 3 stacks when people crit on them, then again, by the time they've built up 6% they're already lost like 40% health. Link to comment Share on other sites More sharing options...
Eloi_BG Posted April 5, 2018 Share Posted April 5, 2018 (edited) A small defensive buff is exactly what snipers needed (this is sarcasm) I feel sorry for PTs, they were hoping again to maybe get something good to survive more and it has been blown away (this is not) Edited April 5, 2018 by Eloi_BG Link to comment Share on other sites More sharing options...
Der_Victum Posted April 5, 2018 Share Posted April 5, 2018 Some day my PT will live longer than 9 sec in PvP but it will be another game with another dev team. Link to comment Share on other sites More sharing options...
KendraP Posted April 5, 2018 Share Posted April 5, 2018 (edited) Yeah buff sniper defensives, great job. /sarcasm Thanks for the fix to focused defense... a year and a half late. Edited April 5, 2018 by KendraP Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted April 5, 2018 Share Posted April 5, 2018 What a joke. Enraged Defense doesnt' have an issue with not healing enough. It's a poorly designed dcd simply not fitting the current metta. Current changes do nothing to help jugs dps. More ED heals will mostly benefit tanks with greater health pool while jugs are already often overhealed and stacks run out in a matter of seconds and ability has brings little defensive benefit. Link to comment Share on other sites More sharing options...
stu_ungar Posted April 5, 2018 Share Posted April 5, 2018 please eric, i think vanguards/pts had enough of punishment for being overpowered a decade ago they really need utility or two to be viable in pvp. compared to juggs they're like level 10 toon without all the abilities unlocked. and no i don't main either. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted April 5, 2018 Share Posted April 5, 2018 Stop keeping the status quo. IT's time for some serious changes and challenging the current meta. It remained almost unchanged since 4.0 now. Jugs remain crap from 3.x Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted April 5, 2018 Share Posted April 5, 2018 (edited) please eric, i think vanguards/pts had enough of punishment for being overpowered a decade ago they really need utility or two to be viable in pvp. compared to juggs they're like level 10 toon without all the abilities unlocked. and no i don't main either. Lol no. PT dps is actually better for solo ranked right now over jug and WORKS GREAT in tr with appropriate comp while jug doesn't with anything. Edited April 5, 2018 by Alec_Fortescue Link to comment Share on other sites More sharing options...
KendraP Posted April 5, 2018 Share Posted April 5, 2018 Lol no. PT dps is actually better for solo ranked right now over jug and WORKS GREAT in tr with appropriate comp while jug doesn't with anything. Double PT has been a common feature in team ranked too because the internal/elemental damage fsctor. Guardians do good damage as well, just both classes have low survivability. Id say, after these changes, VGs get shafted much worse than us. And sniper and merc buffs? Just why... Link to comment Share on other sites More sharing options...
Gyronamics Posted April 5, 2018 Share Posted April 5, 2018 sniper and merc buffs? Just why... Talk me through how much you understand the sniper and merc changes. Link to comment Share on other sites More sharing options...
Equeliber Posted April 5, 2018 Share Posted April 5, 2018 Wow, so if I calculated this correctly, a Lightning sorc who refreshes the Static barrier on himself all the time, will have about 48% DR now! 20% from armor + 3% from utility + 15% from lightning bolt stacks + 10% from Deionized = 48% That makes it so Lightning has the highest passive DR between all DPS specs, huh. Only mara with cloak of pain active can have higher or a tank... That's pretty damn good if you ask me. Link to comment Share on other sites More sharing options...
wadecounty Posted April 5, 2018 Share Posted April 5, 2018 (edited) EDIT: My bad that was for the tank changes thread. As for these, for Juggs this makes no difference as Alec said, it still often overheals and the charges are gone in seconds. What Jugg DPS (and PT DPS for that matter) really needed was more abilities to force target swaps. PT DPS probably just need their 30% DR on Kolto with cd reduction on damage taken returned, while Jugg DPS could use something like Saber Reflect cooldown being lowered as they're attacked combined with it working on melee damage. Edited April 5, 2018 by wadecounty Link to comment Share on other sites More sharing options...
shyroman Posted April 5, 2018 Share Posted April 5, 2018 Wow, so if I calculated this correctly, a Lightning sorc who refreshes the Static barrier on himself all the time, will have about 48% DR now! 20% from armor + 3% from utility + 15% from lightning bolt stacks + 10% from Deionized = 48% That makes it so Lightning has the highest passive DR between all DPS specs, huh. Only mara with cloak of pain active can have higher or a tank... That's pretty damn good if you ask me. And then you can take the cloud mind dr and unnatural pres dr and have 88% dr for 6 seconds lol. Link to comment Share on other sites More sharing options...
Gyronamics Posted April 5, 2018 Share Posted April 5, 2018 So everyone will still wear DPS gear on tanks they'll just do less damage. OK. It sort of kind of addresses the problem, but not exactly, and in a lazy way that I guess was expected. Of course tanks have worn DPS gear in PvP since 1.x era so this isn't really anything new. But now every single PvE encounter will have to be rebalanced to require 2-3k less DPS because that's what you'll lose from your tanks. Smarter change would have been to cap the benefit tanks can gain from DPS stats, something reasonable like 25% crit chance, 55% crit damage bonus, 5% alacrity, and do something to buff the defense stat in PvP. Will it? No encounters were changed when DPS specs were weakened. There are DPS checks in PVE NiM which are unrealistic to meet if for example you bring a full DPS section of Arsenal Mercs. Below NiM or the hardest HM fights there is nothing that matters but the matter stands, there are DPS checks that are unrealistic for DPS specs. Link to comment Share on other sites More sharing options...
Equeliber Posted April 5, 2018 Share Posted April 5, 2018 And then you can take the cloud mind dr and unnatural pres dr and have 88% dr for 6 seconds lol. And if in PvP, warzone adrenal too. Lol. Link to comment Share on other sites More sharing options...
wadecounty Posted April 5, 2018 Share Posted April 5, 2018 Will it? No encounters were changed when DPS specs were weakened. There are DPS checks in PVE NiM which are unrealistic to meet if for example you bring a full DPS section of Arsenal Mercs. Below NiM or the hardest HM fights there is nothing that matters but the matter stands, there are DPS checks that are unrealistic for DPS specs. The arsenal changes were always bad to begin with as they nerfed the wrong aspect (damage instead of cooldowns/survivability), that being said that's 1 spec, all 3 tanks are nerfed here so no matter what you bring you're losing significant damage in ops fights. Then again I don't know if they even care about the balance of ops anymore. Link to comment Share on other sites More sharing options...
Kurj Posted April 5, 2018 Share Posted April 5, 2018 The defense changes might be fine in terms of making defensive abilities more consistent from one class to the next, but I think this will destroy PVP meta in the wake of the overall DPS drops last year. Maybe someone can explain it more in depth, but I don't see how these things are good for PVP on the whole. Link to comment Share on other sites More sharing options...
Neulwen Posted April 6, 2018 Share Posted April 6, 2018 So there will be no more changes? No nerfs to Arsenal mercs' big damage and mercs' in general big survivability? As for the sniper changes, that is just a buff to Virulence only. Happy that Rage is getting more damage reduction! As for Enraged Defense, as others have stated, a buff to Reflect would be better. But at least it's is something. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted April 6, 2018 Share Posted April 6, 2018 Lightning Sorcs didn’t need more survivability. They needed to be able to pump out more burst damage. Stop making them into parsing dummies and start making them damage dealers. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted April 6, 2018 Share Posted April 6, 2018 The defense changes might be fine in terms of making defensive abilities more consistent from one class to the next, but I think this will destroy PVP meta in the wake of the overall DPS drops last year. Maybe someone can explain it more in depth, but I don't see how these things are good for PVP on the whole. Healers are already OP, now many classes get more survivability on top of that. That just means less work for the healers and makes more matches into big parsing exercises. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted April 6, 2018 Share Posted April 6, 2018 Wow, so if I calculated this correctly, a Lightning sorc who refreshes the Static barrier on himself all the time, will have about 48% DR now! 20% from armor + 3% from utility + 15% from lightning bolt stacks + 10% from Deionized = 48% That makes it so Lightning has the highest passive DR between all DPS specs, huh. Only mara with cloak of pain active can have higher or a tank... That's pretty damn good if you ask me. And you know what the problem with that is? They still do no damage for a burst class. They can’t kill anything, so all it means is they are now an even bigger parsing dummy. Most Lightning Sorcs would gladly sacrifice some of their already good survivability for some extra dps. Link to comment Share on other sites More sharing options...
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