Midasear Posted March 20, 2020 Share Posted March 20, 2020 The Lost Island flashpoint is listed as a 50-70 daily objective. The veteran mode exists, but ITS NOT IN THE QUEUE. Realistically, few in this level range are going to be able to complete this objective. And if you are going to make The Esseles and Black Talon daily objectives for the 10-50 range, you might want to expand the range eligible for the veteran mode queue. Link to comment Share on other sites More sharing options...
Darev Posted March 20, 2020 Share Posted March 20, 2020 Hello everyone! I'm back with another update with regards to the upcoming Conquest changes. As I mentioned in my previous post, here is a full breakdown of what a Conquest's objectives will look like. For comparison sake, this is the revised version of the Conquest event currently happening on live servers - Total Galactic War. I've broken up the objectives into their respective level ranges and there is one thing I would quickly like to note. Some objectives only become available after you complete others. For example, if you complete the Weekly "Starfighter: Bomber Pilot" objective, it will then unlock the repeatable "Starfighter: Bomber Pilot Eternal". These exceptions are either denoted with an "Eternal" or "Part 2" in their name. Levels 10 - 49 Weekly Warzones: Total Domination - Win 10 Ranked Arena or Unranked Warzone matches.Starfighter: Bomber Pilot - Play 5 Galactic Starfighter matches as a Bomber pilot.Starfighter: Gunship Pilot - Play 5 Galactic Starfighter matches as a Gunship pilot.Starfighter: Scout Pilot - Play 5 Galactic Starfighter matches as a Scout pilot.Starfighter: Striker Pilot - Play 5 Galactic Starfighter matches as a Striker pilot.Crafting: Dark Project - A Dark Project contains top secret research, and can be crafted via any crafting Crew Skill. Craft a Dark Project via the crafting interface to progress this objective.Crafting: Rally Part 2 - Aid your faction by crafting a Dark Project. Daily: Missions: Taskmaster - Complete 10 MissionsMissions: Bonus Missions - Complete any Bonus MissionMissions: Heroic - Complete any Heroic MissionFlashpoint: Czerka Core Meltdown - Complete Flashpoint: Czerka Core Meltdown on any difficultyFlashpoint: The Esseles - Complete Flashpoint: Esseles on any difficultyFlashpoint: Kuat Drive Yards - Complete Flashpoint: Kuat Drive Yards on any difficultyWarzones: Fight for Glory - Complete any Ranked Arena or Unranked Warzone.Ranked Arenas: Victorious - Win a ranked Arena match.Warzones: Achiever - Complete [Weekly] The War Front OR [Weekly] Conspicuous ValorStarfighter: Rally Part I - Complete 3 Starfighter matches.Starfighter: Rally Part 2 - Win 3 Starfighter matches.Starfighter: Dominate the Stars - Win a Starfighter matchStarfighter: Achiever - Complete the Starfighter Weekly MissionSpace Combat: Fleet Command - Complete any Space Mission.Activity Finder: Socialite I - Complete random Flashpoints, Uprisings, Starfighter, Warzones or Operations with the Activity Finder.Activity Finder: Socialite II - There's still more threats in the galaxy, continue to complete random Flashpoints, Uprisings, Starfighter, Warzones or Operations with the Activity Finder.Flashpoint: Rally Part 1 - Complete 1 Flashpoint or Uprising on Veteran or Master Mode while in a Guild Group.Flashpoint: Rally Part 2 - Complete 3 Flashpoints or Uprisings on Veteran or Master Mode while in a Guild Group.Operation: Rally Part 1 - Complete an Operation on Veteran or Master Mode while in a Guild Group.Operation: Rally Part 2 - Complete 3 Operations on Veteran or Master Mode while in a Guild Group.Warzone: Rally Part 1 - Complete any ranked or unranked Warzone match while in a Guild Group.Warzone: Rally Part 2 - Complete 3 ranked or unranked Warzone match while in a Guild Group._____ : Mission Complete - Complete any Mission on _______. (Each planet on the following list will have its own separate objective.)AlderaanBalmorraBelsavisCorelliaCoruscantDromund KaasHothHuttaKorribanNar ShaddaaOrd MantellQueshTarisTatooineTythonVoss [*]_____: Defeat Enemies (1 & 2) - Defeat non-player opponents while on _____. (Each planet on the following list will have its own separate objective.) AlderaanBalmorraBelsavisCorelliaCoruscantDromund KaasHothHuttaKorribanNar ShaddaaOrd MantellQueshTarisTatooineTythonVoss [*]Crew Skills: Rank Up - Increase the rank of any of your Crew Skills. [*]Missions: Director - Complete 5 Crew Skill Missions with your Companions. [*]Crafting: Invasion Force - Combine every type of war supplies in order to craft an Invasion Force. [*]Items: Credits for Junk - You know what's better than junk in your inventory? Credits in your pocket. Have your Companion sell Junk to Vendors on your behalf. [*]Crafting: Rally Part 1 - Aid your faction by donating 3 War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies). [*]Companion: Benefactor - Give a gift to any of your companions! Companion Gifts can be obtained from Story Missions or Conquest Rewards. [*]Companion: Influencer - Increase Companion Influence Level through conversation choices, companion gifts, and crew skill missions. [*]Stronghold: Move In Day - Purchase a Stronghold. [*]Stronghold: Minor Improvements - Expand your Stronghold. [*]Stronghold: Decorator - Collect and use 5 Decorations in your Stronghold. [*]Advancement: Gain a Level - Your journey to greatness begins. Earn enough experience to level up. [*]Advancement: Hail a Taxi - Speed up your travel, use a taxi to reach a destination. [*]Advancement: Assign a Utility Point - Increase your combat proficiency by assigning and committing a Utility Point Repeatable Warzones: Infinite Domination - Continue your dominance of the opposition. Win 10 more Ranked Arena or Unranked Warzone matches.Warzones: Medalist - Gain 8 Medals in a single Ranked Arena or Unranked Warzone.Starfighter: Conquer the Skies - Complete any Starfighter matchStarfighter: Bomber Pilot Eternal - Play 5 Galactic Starfighter matches as a Bomber pilot.Starfighter: Gunship Pilot Eternal - Play 5 Galactic Starfighter matches as a Gunship pilot.Starfighter: Scout Pilot Eternal - Play 5 Galactic Starfighter matches as a Scout pilot.Starfighter: Striker Pilot Eternal - Play 5 Galactic Starfighter matches as a Striker pilot.Harvesting: Node Collection - There's always useful materials lying around. Harvest crew skill nodes 10 times.Crafting: Inventor - There's always a use for good materials. Progress this objective by crafting anything at all.Crafting: War Supplies - Assemble various gathered materials into any of the following war supplies: Infantry Supply Kits, Starship Weapons, Armored Vehicles, Crystal Capacitors, Holocron of Strategy, or an Invasion Force.Crafting: Aid the War Effort - Aid your faction by donating War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies). Flashpoint: Story Mode - Complete any Flashpoint on Story difficultyActivity Finder: Flashpoints - Queue for a random Flashpoint, Veteran Flashpoint, or Master Mode Flashpoint with the Activity Finder and complete it.Advancement: Gain 5 Levels - With moderate experience comes moderate rewards. Gain multiple levels. Missions: Story Time - Complete any Story Mission Levels 50 – 70 Weekly Warzones: Total Domination - Win 10 Ranked Arena or Unranked Warzone matches.Starfighter: Bomber Pilot - Play 5 Galactic Starfighter matches as a Bomber pilot.Starfighter: Gunship Pilot - Play 5 Galactic Starfighter matches as a Gunship pilot.Starfighter: Scout Pilot - Play 5 Galactic Starfighter matches as a Scout pilot.Starfighter: Striker Pilot - Play 5 Galactic Starfighter matches as a Striker pilot.Crafting: Dark Project - A Dark Project contains top secret research, and can be crafted via any crafting Crew Skill. Craft a Dark Project via the crafting interface to progress this objective.Crafting: Rally Part 2 - Aid your faction by crafting a Dark Project. Daily Chapters: Story - Complete any Chapter on Story DifficultyFlashpoint: Battle of Rishi - Complete Flashpoint: Battle of Rishi on any difficulty modeFlashpoint: Lost Island - Complete Flashpoint: Lost Island on any difficulty modeCompanion: Benefactor - Give a gift to any of your companions! Companion Gifts can be obtained from Story Missions or Conquest Rewards.Companion: Influencer - Increase Companion Influence Level through conversation choices, companion gifts, and crew skill missions.Crew Skills: Rank Up - Increase the rank of any of your Crew Skills.Missions: Director - Complete 5 Crew Skill Missions with your Companions.Crafting: Invasion Force - Combine every type of war supplies in order to craft an Invasion Force.Items: Credits for Junk - You know what's better than junk in your inventory? Credits in your pocket. Have your Companion sell Junk to Vendors on your behalf.Crafting: Rally Part 1 - Aid your faction by donating 3 War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies).Warzones: Fight for Glory - Complete any Ranked Arena or Unranked Warzone.Ranked Arenas: Victorious - Win a ranked Arena match.Warzones: Achiever - Complete [Weekly] The War Front OR [Weekly] Conspicuous ValorStarfighter: Rally Part I - Complete 3 Starfighter matches.Starfighter: Rally Part 2 - Win 3 Starfighter matches.Starfighter: Achiever - Complete Starfighter Weekly MissionsStarfighter: Dominate the Stars - Win Starfighter matchesFlashpoint: Rally Part 1 - Complete 1 Flashpoint or Uprising on Veteran or Master Mode while in a Guild Group.Flashpoint: Rally Part 2 - Complete 3 Flashpoints or Uprisings on Veteran or Master Mode while in a Guild Group.Operation: Rally Part 1 - Complete an Operation on Veteran or Master Mode while in a Guild Group.Operation: Rally - Part 2 - Complete 3 Operations on Veteran or Master Mode while in a Guild Group.Warzone: Rally Part 1 - Complete any ranked or unranked Warzone match while in a Guild Group.Warzone: Rally Part 2 - Complete 3 ranked or unranked Warzone match while in a Guild Group.Activity Finder: Socialite I - Complete random Flashpoints, Uprisings, Starfighter, Warzones or Operations with the Activity Finder.Activity Finder: Socialite II - There's still more threats in the galaxy, continue to complete random Flashpoints, Uprisings, Starfighter, Warzones or Operations with the Activity Finder._____ : Mission Complete - Complete any Mission on _______. (Each planet on the following list will have its own separate objective.)The Black HoleCZ-198IlumIokathMakebOriconOssusRishiSection XYavin 4Ziost [*]_____: Defeat Enemies (1 & 2) - Defeat non-player opponents while on _____. (Each planet on the following list will have its own separate objective.) The Black HoleCZ-198IlumIokathMakebOriconOssusRishiSection XYavin 4Ziost [*]______: Weekly Mission – Complete the weekly mission for the area. (Each planet on the following list will have its own separate objective.) Black HoleCZ-198IokathMakebOriconOssusSection-XYavin 4Ziost [*]Space Combat: Fleet Command - Complete any Space Mission. [*]Missions: Taskmaster - Complete 10 Missions [*]Missions: Bonus Missions - Complete any Bonus Mission [*]Missions: Heroic - Complete any Heroic Mission [*]Stronghold: Decorator - Collect and use 5 Decorations in your Stronghold. [*]Stronghold: Minor Improvements - Expand your Stronghold. [*]Advancement: Reputation - Increase your Reputation with any Faction [*]Advancement: Legacy - Let your name be known throughout the galaxy. Increase your Legacy level by gaining experience. [*]Advancement: Amplifiers - Recalibrate an Amplifier in your equipment. Repeatable Warzones: Infinite Domination - Continue your dominance of the opposition. Win 10 more Ranked Arena or Unranked Warzone matches.Warzones: Medalist - Gain 8 Medals in a single Ranked Arena or Unranked Warzone.Starfighter: Conquer the Skies - Complete any Starfighter matchStarfighter: Bomber Pilot Eternal - Play 5 Galactic Starfighter matches as a Bomber pilot.Starfighter: Gunship Pilot Eternal - Play 5 Galactic Starfighter matches as a Gunship pilot.Starfighter: Scout Pilot Eternal - Play 5 Galactic Starfighter matches as a Scout pilot.Starfighter: Striker Pilot Eternal - Play 5 Galactic Starfighter matches as a Striker pilot.Harvesting: Node Collection - There's always useful materials lying around. Harvest crew skill nodes 10 times.Crafting: Inventor - There's always a use for good materials. Progress this objective by crafting anything at all.Crafting: War Supplies - Assemble various gathered materials into any of the following war supplies: Infantry Supply Kits, Starship Weapons, Armored Vehicles, Crystal Capacitors, Holocron of Strategy, or an Invasion Force.Crafting: Aid the War Effort - Aid your faction by donating War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies). Flashpoint: Story Mode - Complete any Flashpoint on Story difficultyActivity Finder: Flashpoints - Queue for a random Flashpoint, Veteran Flashpoint, or Master Mode Flashpoint with the Activity Finder and complete it.Advancement: Gain 5 Levels - With moderate experience comes moderate rewards. Gain multiple levels. Missions: Story Time - Complete any Story Mission Levels 71+ Weekly Warzones: Total Domination - Win 10 Ranked Arena or Unranked Warzone matches.Starfighter: Bomber Pilot - Play 5 Galactic Starfighter matches as a Bomber pilot.Starfighter: Gunship Pilot - Play 5 Galactic Starfighter matches as a Gunship pilot.Starfighter: Scout Pilot - Play 5 Galactic Starfighter matches as a Scout pilot.Starfighter: Striker Pilot - Play 5 Galactic Starfighter matches as a Striker pilot.Crafting: Dark Project - A Dark Project contains top secret research, and can be crafted via any crafting Crew Skill. Craft a Dark Project via the crafting interface to progress this objective.Crafting: Rally Part 2 - Aid your faction by crafting a Dark Project. Daily Chapters: Story - Complete any Chapter on Story DifficultyChapters: Veteran - Complete any Chapter on Veteran DifficultyChapters: Master - Complete any Chapter on Master DifficultyFlashpoint: Battle of Rishi (Master Mode) - Complete Flashpoint: Battle of Rishi on Master difficultyFlashpoint: Esseles (Master Mode) - Complete Flashpoint: Esseles on Master difficultyFlashpoint: Kaon Under Siege (Master Mode) - Complete Flashpoint: Kaon Under Siege on Master difficultyFlashpoint: Maelstrom Prison (Master Mode) - Complete Flashpoint: Maelstrom Prison on Master difficultyFlashpoint: Taral V (Master Mode) - Complete Flashpoint: Taral V on Master difficultyFlashpoint: Crisis on Umbara (Master Mode) - Complete Flashpoint: Crisis on Umbara on Master difficultyOperation: Story - Complete any Operation on Story difficultyOperation: Veteran - Complete any Operation on Veteran difficultyOperation: Nightmare - Complete any Operation on Nightmare difficultyWarzones: Fight for Glory - Complete any Ranked Arena or Unranked Warzone.Ranked Arenas: Victorious - Win a ranked Arena match.Warzones: Achiever - Complete [Weekly] The War Front OR [Weekly] Conspicuous ValorStarfighter: Dominate the Stars - Win a Starfighter matchStarfighter: Rally Part I - Complete 3 Starfighter matches.Starfighter: Rally Part 2 - Win 3 Starfighter matches.Starfighter: Achiever - Complete Starfighter Weekly MissionsFlashpoint: Rally Part 1 - Complete 1 Flashpoint or Uprising on Veteran or Master Mode while in a Guild Group.Flashpoint: Rally Part 2 - Complete 3 Flashpoints or Uprisings on Veteran or Master Mode while in a Guild Group.Operation: Rally Part 1 - Complete an Operation on Veteran or Master Mode while in a Guild Group.Operation: Rally Part 2 - Complete 3 Operations on Veteran or Master Mode while in a Guild Group.Warzone: Rally Part 1 - Complete any ranked or unranked Warzone match while in a Guild Group.Warzone: Rally Part 2 - Complete 3 ranked or unranked Warzone match while in a Guild Group.Activity Finder: Socialite I - Complete random Flashpoints, Uprisings, Starfighter, Warzones or Operations with the Activity Finder.Activity Finder: Socialite II - There's still more threats in the galaxy, continue to complete random Flashpoints, Uprisings, Starfighter, Warzones or Operations with the Activity Finder._____: Loyalist Sweep - Uncover and defeat stealth droids on _____. (Each planet on the following list will have its own separate objective.)AlderaanBalmorraBelsavisCorelliaHothIlumQueshTarisTatooine [*]_____: Saboteur Spy Games - Deploy stealth droids on _____. (Each planet on the following list will have its own separate objective.) AlderaanBalmorraBelsavisCorelliaHothIlumQueshTarisTatooine [*]_____ : Mission Complete - Complete any Mission on _______. (Each planet on the following list will have its own separate objective.) Mek-ShaOnderonOssus [*]_____: Defeat Enemies (1 & 2) - Defeat non-player opponents while on _____. (Each planet on the following list will have its own separate objective.) Mek-ShaOnderonOssus [*]______: Weekly Mission – Complete the weekly mission for the area. (Each planet on the following list will have its own separate objective.) Black HoleCZ-198IokathMakebOnderonOriconOssusSection-XYavin 4Ziost [*]Missions: Bonus Missions - Complete any Bonus Mission [*]Missions: Heroic - Complete any Heroic Mission [*]Space Combat: Fleet Command - Complete any Space Mission. [*]Companion: Benefactor - Give a gift to any of your companions! Companion Gifts can be obtained from Story Missions or Conquest Rewards. [*]Companion: Influencer - Increase Companion Influence Level through conversation choices, companion gifts, and crew skill missions. [*]Crew Skills: Rank Up - Increase the rank of any of your Crew Skills. [*]Missions: Director - Complete 5 Crew Skill Missions with your Companions. [*]Crafting: Invasion Force - Combine every type of war supplies in order to craft an Invasion Force. [*]Items: Credits for Junk - You know what's better than junk in your inventory? Credits in your pocket. Have your Companion sell Junk to Vendors on your behalf. [*]Crafting: Rally Part 1 - Aid your faction by donating 3 War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies). [*]Stronghold: Decorator - Collect and use 5 Decorations in your Stronghold. [*]Stronghold: Minor Improvements - Expand your Stronghold. [*]Advancement: Reputation - Increase your Reputation with any Faction [*]Advancement: Legacy - Let your name be known throughout the galaxy. Increase your Legacy level by gaining experience. [*]Advancement: Amplifiers - Recalibrate an Amplifier in your equipment. Repeatable Warzones: Medalist - Gain 8 Medals in a single Ranked Arena or Unranked Warzone.Warzones: Infinite Domination - Continue your dominance of the opposition. Win 10 more Ranked Arena or Unranked Warzone matches.Starfighter: Conquer the Skies - Complete any Starfighter matchStarfighter: Bomber Pilot Eternal - Play 5 Galactic Starfighter matches as a Bomber pilot.Starfighter: Gunship Pilot Eternal - Play 5 Galactic Starfighter matches as a Gunship pilot.Starfighter: Scout Pilot Eternal - Play 5 Galactic Starfighter matches as a Scout pilot.Starfighter: Striker Pilot Eternal - Play 5 Galactic Starfighter matches as a Striker pilot.Flashpoint: Veteran Mode - Complete any Flashpoint on Veteran DifficultyFlashpoint: Master Mode - Complete any Flashpoint on Master DifficultyActivity Finder: Flashpoints - Queue for a random Flashpoint, Veteran Flashpoint, or Master Mode Flashpoint with the Activity Finder and complete it.Crafting: Inventor - There's always a use for good materials. Progress this objective by crafting anything at all.Crafting: Aid the War Effort - Aid your faction by donating War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies). Harvesting: Node Collection - There's always useful materials lying around. Harvest crew skill nodes 10 times.Crafting: War Supplies - Assemble various gathered materials into any of the following war supplies: Infantry Supply Kits, Starship Weapons, Armored Vehicles, Crystal Capacitors, Holocron of Strategy, or an Invasion Force.Renown: Rank Up - Reach level 75 and earn enough experience to gain a Renown Rank. Lastly, I would like to talk about something some of you have raised concerns about - Solid Resource Matrices. From our perspective, we want to make personal rewards useful to the character that achieved them. With that in mind, we also understand why this inflow is appealing to crafters. While keeping the Solid Resource Matrices strictly to the Level 71+ range, our current internal iteration has an increased quantity of Matrices to help bridge that gap (from 2 to 4 - Guild Conquest rewards remain unchanged). Considering this subject has been a talking point in this thread, we wanted to open a discussion about your thoughts. Thank you for putting the list out! From what I've found, the crew skill mission objectives...such as "Mission Director" do not work with the gathering skill missions, such as Scav / Sli / etc. They do work for Treasure Hunting / Underworld Trading / etc. I presume that is intended, but (in my opinion) the mission objective title could be phrased better to explain which crew skill missions are targeted. Perhaps using the same terminology as the amplifiers which also have that split? Link to comment Share on other sites More sharing options...
Darittha Posted March 20, 2020 Share Posted March 20, 2020 My first immediate response---don't make the Crafting Rally Part 2 a weekly. Keep it as a daily repeatable, even if you nerf the points some. I'd rather it still be daily repeatable, even, say, at 20,000 points. Making it weekly ruins the point of even having it as a guild perk when all the other <Objective> Rallies are daily repeatables. completely agree. this would be a bad nerf. also what makes it good idea to limit 71-75lvls to have rampage on only 3 planets? ossus, onderon and meksha those are some insane limits to put on rampages. Link to comment Share on other sites More sharing options...
KendraP Posted March 20, 2020 Share Posted March 20, 2020 completely agree. this would be a bad nerf. also what makes it good idea to limit 71-75lvls to have rampage on only 3 planets? ossus, onderon and meksha those are some insane limits to put on rampages. But it goes perfectly with their new as of 6.0 idea - the only "endgame" is the stuff they put in recently, and please ignore the fact that you get the same rewards by doing old stuff, that's just a side effect of their inability to create new content. But since it's not real "endgame" they then don't have to be bothered scaling it either! Win-win right?! (/sarcasm, if it wasn't obvious, I think this concept was beyond idiotic) Link to comment Share on other sites More sharing options...
Sandrosw Posted March 20, 2020 Share Posted March 20, 2020 I like the changes. The objectives are so numerous that anyone can find several for their playstyle now. Some are very easy to complete, so anyone playing game will be able to cap at least one character without any grinding or investing too much time. The weekly to repeatable objective is nice that it does not "clutter" the UI with many objectives for those that do not want to do them - if I don't do GSF weeklies, I will not see the repeatables, which is appreciated, as scrolling the whole list of objectives and searching for one I want to do next would take longer. I also like that crafting objectives now include harvesting and sending companions on missions for missions-only crew skills, some of my characters that have pure harvesting or mission crew skills send their best regards! I will miss Crafting Rally - part 2 being daily, but yeah, it was just too good for such a small investments. Crafting Rally - part 1 is imo extremly useless for anyone who does not have stacks of invasion forces from time when they were much cheaper and easier to do - for most players it is unrealistic to craft and donate 30! Invasion Forces daily. Just count how many mats are needed to create them... It is something on par with Ziost Rampage (Really... when you created this objective, was it an easter egg to troll players? ) Some of the objectives might need a bit of polishing, but the direction is good and the odd one or two will get lost in the amount of new objectives that can be done easily - and you will probably have a statistic on which objectives get completed often and which are being skipped and will adjust accordingly later. The changes to rewards are also good, as the more numerous matrices will drive down their price and make crafting augments faster for people who play solo or in small guilds. The added credit chips are nice, but not really something that would help much - personal weekly reward for conquest will give enough to swap out one armoring or mod or enhancement. But it is better than what we have now. As for not including the matrices for lower levels - well I can see that for really new players the matrices will not be much useful and only confuse them, while low level alts of experienced players will now be unable to get them - perhaps there will be some double xp event where they can level the alts up to 71... Link to comment Share on other sites More sharing options...
TrixxieTriss Posted March 20, 2020 Share Posted March 20, 2020 (edited) Lastly, I would like to talk about something some of you have raised concerns about - Solid Resource Matrices. From our perspective, we want to make personal rewards useful to the character that achieved them. With that in mind, we also understand why this inflow is appealing to crafters. While keeping the Solid Resource Matrices strictly to the Level 71+ range, our current internal iteration has an increased quantity of Matrices to help bridge that gap (from 2 to 4 - Guild Conquest rewards remain unchanged). Considering this subject has been a talking point in this thread, we wanted to open a discussion about your thoughts. Hi Dan, Please consider this : 1. We now have legacy wide material storage for any mats we pick up. It doesn’t mater what character we are on when we get them, they all go into the same place and can be accessed instantly by any Alt. 2. By limiting the Matrices to lvl 71+ characters, you are basically forcing us to play Alts we may not want to play. 3. Why do you guys always feel the need to try and “herd “ us into playing the game the way you want us to play it and not what is fun for us or allow us to “play our way”. 4. I don’t see how giving matrices to sub 71+ Alts will make any difference to you (no skin off your noses if you let sub 71 characters have them). But it will make a difference to us because we can “play the game our way” and have fun doing it. 5. And Frankly, I think all of us are getting a bit sick and tired of you guys (I mean Bioware) deciding what we should consider fun. If you guys listened to the players more, we’d have a bunch more players still. But instead you dictate to us (most of the time) the way you want us to play the game and you often drain the fun out of the game instead of making it better. 6. I can see some effort going into the changes, which is good that you are listening to the feed back (more than normal ). But if you take this path with the matrices, it will end up being like every other good change you make, 2 steps forward and 1 step back. Edit: sorry if that came across a bit snarky. Dealing with a fever at the moment Edited March 20, 2020 by TrixxieTriss Link to comment Share on other sites More sharing options...
Darev Posted March 20, 2020 Share Posted March 20, 2020 snipped out all but the part I'm responding to ... It is something on par with Ziost Rampage (Really... when you created this objective, was it an easter egg to troll players? ) . I feel your pain with this. An ultimate joke However, if you know someone who hasn't completed the quest, you can have them warp you to the story part of ziost, before the planet dies, and you have WAY more mobs to kill. Link to comment Share on other sites More sharing options...
Darev Posted March 20, 2020 Share Posted March 20, 2020 Hi Dan, Please consider this : 1. We now have legacy wide material storage for any mats we pick up. It doesn’t mater what character we are on when we get them, they all go into the same place and can be accessed instantly by any Alt. 2. By limiting the Matrices to lvl 71+ characters, you are basically forcing us to play Alts we may not want to play. 3. Why do you guys always feel the need to try and “herd “ us into playing the game the way you want us to play it and not what is fun for us or allow us to “play our way”. 4. I don’t see how giving matrices to sub 71+ Alts will make any difference to you (no skin off your noses if you let sub 71 characters have them). But it will make a difference to us because we can “play the game our way” and have fun doing it. 5. And Frankly, I think all of us are getting a bit sick and tired of you guys (I mean Bioware) deciding what we should consider fun. If you guys listened to the players more, we’d have a bunch more players still. But instead you dictate to us (most of the time) the way you want us to play the game and you often drain the fun out of the game instead of making it better. 6. I can see some effort going into the changes, which is good that you are listening to the feed back (more than normal ). But if you take this path with the matrices, it will end up being like every other good change you make, 2 steps forward and 1 step back. Edit: sorry if that came across a bit snarky. Dealing with a fever at the moment Ugh, that's never fun...even less so now. Feel better soon! Link to comment Share on other sites More sharing options...
Alanbra Posted March 20, 2020 Share Posted March 20, 2020 It occurred to me that if the goal it to remove KP farming, there's a far easier way to do it than adjusting the xp/conquest point ratio or redoing every conquest. Drop 50k points required for conquest and go back down to 15k. It was raising the points required that made people look for the quickest way to get conquest over with and done. Link to comment Share on other sites More sharing options...
Darev Posted March 21, 2020 Share Posted March 21, 2020 So...Hail a taxi doesn't work at level 75 like it did before the patch today (Friday). Level locked? or removed? I don't really have many low level characters on PTS... The objective for assigning a utility point seems to be missing as well...or also removed. Link to comment Share on other sites More sharing options...
Sandrosw Posted March 21, 2020 Share Posted March 21, 2020 However, if you know someone who hasn't completed the quest, you can have them warp you to the story part of ziost, before the planet dies, and you have WAY more mobs to kill. I know, I even did that once, but I consider it bending the system - people who play the game as intended and do the quests on Ziost to progress story are locked out of this objective, unless they find someone who has an alt that is at the right moment of the story and has time to bring them into their phase. But I once bet with friend and managed to do the rampage I after a day of killing monoliths and droids Link to comment Share on other sites More sharing options...
dinowoman Posted March 21, 2020 Share Posted March 21, 2020 Why are daily objectives for flashpoints master mode only for level 71+? I thought the point was to give us more options. Don't get me wrong, I do love playing master mode flashpoints with my guildies from time to time but they require coordinating between people with work and family obligations and more time and energy I can commit to after a day at work. There's a lot of level 75 player queuing for the veteran weekly flashpoints, why couldn't that count for conquest anymore? Please consider adding veteran mode for the weekly and daily repeatable and possibly story mode for the repeatable (with adjusted rewards of course) This was my immediate thought too on reading the proposals (unless level 71+ also have access to lower level objectives in addition to their own). Most of my characters are level 75 but I play more for story than challenge and many MM flashpoints are a struggle for me, and I don't enjoy doing them. Up till now I have always enjoyed doing the story mode flashpoints when they've been conquest objectives, and I quite like doing veteran flashpoints with guildmates. I know there are a fair number of solo objectives in the 71+ range, but I'd be sad if I felt forced into content that is stressful rather than pleasurable, just so I could do some group conquest activities with my guild. Another point: just because a character is level 71+ it does not mean it has reached the stage in the game where it has access to Mek-Sha, Onderon and Ossus missions, or the loyalist sweeps/saboteur spy games. Because I do a lot of conquest in support of my guild, my characters level up fast and reach level 75 long before they finish their class stories (and conversely, completing class stories is slow because I spending so much time doing conquest). A lot of the 71+ objectives are going to be unavailable to them. Link to comment Share on other sites More sharing options...
Darev Posted March 21, 2020 Share Posted March 21, 2020 Well, I'm not fond of the "Defeat Enemies" 1 & 2 being level locked. I play mostly on level 75 toons and do not spend a lot of time on these three planets: Mek-Sha Onderon Ossus That being said, I was still able to get conquest on 3 sets of toons today, although it took significantly longer than a couple days ago. Link to comment Share on other sites More sharing options...
JattaGin Posted March 22, 2020 Share Posted March 22, 2020 Weekly [*]Crafting: Rally Part 2 - Aid your faction by crafting a Dark Project. Please do not change the Rally Part 2 to a weekly! It is the only reason that brought me back to playing your Conquest again after you changed it to 50.000 points. 50.000 points is possible for one character, but that's it. Crafting Rally Part 2 enables me to play Conquest also on alts. I put 4 alts into a guild which has this perk and now I can bring 5 chars per week to the personal Conquest goal. One char per day. I get 35k for the Dark Project and then play for 15k. That is acceptable for me. Note that 15k is something which I can and am willing to achieve per character. Not 50k. It's not about difficulty or something. It's about time. I have a job, I have a life, I'm an adult. I cannot bring 5 chars per week to 50k conquest without crafting rally part 2. Sure, I don't have to. But why take the possibility - which already exists in the game - away? I don't understand the harm. The big guilds will find ways to exploit your system anyway. Your change punishes (again) casual players like me. I'm mildly displeased, like the Chinese investors with the Bluth company. Don't make me send you a foot prosthetics via airnail. If you make this a weekly, I will go back to only play Conquest with one character. And then, chances are that I completely stop participating in Conquest. Again. Until I find another way which makes Conquest fun again for me. You guys at BW have a tendency to find the things which players actually like and what they actually do in the game, take it, and then take it away from the players. I don't understand why you're doing that. I often feel like you are punishing me for finding things in the game which I enjoy and have fun doing. Daily: [*]Space Combat: Fleet Command - Complete any Space Mission. Good. BW does remember that space missions are still in the game. I always enjoyed them. Until there was no incentive to play them anymore. Now I might actually play those missions again. [*]Crafting: Rally Part 1 - Aid your faction by donating 3 War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies). Honestly, has anyone ever done this? Please raise your hand, if you did. I'm curious. [*]Flashpoint: Battle of Rishi (Master Mode) - Complete Flashpoint: Battle of Rishi on Master difficulty [*]Flashpoint: Esseles (Master Mode) - Complete Flashpoint: Esseles on Master difficulty [*]Flashpoint: Kaon Under Siege (Master Mode) - Complete Flashpoint: Kaon Under Siege on Master difficulty [*]Flashpoint: Maelstrom Prison (Master Mode) - Complete Flashpoint: Maelstrom Prison on Master difficulty [*]Flashpoint: Taral V (Master Mode) - Complete Flashpoint: Taral V on Master difficulty [*]Flashpoint: Crisis on Umbara (Master Mode) - Complete Flashpoint: Crisis on Umbara on Master difficulty Since Mr. Kanneg took over, you emphasise the harder parts of this game again. I just want to remind you, dear people at BW, that you tried this before. And it seems that you still haven't learned your lesson from the development back then. As an example, take patch 1.1 and remember how few people were able to do (and/or interested in) the added flashpoints Kaon under Siege and Lost Island. Until today, these two FPs are considered two of the hardest contents of this game, even after all the nerfs. They are in fact so hard, that you don't even dare putting them into the Group Finder. So, who exactly is your target group? Who do you cater to? I'm aware that Mr. Kanneg likes hard content, but how many people are LFGing for MM FPs? How many MM FP pops are there in the GF? The majority of the playerbase doesn't seem to do this kind of content. Kaon under Siege MM? Crisis on Umbara MM? Tough stuff. You gotta give a lot of points for those missions, otherwise they are just a waste of space in the Conquest list and no one will ever do those. Solution: Don't just give points for Master Mode. Also give points for Veteran Mode. Can be less points, of course, but at least have it as a possibility. Honestly, even add solo mode. Of course, for even less points, but give options. The more options, the more players might be attracted to Conquest. You are on the right track with your changes, but you can still do it more thoroughly. And please, don't put your focus on the top 2% of the players. (I'm looking at the Odessen operation updates, as mentioned in another thread. How many players are doing that operation? Is that something which should be focussed on while at the same time, it seems that everyone is doing nothing but KP farm runs? BW, give alternatives for the players! Not constricted alternatives which the majoirty of the playerbase will never touch. Real alternatives. Thank you for considering it.) About the little bits you will add to Conquest (e. g. selling junk or giving gifts to companions): I think that these are all very good ideas, and they might also help new players as some kind of additional tutorial. The more options, the better (see above). One idea from me: Could the group contents which are not available via Group Finder be added as regular dailies to the Conquest? I am thinking about: * The Shroud Heroic 4 * Dread Seed Heroic 4 * Collocoid War Games FP * Kaon Under Siege FP (not just Master Mode!) * Lost Island FP (Are there others which are missing in GF?) I think this might make it easier for people to group up for those. These are all interesting missions, but they are almost impossible to ever find a group for, even if you are in a big guild. (Side note: I think that the best solution would still be to add solo mode versions to those missions, but that's a topic for another day.) TL;DR: Overall, good changes, but needs some tweeking (e. g. Crafting Rally Part 2 needs to remain a daily, and additional options for existing conquest missions should be added). Link to comment Share on other sites More sharing options...
DeannaVoyager Posted March 22, 2020 Share Posted March 22, 2020 Hello everyone! I don't understand limiting objectives to certain levels. Most of my toons I play are level 75. I am locked out from most new objectives. And if I once in a year play a lower level toon, why would I even do conquest with it, with the reward system? And if I start an objective on certain level, but level up over a treshold, I'm not gonna get the points anyhow. If you are planning to give us more objectives so that people wouldn't farm KP, then do so. Don't limit them on certain levels only. Link to comment Share on other sites More sharing options...
Darev Posted March 22, 2020 Share Posted March 22, 2020 Found a bug I did the "Chapters: Veteran" objective (Chapter 2 - A dream of empire) and it completed all three levels of the objective, instead of just the Veteran mode I chose. Link to comment Share on other sites More sharing options...
wainot-keel Posted March 22, 2020 Share Posted March 22, 2020 Hello everyone! Flashpoint: Battle of Rishi (Master Mode) - Complete Flashpoint: Battle of Rishi on Master difficultyFlashpoint: Esseles (Master Mode) - Complete Flashpoint: Esseles on Master difficultyFlashpoint: Kaon Under Siege (Master Mode) - Complete Flashpoint: Kaon Under Siege on Master difficultyFlashpoint: Maelstrom Prison (Master Mode) - Complete Flashpoint: Maelstrom Prison on Master difficultyFlashpoint: Taral V (Master Mode) - Complete Flashpoint: Taral V on Master difficultyFlashpoint: Crisis on Umbara (Master Mode) - Complete Flashpoint: Crisis on Umbara on Master difficulty Why only these 6 for daily objectives ? Why half of them are pub only ? Am I missing something ? If you're pugging, using the group finder, and you play empire, well, the only one that realistically has good chances is Kaon. Rishi and Umbara usually people quit after zoning in... Link to comment Share on other sites More sharing options...
DreadtechSavant Posted March 23, 2020 Share Posted March 23, 2020 The Solid Resource Matrices, so you are really saying this is for players who have subbed at least once since last story update. We have been down this path before, hiding mats behind either subscription or group play only, is never a good thing. As others have said if you are going to add FP's such as The Esseles then Black Talon also needs to be there. Not really done much this time round on PTS so for the most part will have to wait until it go's live. I would like to see more solo FP's added to the lists. Link to comment Share on other sites More sharing options...
OOOYYY Posted March 24, 2020 Share Posted March 24, 2020 At first, I thought these proposed changes were all very good, but on thinking about it, I think not allowing stronghold conquest boosts for all unlisted activities combined with not listing veteran flashpoints for Level 75s could have a negative effect on the game, including on newer players. MM FPs require an experienced group, and take too much time for people for families or with jobs to do regularly. Moreover, level 75s are especially willing to help and teach newer folks on veteran FPs because they get something out of it. Stripping a major incentive for cross-level groups is probably not a good idea. Plus, in my experience, for many casual players who are subscribers, vet FPs are a major source of fun in the game. Reducing the conquest they get from them is likely to create a grind and reduce interest in the game. The proposed structure favors mainline PvP over PvE, while PvE is a distinguishing strength of SWTOR. Link to comment Share on other sites More sharing options...
KendraP Posted March 24, 2020 Share Posted March 24, 2020 At first, I thought these proposed changes were all very good, but on thinking about it, I think not allowing stronghold conquest boosts for all unlisted activities Wait a second... what are they doing to SH bonuses? Link to comment Share on other sites More sharing options...
Krazhez Posted March 24, 2020 Share Posted March 24, 2020 Wait a second... what are they doing to SH bonuses? I could be wrong, but I was pretty sure they were just making it so conquest points from xp would only be based on base xp not from extra xp perks from guild and boosts, and that stronghold bonus still would work as it does now. Link to comment Share on other sites More sharing options...
OOOYYY Posted March 24, 2020 Share Posted March 24, 2020 I could be wrong, but I was pretty sure they were just making it so conquest points from xp would only be based on base xp not from extra xp perks from guild and boosts, and that stronghold bonus still would work as it does now. Then I retract my comment. Though it would be good if the devs could confirm your understanding because it would make a big difference. Link to comment Share on other sites More sharing options...
Dev Post DanielSteed Posted March 24, 2020 Author Dev Post Share Posted March 24, 2020 I could be wrong, but I was pretty sure they were just making it so conquest points from xp would only be based on base xp not from extra xp perks from guild and boosts, and that stronghold bonus still would work as it does now. You are indeed correct! We have no plans on touching the Stronghold bonus. In other news, I have two more adjustments we have made on our end. These changes aren't on the PTS yet, but these will go into effect next time Conquest is updated. Planets will be opened up to all players who meet the level requirement to go to that planet.(For example, level 75 players can complete the objectives on Alderaan, Tatooine, ect.) [*]The Level 71+ bracket will have the objectives for Story and Veteran Flashpoints, as well as Master. The feedback here has been very helpful, thank you all for the input! Link to comment Share on other sites More sharing options...
Krazhez Posted March 24, 2020 Share Posted March 24, 2020 You are indeed correct! We have no plans on touching the Stronghold bonus. In other news, I have two more adjustments we have made on our end. These changes aren't on the PTS yet, but these will go into effect next time Conquest is updated. Planets will be opened up to all players who meet the level requirement to go to that planet.(For example, level 75 players can complete the objectives on Alderaan, Tatooine, ect.) [*]The Level 71+ bracket will have the objectives for Story and Veteran Flashpoints, as well as Master. The feedback here has been very helpful, thank you all for the input! Thanks for the clarification. Those changes sound good. I'm assuming that won't include starter world and capital world rampages, so that 75s won't overrun lowbies. Link to comment Share on other sites More sharing options...
dinowoman Posted March 24, 2020 Share Posted March 24, 2020 I think those latest proposals sound very sensible: they mean that players of all kinds will have achievable objectives and the number of possibilities will rise as they level up. Link to comment Share on other sites More sharing options...
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