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07.29.2018 , 01:47 PM | #2
We return to a conflict between Repu and Empire. Because of the war against Zakel they are weakened and have to rely on alliances with smaller factions that regained their independence during Zakellan rule.

Part 1: Galactic Factions
The player is therefore faced with a double choice by joining a faction. The factions are:
🔸 Hutts Cartel
🔸 Czerka
🔸 Mandalorians
🔹 Republic Army
🔹 Adascorp
🔹 Order of Shasa
🔻 Chiss
🔻 Imperial Army
🔻 Exchange

🔸 neutral factions
🔹 factions linked to the Republic
🔻 factions related to the Empire

The player can join any faction, each faction is independent (except for the two factions of the rep and imperial armies that allow to change sides).

Each faction has a place as headquarters. (Admiral Ship, Palace of Crimes, Headquarters etc).
- Joining the faction leaves you bound to the original faction in the game mechanics.
- a reputation and a seller related to her by faction.
- Faction HQ functions like the Fleet Repu and Empire. Without the sellers just the mission computers, chests, GM etc.

Part 2: Diplomatic War
We are then confronted once a year with an extension.
- new planet.
- 2 groups in conflict on.
- we help one (mission to be made as imperial / repu or as a member of your faction)
- choice of the group to help in an intro mission.
- Yavin IV style quest series (repeatable after)
- 1 Flashpoint for each group. (so 2 Flashpoint)
- 1 Operation to close the scenario.

Part 2b: Local Conflict
In the same spirit. On old planets open new areas (accessible only to players who have completed the "join a faction" mission). The factions that can be joined compete directly (Hutt vs. Mandalorians for example).

Part 3: Situation Blocked
2 weeks vent.
- A faction (joinable one) set up a blockade.
- player must choose (with his faction) whether he helps or fights the blockade
- Republic or Empire comes to oppose the blockade (each time according to the alignment of the faction)
- kuat style missions in 2 modes
History Mode:
1-2 players. Must attack a blockade cruiser and destroy 2 of the cruiser's 4 vital zones.
(Shield Generator / Arming Systems / Engines / Communication) The choice is random (as for Kuat). We end with a 3rd zone which is the bridge where the ship's commander is (boss)
Veteran fashion:
4 players, same principle but the 4 zones are to destroy + the boss.

Part 3b
The situation is the opposite for those who choose to defend the blockade. They will have to defend the ship by defending the vital areas before joining the ship's captain and defeating the boarding team.

Part 4: Galactic history
Creation of small stories in the form of chapters (in Kotfe kotet mode) at the discretion of the writers. Allowing the Story mode to developp , however could be done on annual expansions (Diplomatic War)

Part 5: Weapon Master
Joining his new faction leads to a quest to handle a weapon different from that of the original class.
-> Jedi / sith: all types of weapons to the cac (double sabers etc)
other classes: blaster <-> rifle <-> cannon.
(Blaster <-> impossible)
This adds a line of weapon skills with related experience, which, by going up, allows you to control new ability (related to the weapon) and reaching the Max level to unlock the weapon on the legacy page per player (like HK)

Part 6: Galactic leader
In the same order joining a faction you are assigned a quest (obligatory) allowing you to recruit a 2nd active companion (and evolve to 3 solo as in Kotor1 & 2).
This partner will be different because representing a typical soldier of your faction, with his own experience he can receive skins completely changing his appearance (and his weapon) to be in line with your desires (skins to unlock with a seller with a required leader level + faction reputation)
You will be able to choose his role as for your basic companion.
Its presence is essential in view of the number of enemies of content related to the extension "galactic diplomacy" at the same time a group of 3 is more complicated to manage.
- this partner will not be available in the old areas (only one partner bubble available)

Part 7: Dev's Science ^^
We know with the Force alignement event that the Dev's know how to compute the data of who choose what. And with ranked PVP that they know how to compute scores.
The idea is to make the results known at the end of events. (even for the annual Expansion) , one camp or the other victories defining if the Event is won by one party or the other. So WE as players wrote the Story of the Game.
The Dev's still can developp their own story but the ultimate galactic balance will be forged by the players.
For those who ask what happen if Empire won everything during two year , will the won the War ? Well since the dev's will choose who attack and who defend, plus the number of factions. A clear victor won't be designed by this system, only a tendency.