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Swtor devs Econommy idea,s that may be help full to fix it


Uzamakiuchi

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Good day dear dev team i hope you wil read this as you know the server has a huge inflation problem i may have a great idea to fix this problem for starters.

My idea is to make credits non tradeble wich means you cant trade credits to other players accounts.

this would stop people trading outside the GTN

The next step would be Capping The prices Based on The Item Qaulity wich would be

Bronze qaulity items would be not higher then 5 milion credits and be capped on that price maxinuim

Silver qaulity not more then 20 milion capped And Gold capped at 40 milion and platinuim qaulity and hypercrates capped at the maxinuim of 60 Milion credits this way you wil have to force people to have to sell it on The GTN and force The econommy down since people cant trade credits to other players they would have no other choice but to buy trough GTN or cartel market unless they give the items for free if a friend want credits for item set you could just buy it for that friend and give it for free to him i think this idea would solve The inflation thats going on on all servers Thankyou for youre time

Edited by Uzamakiuchi
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Presumably you'd also advocate removing the CoD (1) mail system as a way to sell stuff.

 

And no, this won't help. Initially, the inflationary pressures will simply drive the interesting items hard against the limit, and the *really* interesting items will disappear completely from the GTN.

 

Over time, independently on each server, a form of alternative currency will arise. Hard to say what exactly it would be, but something somewhat valuable, slightly difficult to get. So let's say that on Server X, the players settle on a more or less fixed price of a million credits for Advanced Left-handled Scissors MK-7,(3) which is essentially useless for any gameplay purpose, but inconvenient to acquire, and is Bind-on-Equip. Trades for high-value items would just use the appropriate number of these. Got 400 pairs of scissors? Good, you can buy that high-ticket item.

 

No, that's not an imaginary situation. Read https://wiki.guildwars.com/wiki/Armbrace_of_Truth for an example of this idea.

 

Ultimately, the problem is hard to solve once it has advanced as far as SWTOR's inflation problem has advanced. In the end, players still have billions of credits, and the GTN price caps (read also https://en.wikipedia.org/wiki/Price_controls for some hints as to why price controls like this are ineffective) just distort the market and lead to secondary systems (normally hiding behind the words "black markets") evolving to work around the price controls.

 

(1) On Earth, it stands for "cash on delivery", where a vendor sends a product to a buyer by ordinary mail, and the mail carrier collects the payment, usually in cash, but in theory it could be as a cheque, and sends it back to the vendor. It has been largely supplanted by the ease of buying stuff on-line using some sort of payment card (credit, debit, charge(2), etc.) combined with the large variety of payment cards that *aren't* credit cards.

 

(2) The best-known charge card is American Express Green/Gold/Platinum (Amex Blue is a credit card), and the distinguishing feature of charge cards is that you must pay the whole balance each month.

 

(3) No, that's not a spelling error. Left-handLed scissors have a right-handed blade style and left-hand shaped handles. A more useless thing cannot be imagined, since the pressure of your (left) hand on the handles tends to push the blades apart. Proper left-handed scissors have the blades swapped left<=>right as well as just the handles so that, like right-handed scissors, the pressure of your hands pushes the blades together. They are somewhat rarer.

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They will not do ANYTHING that will stop people spending real money on cartel items, why do you think they've hit CQ credits, it won't affect how people spend real money, it might even encourage it more. It just means they won't be creating as many credits. If they try to do anything to the GTN, private sales, or peoples credits, it'll all blow up in their faces. The GTN, CM, Inflation, it's all good for them. It keeps people either using real money to buy stuff, to sell, or it encourages people to put hours of work in to the game, to get credits. Either way, they win, they get the cash, and they had numbers.
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