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CelieSelie

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  1. Info: Sin tank, completed fight on SM. Much easier fight than first two (team two-shot, iirc). Our group was in voice, which made communication/coordination much easier. If the fight is made harder, I would be worried about the fight no longer being pugable as it would require too much coordination. My group also found it hard to differentiate between regular vines and hardened squares as the colors/brightness as very similar. I also found it difficult to click on droids. (Make hit boxes bigger?) Overall I like the ideas of the fight and I like that there is a little red circle IMMEDIATELY after throwing a fire bomb (unlike flares in Dxun which take a moment to appear). Smart choice. I wish it were easier to cancel/interrupt the cast after clicking (ditto Dxun flares). Overall fun fight and I look forward to it on live.
  2. Info: Co-written by tank main (me, Sin) and healer main (Merc). Our group has been solo tanking and the other healers is a Sorc. All comments are about the current HM version of the fight on PTS. I enjoy the fight overall; it is keeping the game alive and exciting for me (someone who is nearly 100% on ops). It is reminiscent of fights in FFXIV where you have to dodge a lot of mechanics (fire, beams, grenades x2) and get a debuff of shame if you mess up (in this case, letting a droid explode, standing in fire, or standing in a beam). The debuff auto-killing you at 5 stacks feels like SWTOR's spin on the idea, which I also like. Further, as a tank, I appreciate that a lot of thought/care was put into where the beams and fire spawns. There are very few times where I feel like I can't DPS the boss at all. The choice to do a set pattern over a random pattern is much appreciated as it helps me plan ahead in certain parts. However, as I am still learning the fight, it gets progressively hard to see where is safe and where the fire is going to spawn. There are red beams, red circles from bombs (big and small), orange and blue circles from droids, red droid conals, turrets shooting, boss in the middle, and whatever effects I/other players have going on from abilities (sniper shield, deflection bubble, etc). Further, the "fire will spawn here" effect is very faint and difficult to make out by itself, let alone with everything else going on. The fight would be so much better if it could stand out more. For this next piece of feedback, I don't expect this to be "fixed," but you all should consider it for the future. FFXIV is able to get away with the "all the floor is lava" approach because the arenas are much smaller and the bosses are much bigger. Everyone can still do damage to the boss a good majority of the time (which I feel is also true for the boss, but not the adds), and healers can still reach everyone for healing. Meanwhile, everyone is incredibly spread out for this fight and requires constant cleanses. If the cleanses were like Apex (i.e., most people can take care of their own cleanse most of the time), I feel this would be a non-issue. However, considering the frequency and urgency for cleansing dots, the size of the room is a huge struggle that takes away from the fight. Players are often unreachable to healers due to beams/fire/grenades/button placement. So healers are unnecessarily stressed and have to run around constantly. If the room was a bit smaller, this would definitely be more reasonable. However, I doubt that you all will change the room size this late into the game, so I would suggest decreasing the number of dots that need to be cleansed (e.g., literally changing how many dots go out, how often they go out, how long they last, how long they tick, etc). As it stands, this fight puts non-cleansing classes (PT/snipers) as well as classes with slower cleanses (Sin/Jug/Sentinel) at a huge disadvantage to classes with cleanses (Sorc/Merc/Operative). Going back to Apex, there were ways to get around the non-cleansing disadvantage through tacticals (which is great!) but that is not the case here. As a Sin tank, I have 3 cleanses (shroud + 2 stealth shrouds) and I still have to coordinate with my healers to get all my cleanses. I cannot image being a Jugg tank or God forbid a PT tank (I love both tank classes, I'm just talking in terms of cleanses). Besides the cleansing issue, healers are literally unable to heal people a significant portion of time due to the mixture of mechanics and room size. When people are on button duty, due to the DPS requirements during that phase, one healer must be on button duty. This is fine except that they are unable to heal anyone else who is on a button (not by a long shot). They can throw some DPS on turrets or heal the roamers, but it is up to the roaming healer to take care of nearly the entire group during this part. This would be reasonable except that in SWTOR, the healer's primary job is to heal. If one healer is stuck not healing and the other healer is wasting time scampering around the room getting people topped off/cleansed (see issue above about cleanses going out too frequently), then there is something fundamentally wrong with the fight. Either the DPS requirement is too high and the buttons should be occupied by 2 tanks and 2 DPS (with both healers able to roam), or the buttons should be closer together (allowing the button healer to cover more of the room), or some other solution (admittedly I am not a game dev). Regardless, something needs to give. (Our group has hardcore PVE players who have cleared most if not all available ops content, so please don't write this comment off as simply DPS not pulling their weight.) I'm not sure how I feel about the button clicking mechanic being so tight that you're guaranteed to fail two turrets over the course of the entire fight. It feels like the boss should just give you a stack of shame at those instances instead. (Why make it the player's fault if it's inevitable?) TL;DR (I hope you did R though): 1) Fight is awesome and reminds me of FFXIV with SWTOR spins. Love it! 2) Make the animation of where the fire is going to appear easier to see. 3) Think more critically about room size vs other mechanics. 4) Button mechanic timing is too tight. If the intent is to force players to pick up stacks, have boss give stacks.
  3. Bumping this thread as it is still bugged. My team cleared it on Tuesday (proof: https://imgur.com/a/pv5LXE5) and I did NOT get the achievement. I submitted a ticket to customer service and they pointed me here (how hasn't this been fixed yet?!) without granting the achievement. Please fix this!! It is locking me out of completing "Grandmaster: The Nature of Progress."
  4. I have completed the Swoop event missions on Dantooine and their corresponding bonuses repeatedly and yet cannot get the "Perfection on Dantooine" achievement. I have read several guides and watched completion videos and still cannot get the achievement. It honestly feels like the game is gaslighting me at this point. Here are video recordings of me completing each one: Blatant Beks: Horizon's Razor: Pit Screamers:
  5. Is this for a serious raid group or just for back ups?
  6. I understand what you mean. However, these guides have been requested by people I know, so I am making them regardless. I just figured I might as well post them on the forums in case there's even one other person out there who would benefit from them.
  7. I appreciate the feedback and will try to include more "whys" in future videos. However, I'd like to point out that my PT does not have saber reflect, so she cannot do what you suggested.
  8. Hello everyone, I am Sonete from Harbinger. I have been playing since 1.2 and tanking since 1.4. In that time, I have cleared all HM/NiM content on all three tanking classes. I'm proficient in each tanking class but typically main a Sin or PT. I am making these tanking guides since a bulk of what a tank must do is dependent on the fight. Just knowing your rotation can get you through a fight on a healer (or even DPS) but not on a tank. I had been sending tanks in Failure silent videos with accompanying text. I decided that it was time to make proper NiM guides, which I am sharing with all of the SWTOR community. I make my guides applicable to all tanking classes, but I also mention any class-specific nuances. Feel free to post any questions to this thread. NiM Explosive Conflict NiM Dread Fortress NiM Dread Palace Videos in progress NiM Terror from Beyond Videos in progress NiM Scum and Villainy Videos in progress
  9. Eric, It says for the "Legacy Level Guide" under "Gree Slayer" that the Gree event will run for "June 8-15, August 23-30, and October 18-25." 1) Does that mean that the LS/DS even will run until (at least) October 25th? (I can't seem to find any end date for this event.) 2) Did you mean "July 8-15"?
  10. Hello everyone. I am interested in joining a progression group. I am a Sorc healer and have (in 4.0) healed 5/5 HM ToS, 3/5 HM Rav, NiM Bestia, NiM Nefra, and all other HM content. I know every NiM fight in the game really well, so I don't need fight mechanics explained to me. My gear is mostly 224 (I think I need two left side pieces). I'm unable to raid Fridays after 11 PM EST and Mondays at 11:30 PM EST. I would prefer later EST raiding times as I am PST.
  11. Seven is not confident that 6200 DPS would meet all the DPS checks.
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