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Darkulous

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  • Location
    Reno, NV
  • Interests
    Games, Movies, pulling weeds and my kid
  • Occupation
    Sales Rep
  1. Well, Voss are humanoid so chances are good.
  2. Or they stay home and build computers in their garage and become a Billionaire. There are countless avenues in life.
  3. It will eventually happen, just not sure when. Probably a long time from now. I hope it does happen. I actually prefer this era. You have a strong Sith and Republic presence at this time which is needed for a dual faction system. Biggest reason I want a new SW MMO is because this Engine is bad. It limits what the Devs can do with the game. Too many load screens because there are too many instances. Ability Delay and general smoothness in combat will always be subpar. The game will never have Open Space (not sure that's even needed). With that said, the current Dev team is doing the best they can with the tools and resources available to them.
  4. Cross-faction Guilds are unnatural. They should be wiped from the Galaxy. This isn't My Little Pony we're playing.
  5. You can't compete and that's ok. That goes for everything in MMOs. PvP, OPs, you can't compete against players who devote all their time into it. That's the way it is. Guilds will either have to recruit more OR wait until the Top Guilds get their Titles and start losing interest in it.
  6. You're Trolling people with your gamesmanship. Report and move on people.
  7. Well, the winning Guilds should check their conquest planet when it resets next week. After confirming your conquest, invade another planet and recheck the previous planet again. We'll know for sure then.
  8. I think it was established long ago that this engine cannot support something like Open Space (a very very very large instance), no?
  9. yup exactly. It's up to BW to curb the poor gamesmanship. Honestly, I enjoy getting Conquest for myself and the Guild but I can't play like that. Kinda sad to see others do it.
  10. Well, I was also wrong thinking all the FP objectives were being changed to daily rewards. That's not the case. I still think 500-1000 conquest is an acceptable amount for any kind of repeatable objective, whether that be completing a WZ or crafting a War Supplies. The problem now is that PvE no longer has a "cheap" objective to farm (500 baseline objective). But, you could argue that PvE can make up for it through many other objectives that they have over PvP content. PvP players pretty much only have WZs. I don't know, it's a balancing issue between PvE and PvP which has always been a challenge for all MMOs. BW just added to it with Conquest.
  11. Ooops....you're right. So so right. I thought ALL the FP objectives were turning to dailies. That does change my outlook a bit. I'll edit my post. I still think 500 conquest is acceptable for any type of repeatable objective, whether it be crafting or completing one WZ. But PvE needs to have something equally worth while.
  12. PvPers will still have to run 44 WZs to match the FP dailies tomorrow. edit: Sorry, this is inaccurate ^. I thought all FP objectives were turning to dailies tomorrow. That is not the case.
  13. sigh... it's not short sighted. It wasn't meant to be at least. I'm talking about this week. Even with the change tomorrow, PvPers will still need to queue into 12 WZs to equal one FE run. They'll need to queue into another 12 BGs to equal one BoI run. Then there are the other FPs. I'm talking about just THIS week. Everything changes again next week. PvPers are limited to what they can do to contribute to Conquest. Also, remember, PvP Guilds deserve an equal shot at competing on the Leaderboards doing what they love to do. We may see the advantage shift from PvE to PvP every week.
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