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gidder

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  1. 🤦‍♂️That was it. Thanks.
  2. Playing through Dromund Kaas I noticed there are at least 3 quests that are no longer available. Or should I say the NPCs that provide these quests are not providing them. For example for Secret Kinds of Darkness I approach Lord Pharsol and he just tells me "It not yet time for us to speak" or something along those lines. Currently I am playing through Sith Warrior story, scaled down as I was level 20-25 if that helps. Secret Kinds of Darkness Black Science Unauthorized Transmission Thanks
  3. I love how people keep saying, "adapt", or just do this or that. These replies completely miss the OPs point of "playing how you want." Which IMO was the best part about this game. From ability selections, to conquest, to rewards it all had the same philosophy. In other words, play the game and have fun. And for the 5.0 and 6.0 expansions I did just that. With 7.0 all I do now is watch the forums hoping the devs will come to their senses and fix this mess. That and whine to my fellow guildies that this game is no longer fun and I miss it.
  4. The gearing system is so confusing, that I couldn't even follow this post. But even if I can't wrap my head around the system something tells me that just renaming the currencies and putting mats on a vendor isn't going to save this system.
  5. Is it though. They just did a major reworking of Uprisings not that long ago and my experience says most player don't play these. So It begs to reason that you're correct, that they saw the numbers, and wondered how to make the other content more attractive. Just another perspective to think about. Only BW knows the truth.
  6. I think that you miss the point of those posts. The issue is that they took things AWAY. Most solo/casual posts I see in the forums it's always the same complaint. Let us ALL play the way we want. We USE to have that. It doesn't delve into a pissing match until someone chimes in with either you don't need X to do the story, or some stupid "get good" type of post, which completely misses the argument. Personally, I don't see a problem with putting certain rewards behind PVP, OPs, whatever. It's always been like that. You can't get certain decorations, achievements without doing them. Gear is a bit different. Sometime even us Solo/Casual players like to run MM FPs or even harder OPs from time to time. But that doesn't mean we should have to grind such content in order to play such content. As a side note I always laugh at how stupid the gearing system is every time I type that out. Try it yourself. "In order to get the gear to be able to do the content, you have to do that same content first" See it's pretty funny. Finally about the issue with KOTFE that you keep touting. To me it isn't the fact that they went all in with story that was the problem. It's that they completely changed the style of the story telling. The truth is KOTFE wasn't a game it was a movie, which catches you off guard the first time you hit it. I remember being bored out of my mind running through it. Not to mention that running sections with a friend was virtually impossible, at the very least very confusing. I appreciate KOTFE more now because I know what I'm getting into, but I can see why it wasn't well received to some.
  7. Well I must be an outlier then, because the story is exactly why I sub. That doesn't mean I don't enjoy the occasional small group FP or Uprising, but they are most certainly not why I here. But I can tell you this, PVP is also not where the money comes from either. The PVP instances are so dead that I end up doing my dailies and quests there so I'm not fighting anyone for resources. How about those forced PVP zones in the open world? Anytime I see people in there, they completely avoid each other, staying on opposite ends of the map, it funny really.
  8. Anyone know why the bonus planetary quests are on a reset timer? Some of these are long quest lines and it's really frustrating to have to keep starting them over because I don't complete them in time. And while were at it, why are heroics on a daily timer too? Ever since the "expansion" I login with a plan to complete some quests and advance the story only to find that one of them has reset and I have to start all over. I find it very frustrating and demotivating. All I do after that is logout, having lost the motivation to complete that quest.
  9. I love uprisings. Especially MM uprisings. I like that they are a little harder then FPs. I don't like OPs but smaller group content is fun. Smaller group content with a challenge is even better.
  10. Just thinking out loud here, but if I have to do NIM Ops to get the gear, then clearly one doesn't need the best gear to do them either. Oh but I hear the argument now, "but you do need the gear to do NIM Ops," right? Well if that's true then one would never be able to do them at all since it's all gated behind the very content you need them for. Point is, saying one does or doesn't need the gear, is a silly argument to make given how the system is now. Since it's clear none of us NEED the gear to do the content we like to play.
  11. The best thing about 7.0 is it's brought life back to the forums. I've spent more time in here waiting for this disaster to be fixed then I have running the 30 min of content. There's more content in a complaint post then what was added to the game. That said, load outs are nice, but they are a little late. I now have alts for each spec so I don't get much out of this. If this would have been here years ago, I'd probably be more excited about them. Still better late then never. Leveling with all the xp boosts seems to flow a bit better. As a new user I remember being confused by the amount of abilities that were thrown at me as quick as they were. They now seem to be better. For the free to play, the abilities might come in a bit too slow.
  12. My wife and I were talking about how this completely felt like a WOW update. From over complicated gearing systems to ignoring the testers, and finally *some* rollbacks. Ironic that they're getting the same results as Blizzard isn't it?
  13. The companions are dismissed. The area in the UI which would normally show an empty placeholder is just gone too along with your companion. I did notice that this does happen on the Exchange costume boxes, though I don't even know why these are now clickable. So the mystery of one type of disappearance has been solved, but the random dismissal is still strange. Could also be related to the costume boxes, perhaps when the costume goes away? I guess that's possible.
  14. That's what I think the devs thought too. But for those of us who don't like OPs and find them boring, it just one more thing that drives us out of the game. This is where 6.0 IMO and for my style of playing, really shined. I got to play the way I wanted. In 6.0 I still did MM FPs and Uprisings and the occasional harder OP when my guildies needed me to fill in. But now, not only will I not be doing OPs, but I won't be playing again until this is fixed. So for me at least it was a lose/lose. A loss for me as I really did enjoy the game, and loss for Bioware as they won't be getting anymore money from me either.
  15. Leveling up a new character and I decide to run all the missions including the exploration missions. One think I noticed is that some the exploration missions need to be balanced. Most of them feel as hard as heroics, which isn't horrible but they definitely don't feel like the same level as the planetary missions or the story missions. Another odd thing I noticed was that from time to time my companion just disappears, as though he's been dismissed. It takes a little while to notice (mainly because I'm dying and trying to figure out why) so it's hard to pin down exactly when and why it's happening. I first thought it was when I clicked on the Exchange costume boxes now all over the place, but it happened again just in the open world, for no reason I can think of. I know that this doesn't help to really track down this problem, just thought I'd alert people that it was happening.
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