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Xhuuyaa

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Xhuuyaa last won the day on October 26 2022

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  1. Keep in mind there are many things important in pvp; * know your class * know the other classes and what they are capable of * know the maps and * very important; good positioning * and if your teammates having a bad day, most likely you also will not perform so well
  2. I think at this point a "Thank you for being here"-Tax which will charge you every time you login with 1% of all your credits would be the best solution.
  3. It's not. There were some points where we almost got it. At the end of 6.x it was not perfect, but with some minor changes it could have been very close. But instead listening to feedback and doing little improvements they decided to prune and revamp all classes. If 7.o has a class balance problem than because the devs decided to create one.
  4. I dont think there was time for that (or double XP) this year, because everyone is busy with the great 1 year long 10-anniversary celebration special event.
  5. Loadouts doesnt really work with the gearing process - if I change just one gear piece, or one augment etc. than I have to replace this item in every loadout from every toon and save it again.
  6. How many games do you know where a) the Devs encouraged players for many years to make alts to keep them busy (because of the lack of new content ) and b) than come up with a gearing system that makes it near impossible to gear every alt the SWTOR solution to make just one or two sets and than transfer those between alts is... playable. But I would prefer a game/system I simply can login and just play, instead of checking (and searching) gear everytime.
  7. At this point I'm out... this is what? The fourth Gear Upgrade/Change in 9 months? First you nerf classes over and over again with no reason and than you have to come up with new gear to make them more powerful? What do we have now? 4 different gearing path und item level ratings from 312, 318, 320, 322, 324, 326, 328. 330, 332, 334, 336, 338 to 340? All in green, blue & purple. With 5 different currencies to upgrade this *****. And on the top of it we have Level 75 Medpacks, Stims & Augments for Level 80 content? I think its the better choice to wait until 8.0 (if this ever happens) I'm done with this mess you've created.
  8. For me Sin/Shadow is even worse - I played some FPs ~ Level 30-45... Most of the time you'll need Force Speed to reach your target, because your group will engage at 30m. Once you are at your target you'll get a knockback +1-3 slows, sometimes a knockback and the next knockback, an thats it. You can literally do nothing, because you don't have any range skill and you don't have a gap closer. So you walk slowly from far back to your target. Once you have reached it, your team mates probably have killed it. And this happens from one mob group, to another, to the next and so on. Its not fun and after a while youre asking yourself "Why am I even here?" [Op/Scoundrel have at least some weak range skills - while moving they can throw a grenade or autoshoot] The Devs promised long time ago to reduce NPC stuns, knockbacks, snares and so on - it was even in some patch notes if I remember correctly. But nothing has changed. 😑
  9. Maybe thats a wild idea but wouldnt they sell more coins, if they create more things worth buying? Remember KotFE times when every 4-5 weeks a whole new Hypercrate came out?
  10. I'm glad you enjoy it. But to be honest... I've never quite understood the appeal, making a Jedi and than playing like a Sith. Why do this, if you can play a Sith right from the start? Sure, you can say: Its for the role play, my Jedi is a bad mf. But doesnt this break the immersion even more, since nowadys most of the Sages on Tython are Sorcs from the get go? I think its a bit silly, but yeah, thats just my opinion. But to swap a Jedi/Sith character to the mirror class animation/skillset was never such hard thing to do. They could have done such animation swap for years and without coming up with „combat styles“. There were other skills in your skillbar that get replaced if you reach some level. So if you reach dark/light V – your skills get replaced by the dark/light side mirror, no big deal. * Class Changes The whole „ability pruning“ to make things more simple for players is... a bit misleading. If you look what they have done, you'll see: they merged abilities (often with strange choices). So you have now abilities where the discription reads longer than Jar Jars Memoirs. They „pruned“ mostly defs and stuns, some aggro reduces – ironically mostly skills new players understand and used first. And even worse: Many old regular skills are now choices. More experienced players can switch them, if some content requieres it. New players won't do this, because they are lacking knowledge about content. So why was it done anyway? To make it easier for the Devs to balance new PvE content. But since this boils down to one Ops and maybe one FP a year, it would have been far better to do the balancing with the old classes for 2 PvE things, than making all 8 classes new and than rebalancing them over the next years. * Second Combat Style sure, its a nice to have. But most players who played a year or more, already had every class. So the second combat style effectivly „doubled“ the classes they already had or making half of their chars obsolete. Since log out/in to another class wasn't such a hard thing to do – what exactly made it worth all the time making this? * Gear Changes I can't really recall anyone who wanted a setback to some kind of convoluted messed up 1.0 gearing. Gearing now is unnecessary complicated, not very accessable, grindy and dull (Nefra farming). And yes, It's not so hard to see, that the Devs feared the damage would be to high at Level 80. But instead creating new weak gear, there would have been other options: reduce overall damage, reduce armor, increase def cds, drop class buffs. All this would have done the job much better and faster than a complete new gearing system. They could come up for lvl 80 with nothing else than a new generation of augments. And even if you disagree here – you have to explain why it was neccessary/better to create again a whole new gearing system instead of using the already existing. * Character Creator & Trailer To be honest; I like both... BUT... how often did I see the new Trailer? 5 times? 10 times? If so, its about an hour. And the Character Creator? If I would have made 40 new chars since 7.0 and would take for each of them 15 minutes time to create, it would have spent about 10 hours there... not so much time, don't you think? And for the record: the new character creator looks really good, but your character ingame will not live up to this. Long story short: Both features are nice eye candy, but the average player spent really less time there – so its highly questionable how much time and ressources should have been put on both. I dont see how any of this "overhauls" were really needed or making the game experience a better one. The two best looking ones (trailer/chracter creator) were features, where players rush usually through in ten minutes. So let me rephrase; Prior to 7.0 announcing I've seen nobody here on this forum asking for - a new character creator - whole new gearing system again - a new trailer - a complete class redesign (in the form they have done it) If you have seen such demands, or see players opting for that as a high priority for 7.0, I would be glad to know where I can find it... maybe I will understand some things done with 7.0 better.
  11. Ah, thank you. I used the search function but didnt find it.
  12. ... does anyone know when these tactical was changed and where they announced it? I can find nothing nbout this.
  13. Are you saying they had, * a budget to remake all classes in 7.0, something nobody asked for * a budget to make again an whole new gearing system, nobody asked for * a budget to make a new Charakter Design Interface, nobody asked for * a budget to make a whole new shiny trailer, nobody asked for but they had no budget for 10th anniversary? I think 7.0 was a big mistake (as everybody told them), they simply should have let things alone, as they were with 6.x and used the ressources for story content, crafting, cosmetics, cartel stuff, events, bugfixes and QoL changes. A year ago this game was in a much better place than it is right now after one year of "updates" and thats really sad.
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