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Invic

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  • Location
    USA
  • Interests
    Gaming, Strategy War Gaming
  • Occupation
    Project Management
  1. Thank you both. While I am unable to serve, I do all I can for those that can and do. Worst part is 2 days after my transfer, I was informed we lost a guildmate in service. It brought the whole battle of trying to get help to a ending point for myself personally. I setup to step down and hand off guild leader to someone still actively playing as it upset me to login after all the attempts at getting help, the other choices being made by devs were just a side line influence in the end. The most interesting thing I ever experienced in a multinational guild happened a number of years back. I had two friends that were actually on opposing sides of a conflict and both when they had a chance would play online together on the same team. One of the most amazing things I have experienced in my whole life and speaks volumes for people of the world in general when you remove the politics of the world.
  2. While it doesn't fully apply to this topic. I like to give Devs the benefit of the doubt, but they finally got to me and my guild. The free to play made things a bit easier to finally click the cancel button and give up the last of my hopes. I did write up a well explained and written cancel message, of course it was eaten asking me to login again... So re typed it and bit fast and sloppy. Free to play with getting no support from SWTOR in regards to our guilds transfer issues. What cracks me up and the slow release of new stuff items cosmetic ect, yet that is going to be part of the F2P revenue generation. Makes me wonder how long ago they started making new stuff and holding it for the coming F2P system instead of releasing it for those that have played since day one and paid for it. I had great hopes and dreams maybe they will get things going better but I think its time to wander off. Just a copy of the 2nd message after first was eaten, sorry its a bit messy. I might see you guys in the future to some degree! But hope everyone continues getting their enjoyment out of all the play! Besafe all.
  3. Hmm not really seeing a whole lot of a reason to not just play free. To be honest, I spent the last 3 months trying to get a answer to some transfer questions in regards to people serving overseas and unable to transfer with the rest of our guild. Not to mention the mess of guild banks not being moved easily. The silence of that has pretty well driven myself to the unsubscibe land here soon anyway. Regardless the F2P seems to always take things towards pay to win line of things and despise it for the most part. But it would let me pop in and play here and there after the transfer fiasco is driving me to stop paying anyway. Its hard to pay to play when you feel your paying for abuse lol. Hope its the right choice...
  4. Heck I'm still trying desperately to get info on a final roll over due to I have a number of guildies currently deployed in service to their country and unable to transfer.... Not willing to abandon half our group and use the transfer system right now. I have gotten a hold of a few in the service and some nice long distance bills trying to organize a move, yet not a single response from SWTOR side. Emails, PM's..in game support you name it not a single response
  5. A couple of questions So our guild has a rather large guild bank being a issue....But that is not the primary concern We also have upwards of 30-40 people not active many due to military service and others that are not active in the summer due to family ect. So transferring for us would cause the group to be split easily leaving many behind. So will there be help for us and server population coming soon? As splitting the guild player base up do to the above reasons would probably result in many not returning and those that left less likely to hang around with half our friends on another server. Given many are casual players with numerous characters a paid transfer later would probably be costly with numerous characters. Some info for us and a small piece of mind would be great Thanks
  6. Bump Wondering if anyone is also running into this bug, with few hitting the end now the odds are slim this will go noticed it seems for a long time.
  7. Right after 1.2 Came out, literally the next day I went to complete my Agents final story segment. Upon traveling back to where I was sent from, the instance shows red and cannot enter. I have submitted and updated a ticket a number of times and gotten no response beyond the SAME response telling me to do everything listed (Which I have done 3 times now) Yet I still cannot complete the final part of my story. I have Reset the quest and redone it Numerous times. I have reloaded the game I have let the server restart a few times now. I have refreshed my instances by hitting others. I have spent over a week in other content waiting to finish my story........ I have reloaded my UI I have sacrificed a goat.... (Neighbor is a bit freaked out now) You name it I have tried it..... Still the instance is Red, and heck I have repeated the quest so many times I have gotten bored and tried all the dialog options out bored. I have probably wasted 8+ hours on this now and its really upsetting to have nothing but the same canned response from an in game ticket. Then typing out all the info they ask for to get the same canned response. Can a Dev please look into this for me? The only thing I have read in the past that might of happened is the first dialog you walk into, I had to escape out of due to a phone call and in the past this would bug it. Since they I have not spacebar'd through or escaped from any conversation and still stuck with the same bug. Please help?
  8. Overall I commend Bio-ware for the content and Legacy system in general. That being said, Prior to finding out crafting was just a massive credit sink I spent a couple million REing and grinding to make epics and tier 2 RE'd epics. At the end of that I got a couple that were useful many that had stats that made no sense, and a overall production cost so high it offended me to even put them on the GTN and hope some "sucker" would buy them. Then I hit some PvP replaced all my work in a week with better gear for PVE. Then I hit a some HM's and a Ops. I then acquired for PVE better gear then I could ever RE grind to. With the hopes of crafting either A) Being fun to make orange stuff for appearances that could be modded from Ops gear to be competitive Or B) I could RE schematics with enough work and compete with low to mid level Ops/HM gear. What we ended up with is simple. If you can get the Highest end gear, you can do stuff with it. If not then well you just waste your credits. Hell I was hoping to make normal oranges of some of the trainer green/blue gear since I liked the look. The "new" Mission schematics better be more then a handful because right now I see unless your at the top end of Ops content you get basically nothing. Not seeing any real reason to grind anything much at all. Shoveling money into a Crit and RE money pit is a waste of time. Legacy unlocks many of them take cash and give more of a benefit then hours of RE/Crit crafting. I know many guildmates that love crafting. They do it for the fun of making neat stuff not some money making GTN goal. I saw a good number of them last night. They tried some things and laughed and all said let them know when crafting is useful and fun again then they will come back. Myself Crafting is a big part of the game that I enjoy but not the biggest, so I can understand how those that make that their focus and get most of their enjoyment from it, just log out and cancel until new hope appears on the horizon. Worst part is about to start my 3rd character, and literally haven't since I can't figure out what crafting profession to do. The problem is none of it is really worth much beyond a couple of cosmetic pieces. Its easier/faster/cheaper by far to ignore crafting and just get far superior gear from PVP or HM's. That content level is the only place anyone is profiting from it too, which I find kinda funny.
  9. Special attacks are a much much higher base rate to hit. Between all my toons I have little and most no +Accuracy and all are 97%-110% hit rates. Will take a look tonight.
  10. Well with the effects into the other areas of the game cannot work. Also the Nerf would have to effect all classes, otherwise our armor mitigation would be to close in relation to non tank classes. We would be purely shield generators with no armor bonus. Also still have a healthy amount of skills bypassing shields unless they were allow to block all types of damage, then it would be very random spikes of damage given the percentage. Spikey damage would create more cases of omg 6k hits your dead sprees. As for miss interpreting that is how it reads hence why why I asked for a repost instead of labeling you as just a troll. As it reads it is redundant without more information, its lacking key pieces that do not exist or mention to be added It was a Underpants Gnome post.....Step 1 Collect Underpants Step 2 ?????? Step 3 Profit
  11. Noted as I said before I had not been through all the tool tips Posted in a earlier thread also. I been watching the number of shields vs number of hits per match. Also its more effected by other classes not just one certain one. Still overall 6s and 15s CDs need a full break down of skills and usage cycles. Might have an issue where shielding is not cycling as a bug and not attack based if this is true. The other thing to note is it looks like the hardest hitting skills bypass where as only the build ups have a chance to be shielded
  12. Problem is not with armor and the existing bypasses, its the Shield Generators (Literally over a third of our defenses) are bypassed automatically Not to mention Defense stats appear to be not taking much of an effect at all. So its bypassing Two out of 3 defenses right out of the gate, then if its a armor reduction skill even more. That help?
  13. Only on a few skills per class and are basic attacks level stuff. Just because the animation appears as one of those does not mean the source of the damage will trigger a shield. Have to look at the type of the attack. I think even knife attacks are bypassing shields lol cant get much simpler in an attack then that.
  14. I think your earlier suggestion was washed away in the troll like appearance of the posts. You might try fully posting it with a good explanation and try again. But the above makes little sense. Clearly it's the stats that bother you, so the stats gets modified to actually matter and your armor takes a hit (Got it) No damage reduction increase (got it so now their DPS stats?) Now where required to take tanking gear not to get shredded (So no increase in reduction, remove tank stats that are not working and add stats that help aka DPS stats since they only working DEF stat is armor all thats left is DPS stats without increasing Damage reduction) eliminating the tanky dps specs (No just promotes them more) Do you see how that makes no sense given the current issues? Maybe I am understanding you completely wrong??? Tanky Stats for reference End - Works Armor - Works partial and full bypasses exist in some degree +Shield - PVP does nothing pretty much broken + Absorb - PVP tied to shielding chance so pretty much broken +Defense - PVP has little to no effect due to accuracy and hit chance borked in PVP What other Tank stat is there that makes us not get shredded that they can add?
  15. Making the mechanics present for the classes to function work in PVP is missing, Making the stats gained even in PVP gear effect pvp is missing to a large degree. This worry of healing making tanks unkillable is funny. But I understand why your worried you think Guard and Taunt is this blanket massive mitigation as you posted before. Kill the healer then the tank this is a PVP fundamental. This is very very doable, if your having problems with Tanks due to their guard (50/50 split on damage to guarded target) and a 6sec Cool down skill, then maybe you need to go troll the healing PVP area. As their class has pretty much all of their skills and stats working in PVP go cry nerf there if the healer is unkillable for you. Right now Guard is pretty much our main help to PVP groups. Regardless right now vs 50's one CC on a healer and you can burn a tank down before he recovers and channels a large enough heal to save a tank. People do it every day in matches. Even still healers have to die first its basic gaming 101 then your example is void as the dps on the tank is so poor its going to matter little. Seriously go set fire to the Healer Threads The main goal in this thread is to identify whats now working and how badly it effects us. As for the Devs taking our solutions verbatim is a pipe dream. The information on the effects is what they will look and and adjust things as they see fit. So your posts that appear trolling are doing nothing but fueling the flames and adding more post counts. I thought you gave up on this thread anyway Main goal for myself is to see whats broken then hope they make it work fully. It sounds like you play a tank class pushing for DPS so at the heart of it your just a DPS in a Tank's body so to speak.
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