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cyrusramsey

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  1. Being told you three of your fingers will be cut off and that you have to decide which ones could also be considered meaningful choices I guess. Complain about it and perhaps it's perceived as the choices not being 'balanced', so perhaps they will end up taking four to even things out. They've made some really frustrating decisions over the years, but I think this is the first time they've joyfully threatened to butcher all specs at once. I'd be more constructive, but no amount of feedback is going to result into them changing their minds on this, so I'm just going to complain and go away. </3
  2. Originally it was fine.. you had to go there to buy the tokens anyway, but running around with literally hundreds of characters that have tokens on them, earned through other manner of play, feels like such a big waste, because I'm not going to go gamble away 116 tokens on one character, then swap to the next to gamble away 14 tokens, then swap to the next to gamble away 33 tokens, and so on.. Legacy tokens please!
  3. That seems like a strange definition. What activity can't one do at max level? Is <75 pvp the only non-endgame activity..? You can get the exotic mats while not at max level (though I believe that requires being guilded), and you can in fact finish conquest easily by doing story missions. Conquest isn't an activity, it's a reward system that involves many activities, most of them are absolutely not endgame.
  4. Nope. Conquest isn't end-game. Story flashpoints also drop the exotic mats. Anyone can get gold gear eventually if they play long enough, all lvl75s will earn tech fragments. None of this requires end-game content.
  5. If you '1/10' that then you're cheating yourself. Edit a second time: I changed my mind.. eh, the response sort of goes beside the point I was making. The people I mention did no activities to try and make credits, unless you count selling off the things you already had to be an activity. Not all content in the game has the same potential, absolutely, and you can make a lot of credits if you try, but the mats I pointed out are things that I see my friends getting and selling while doing the things they were doing anyway. A lot of people out there are richer than they think they are.
  6. Regardless of how and why this situation came to be (because what I'm about to say is accurate, but also merely the result of mentioned inflation).. Whether the average player is..? Probably not. The average player could be, though. By selling off mats earned through conquest, deconstructing gear, playing flashpoints and/or converting tech fragments, any casual can earn a few hundred million within a reasonable amount of time now. I have several friends that barely play outside of weekends that went from having tens to hundreds of millions of credits to a billion overnight when I told them to sell off any Solid Resource Matrix, Legendary Ember and Processed Isotope Stabilizer they had sitting unused in their mats storage, and that was before the new augment materials could be bought with tech fragments.
  7. I made one saboteur, then decided that it wasn't interesting enough to bother keeping track of the status of hundreds of characters. The rest all stuck with their original faction. I still forgot which one was the one....
  8. The tone in these sort of discussions is what bugs me mostly. I'm in the camp of wanting the trash/add HP slashed to reduce the drag some (just in Story, I find the other modes fine, in fact, doing a duo veteran run feels infinitely smoother than a solo story run), and I think that would make life easier on a lot of people in the boss fights with adds.. but.. I am confident I could complete it with no trouble on any class with any spec in 270-rated gear with any rank 1 companion. I have done it on a number of specs when playing somewhere other than on my main server. I know full well that I should not be the benchmark for these things, and I'm certainly not the kind to say that just because I can do it, anyone should be able to (or even.. because I can do it, it's easy!), but it does then rub me the wrong way when seeing this "impossible" word get thrown around so much. It's not impossible just because you can't do it. Say it's problematic, say you consider it to be too hard, but don't say that it's impossible, because it's not. There's a lot of different opinions regarding ideal difficulty in this game, and it's made a little worse by the inclusion of the 'solo-story' option (for older story FPs I'd been known to drop the auto-granted [sTORY] FP mission and then either solo veteran mode or group up for master to progress the story instead, but that doesn't work on the newer ones, so even people wanting more of a challenge have to do the story mode), but in general I think the last two FPs have been too much of a chore. I feel like they're scaled around the idea that 306 gear is fairly easy to achieve now, and I don't think that's a great idea. We used to have a situation where people could pick easier or harder options, and now everyone is forced through the same route which some consider too easy and others consider too hard. I think they should slash the story trash/add HP and allow story progression via other modes again.
  9. I'd stolen the formula from this post for a tool I made for my own use, and it seems to hold up.
  10. It sounds right to me. Up to level 12 unlockable via credits right now. As of the 28th level 1 became available, then one more level each day, so we're up to 12 right now. It's not about how many levels you can unlock, but the highest level that can be unlocked.
  11. "This means that starting Friday the 28th at 12:00PM GMT, Reward Level 1 will be eligible for Credit Catch-Up. On Saturday the 29th, up to Reward Level 2 will be eligible for Credit Catch-Up. On Sunday the 30th, up to Reward Level 3 will be eligible for Credit Catch-Up." Up to level 11 should be available via credits as of today.
  12. They said "The Companions will return to the vendor in a future patch during Season 1 once we have resolved the Alert granting issue." That's sort of vague, but many months left in the Season.
  13. I don't usually use the random name button, but some time ago (DvL) I had reason to create some throwaway characters, and I used it a bunch then. My experience with it was absolutely that any randomized name (any at all, regardless of whether it looked interesting to me) on a human had been taken, and I had to make something up myself for them. Other species were varying degrees of 'not quite so bad', with either a few getting through on popular species or everything working on newer additions. It's an annoyance that they will suggest unavailable names (or even occasionally invalid ones), but as others have pointed out, there are things one can do in these situations.
  14. At 0:00 UTC the game seemed to think that the new week started, and Week 1 objectives no longer worked, as reported here. If you are able to refresh/reroll an objective, you will get one intended for Week 2. I believe not being able to track (or untrack, for that matter) the objectives is a side-effect of the same issue. The objectives are still active, but the game thinks we've moved on to another week already.
  15. Objectives for this week stopped working 12 hours too soon. http://www.swtor.com/community/showthread.php?t=992886
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