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ruktuim

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  1. PURELY FROM A PVP STANDPOINT: I play a pure DPS Jugg in PvP, Veng spec. I average 250k - 300k. I've had multiple 400 - 550k game. 9 times out of 10 I'm the top damage in a Warfront. NOT RAGE SPEC, this isn't aoe damage. This is single target damage, I'm not a pbaoe/aoe Jugg. I can drop targets really quickly. It's a pretty amazing class at the moment am I'm really happy with it. If you want to be able to DPS as a Jugg you have to play, spec and gear as DPS. I have offensive gear, play in an offensive stance and use the Veng spec. I throw out taunts, but other than that I don't play the role of a tank.
  2. If your only doing 100k on your Jugg your doing something wrong. I play a DPS Jugg and average 250k - 300k. I've had multiple 400 - 550k game. Don't be discouraged from playing a DPS Jugg. We are really strong 1v1 and can put up some great single target damage. It's a class that in the hands of the right player can do some great damage. That being said, it's easier to be bad as a Jugg, it isn't as easy as a Merc to do lots of damage.
  3. I've had that happen to me a few times. Wins are hard to come by, I was 2/3 for my daily and had two wins, which would have been my 3/3, not count.
  4. DPS Juggs could use some help, a bit underpowered.
  5. They need to add a penalty for leaving a Warzone. I don't mind the win 3 matches. It's just right now you can cherry pick those matches by dropping SCs until you find one with a stacked deck of 50s.
  6. I thought of that as well, but the difference is in PvE your placed against monsters not other players. Lucky players will get better gear allowing them to have an advantage over those who aren't so lucky. When your in a raid, you might not get the gear yourself, but the raid as a whole gets stronger. The raid as a whole getting stronger allows you to take on harder content. Raiding is a different animal than PvP.
  7. RJChief has to be a troll, enuff said. lol
  8. My buddy and I both hit 50 at the same time. We PvP together and have played roughly the same amount of games. We have opened the same amount of PvP bags. The difference, he has 4 pieces of the armor, one implant and the weapon and has gotten a duplicate chest and bracers. I have 2 implants (centurion bough both), bracers, the weapon and zero duplicates. Luck based PvP gear makes no sense. When two people put the same amount of effort into a game and contribute to PvP on relatively the same level, it makes no sense to rewards one more than the other. Hopefully stories like this one will help Biowares realize a luck based system to PvP isn't the right way to go.
  9. Vulk Highway has to be one of the most imbalanced server. According to the guild pre-launch program search guild placement put 82% Empire 18% Republic. It really shows, pops are rather slow as Empire and you only get Huttball against your own faction. Ilum is completely dead. Leveling from 1 - 50 I saw a total of maybe 10 Repubs.
  10. September 24th - I'm In! See you on the other side!
  11. I was just letting him know where I was at and that SLI was working out. I obviously didn't play at 220 fps, I like using vsync. I can keep a constant 120 fps on a 120 hrz monitor. There is no point going over that so I leave vsync on. My computer is a beast though, so I wouldn't expect those results to be normal. Just telling him what my experience was.
  12. Wave 1 - Let 12 Days in Wave 2 - Let 15 Days in Wave 3 - Let 18 Days in Averaging 15 Days a Wave. Wave 4 should reach September 24th/25th Expect a SPIKE in pre-order numbers 09.24.2011, when the release date was announced. This Spike may prevent the September 25th people from getting access today.
  13. I'd guess late September had a pre-order spike because it's when the release date was announced. My pre-order was September the 21st because I pre-ordered right after they released their release date.
  14. Wave 1 - Let 12 Days in Wave 2 - Let 15 Days in Wave 3 - Let 18 Days in Averaging 15 Days a Wave. Wave 4 should reach September 25th
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