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vfreelancerv

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  1. Hello! The transition from 6.0 to 7.0 brought a lot of ability trims. Unfortunately, furious power is not even usable by juggernaut anymore. As a marauder the odds you choose that utility over the others in that row are slim to none, because the others are arguably more useful. I'm just throwing this out there: Could you guys please either build in Furious Power to the knight and warrior classes or rework the tactical items that depend on the ability? A HUGE thing with this ability was that it heavily relied on the old Decent of The Fearless set bonus which regenerated charges of it, thus giving it the uptime to make its offense reliable. Many of the warrior/knight tacticals need some reworking, because the benefit of some (example: Spiteful Saber vs Thirsty Blade) are not even close! I think it would be great to see furious power be actually useful again, but I would prefer to see much of the lesser used tacticals reworked so players have more of an arsenal to choose from; The gap between best in slot tacticals and tacticals that hardly anyone uses is enormous. I know that may sound redundant, but I think It would be great to have more options in terms of performance rather than just 1 or 2 tacticals that perform well. This post doesn't primarily pertain to warrior/knight and some of you may think it should be under the classes forum, but because it's a suggestion I figured I'd throw it in here. Thanks for reading, and take care all! 😀
  2. Yeah exactly. It already has sustain issues even with the implant. I don't think the return of massacre spam is the answer to its problems, but rehashing it to consume more rage with its old benefits is not the way to go
  3. 100% agree. Good breakdown of the problems and proposed solutions.
  4. Predation in no way needs to be reduced to 30%, for you do not gain root immunity from it like hydraulic over-rides like powertech (also melee class). It may be more reasonable to grant an option for them to morph pred to where it only increases speed by 30% but also grants root immunity for the duration. However I think you are right: Spliced genes needs to be redesigned. Fury marauder is the only spec who can use it without suffering a tremendous damage loss inside of pvp where you will most likely use it. Still, both annihilation and carnage need some love in a PVP sense. Carnage needs its single target burst restored, and annihilation needs some better cleave capability.
  5. Agreed. DO NOT MAKE IT COST MORE RAGE. The spec needs a halfway decent DAMAGE tactical forsure. Restore fanged god as it was, and revamp the existing carnage tacs. Tome of unyielding blades is an absolute meme.
  6. Agreed. Carnage is horrible right now, and the new Shard of Mortis 'fanged god rehash' is a gimmick.
  7. You got your wish! thank you so very much for making me have to once again grind for gear to enjoy pvp.
  8. completely agree. the spec is in a horrible spot overall (utility, damage, cc) . The spec needs its burst returned, or given some sustain that was lost with removal of fanged god
  9. yea agreed. it was a good tool for carnage because they could get it off so fast. Maybe make it so some specs have it as a channel and some as an instant? while the instant it nice, it does like no damage and is used for the root at the most.
  10. vfreelancerv

    Merc 7.0

    Trixxie your opinion is invalid
  11. 150% agree boss. All dps class, burst spec.. one of the lowest parsing in pve and underperforming in pvp. Very low overall damage, and heavy setup for mediocre burst damage. Carny's defense was always its offense. They've damn near turned it onto a hybrid/sustain spec. A good start would be for them to let the severe passive affect: vicious throw, gore, ravage, and sweeping slash. That alone would be a substantial overall damage boost.
  12. Cool suggestion. I like where you're head's at. At the very very least they need to make that ability instant cast
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