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rombabomba

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  1. I see this has been addressed by players in the past, when doing a quick google search, but Characters going bald when wearing certain robes just aren't it. Some robes don't really have this problem, as they hang far enough down, but some hover horrendously and awkwardly miles above the forehead, revealing a completely absent hairline, making the character very difficult to look at and truly being immersed by the game. I get that it definitely is not priority right now, given the numerous bugs 7.0 brought, but being kept in mind would help. Cause Damn, bald people do be slaying, but not when they had hair 2 seconds ago.
  2. Tanks and dps comps still miss vital attack abilities to do their job. And with 7.0.2 STILL not including this fix, i am wondering if devs even know it exists, despite the multiple threads i have seen about this. It is torture to play as a tank and need your dps companion to dps, and...then it misses all force and tech abilities. Or tank Comp not pulling agro because AOE agro abilities aren't hitting. But what are they fixing? Starfighter rewards. Like honestly, this is becoming a joke.
  3. This was something I saw pop up and be discussed a few times pre 7.0,1. Hoped it would be fixed in 7.0.1, but seems not. When in tank or damage stance, companions STILL miss force and tech abilities. Its a 100% miss chance, causing tank companions to not hold aggro because their AOE doesn't hit, and damage companions unable to sunder their targets and output needed damage, as periodical attack always misses. The fact that this has also been brought up a few times, and not fixed in the new patch, does not give me, and many other, much hope the the devs are even reading these forums. PLEASE FIX. Companions, unless in healing stance, are weak as long as they miss their force and tech attacks.
  4. Yeah. In this case, there has been a few people who have reported it, but since the majority of people always use the heal stance on a companion, most people don't realize it. But these are genuine problems that i am just hoping, though it isn't included in the main thread, that it will be addressed.
  5. I see this often but whoever is in charge of adding to the main part of this thread, doesn't add it. ALL companion tech or force abilities do not hit(AOE attack of a tank stance companion, and sundering periodic attach of dps companion stance). Any yellow damage text abilities companions have always generates a miss. 100% of the time. This is problematic as dps output of dps companions is horrible, and aoe aggro of tank companions doesn't happen. Please add so those of us who dont just always use a healing companion, can get peace of mind that it is actually an issue that is acknowledged.
  6. Hey, i have seen people post about this, but they dont understand that this is an all force and tech companion ability bug. When companions are in tank mode, they always miss their AOE attack, as well as when they are dps, they always miss their periodical sundering attack. Basically, all companions will miss when they use a yellow text attack(force or tech), no matter whether they are in tank or dps stance. This is also a valid bug to be added to the pinned running bugs in 7.0 as it is a very important bug that needs to be addressed and fixed. Thank you:D
  7. Hey. I have been trying to search the forums to see if anyone has been experiencing a similar issue, but I have found nothing. When changing my companions to a damage dealer, the periodic damage ability they have always misses. I am not talking about the enemy dodging, but about the fact that the ability hits, but each of its ticks is a 'Miss'. Since 7.0, I have not seen the companion ability actually do damage. Its also not a bug where it indicates its a miss, but actually does damage. It does no damage every single time it is activated, and with every companion across different classes. I just want to know if this is a me problem. Thank You!!
  8. Thanks for the reply. Hopefully together we can make a small change.
  9. I dont know if anyone agrees with me on this, but the initial excitment to get a companion before 4.0 was huge. For me, knowing that i was going to get a companion with somewhat unique abilities was what kept me playing. I understand, the idee behind giving every companion the ability to fulfill all three roles is great, but now there is no difference between Nadia Grell and Kira Caarsen. There is not even a difference between Qyzen and Tharen, and they are poler opposites, apart from the fact that the one is ranged and the one is melee. Unfortunately, knowing that there is a great story waiting on the 'other side' isnt enough. The companions were what make people say 'ok, ill suffer through this world because in the next world i get Blizz'. Now, there is no excitment anymore, and i feel bored. All i ask is that those unique abilities on each companion be brought back and incorporated somehow. And as for the stance they couldnt be in before 4.0, that those abilities be changed and made unique to the companion, even if its just changing the animations. But please, bring back the uniqueness of each companion!
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