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Ronyrone

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  1. Hi I Andynul#8467 sent you a friend request on discord and would like to get in touch with you on this subject.
  2. Again another yellow post that is confusing on the details. Question 1: Can this all be completed on One (1) Character OR do we have to play both FACTIONS in which case would thatt mean we have to complete it on two (2) characters. Question 2: Complete Act 1-3 on same class does this mean if I choose to play the Sith Warrior story I Must complete the story line as a Sith Marauder/Sith Juggernaunt for it to count ? OR can I play the Sith Warrior story as a Sith Sorcerer/Sith Assassin and would that still count. Question 3: There is the ability to story skip KOTFE/KOTET Story. If I Story Skip past KOTFE/KOTET but come back to the selected chapter will that count to the rewards, OR would I be REQUIRED to play through the entire KOTFE/KOTET story for it to count for the rewards. Question 4: There is additional story content such as Zoist, and the traitor arc in between KOTET and Ossus will we have to do these extra story for the rewards to count. Question 5: Do we have to complete a PvP Weekly, and a Heroic Weekly, and a Flashpoint Weekly for the rewards to count OR can we complete just one of these weeklies to count for the reward. Question 6: I have completed a Operation Weekly I did not used the groupfinder when completing said weekly in this most recent PTS Cycle does the Operation Weeklies count towards the rewards.
  3. PTS Class: Juggernaut Starting Class Level: 1 Ending Class Level: 15 Starting Location: Korriban Ending Location: Dromund Kaas Legacy Level: 2 Datacrons: Just Korriban Class Buffs: Just Warrior Character Perks Used: None Experience Boost Used: None Companion Used: Just Vette Speeder Used: None Rocket Boots Used: None Quick Travel Used: None Emergency Fleet Pass Used: None Medpacs Used: None Adrenals Used: None Stims Used: None Show Exploration Missions Used: Yes Missions Done: Class, Exploration, Korriban Heroics, Intro to DK, and talked to Baras Guild: No Guild Stronghold Bonus:150% Conquest Points: 167,979 Ending Credits: 49,071 Ending Item Rating: 34 Starting Inventory Space: 0/30 Ending Inventory Space: 10/30 Ending Mission Reward Complimentary Minor Class Mission Experience Boost: 1 Ending Complimentary Major Experience Boost: 3 Ending Mail: 81 Heroic Moment Used: No Trained Abilities: Only Speeder Pilot Abilities: Less Offensive abilities Given 1 DCD Given No CC Breker No Group finder at Level 10 Group Finder at level 15 Hammer Station and Kuat Drive Yards PvP Que GSF Que Used Any Cartel Market Items: No Live Class: Juggernaut Starting Class Level: 1 Ending Class Level: 15 Starting Location: Korriban Ending Location: Dromund Kaas Legacy Level: 50 Datacrons: All of them Class Buffs: All of them Character Perks Used: None Experience Boost Used: None Companion Used: Just Vette Speeder Used: None Rocket Boots Used: None Quick Travel Used: None Emergency Fleet Pass Used: None Medpacs Used: None Adrenals Used: None Stims Used: None Show Exploration Missions Used: Yes Missions Done: Class, Exploration, Korriban Heroics, Intro to DK Guild: No Guild Stronghold Bonus:150% Conquest Points: 222,689 Ending Credits: 124,672 Ending Item Rating: 32 Starting Inventory Space: 0/80 Ending Inventory Space: 17/80 Ending Mission Reward Complimentary Minor Class Mission Experience Boost: 1 Ending Complimentary Major Experience Boost: 3 Ending Mail: 81 Heroic Moment Used: No Trained Abilities: Had to go to the Trainer on Korriban every few levels Abilities: More Offensive abilities Given 1 DCD Given CC Breaker Group Finder at level 10 Que only Black Talon Group Finder at level 15 Hammer Station and Kuat Drive Yards PvP Que GSF Que Used Any Cartel Market Items: No As a Veteran player on live server I had to play with one hand tied behind my back with all the quality of life buffs I normally have on any given character when leveling them up. I wanted to do a test on the same scenario from server to server As I played through I noticed ALOT of things that could be improved to make a better user experience in particular the way the Tutorial is used. A few differences in my gameplays was that I did have a fully unlocked inventory space on live server which meant I didn’t have to vendor as often as I had to on PTS. I did have all my class buffs, datacrons and a few more offensive abilities which might be the reason I killed a little less mobs on live than on pts and why I had to do an extra mission on the PTS to be at the same spot. I also had to heal less on Live than on PTS. If I had not gotten 150% stronghold bonus on PTS I would have also not completed conquest or ended at level 15 on PTS. The Game play from Live and PTS is virtually the same. The RNG of damage, experience and loot drops was virtually not that different . Message to the Devs As a Veteran player who has played though several testing cycles we as players have been always asked to test how the experience is from a level 1 . I want the Devs to listen and listen VERY Carefully IT DOES NOT CHANGE. With the quality of life changes to how companions don’t need gear and placed as default in heals stance make the incoming player base or those rolling new alts can play the game with little effort. The game does not challenge players when doing story content, exploration missions or heroics. If a player knows or learns how to turn the Explorations missions on then they can get some extra levels in other than that if you just do story content the player will get enough levels to get max’s levels before level sync kicks in. Please stop asking players to test this experience as that should be the job for the QA team. We should be testing the bugs and endgame experience of the newest content. Tutorial System PLEASE UPDATE . The tutorial system that is implemented in the Knights of the Fallen Empire Chapter 1 with giving the players abilities and teaching the players how to play the game throughout the chapter with interrupts and uses of defensives. The new player tutorial system that is set up at the start of the game does NOT give this great information which makes the incoming player base suffer from information that is not available. At the same time the Tutorial information that is given at the start of the game is not updated with newer/updated pictures as references or even some of the new systems on how they work. Last Notes While I made a compare pts and live table using the same class I did test Sith Warrior Story as a Sith Sorcerer and had the same experience as a Sorcerer as I did with the Juggernaut class.The Devs need to stop asking players to test the experience when it does not change and have players test the new/endgame content. Get a QA team to test content thats been in game for 10 years. Update information for new incoming players.
  4. Let me start with PvP first while I was not able to have a que pop for a pvp match I have reservations on the currency cap for the Thyrsian Production Accelerant. Without knowning how much you can get from a win/lose from unranked/ranked games, the Max cap of 1,500 is far to low when the Weeklies of Solo Ranked gives 1,000 and Group Ranked gives 2,000. You wont even get all the currency of either weekly due to the weekly cap is set to 500 and if you over any excess currency is dropped to 0. In Terms of Currency Caps I'd recommend the followwing: Upping All Max Cap of all currencies to 5,000 Upping All Weekly Cap of all currencies to 1,000 Lowering the currency of the Group Ranked PvP Weekly to 1,000 Thyrsian Production Accelerant If Medal of Commendation (Conquest Reward) weekly cap is keept to 600 that will mean for players to only do 3 toons meet personal conquest goals. While the personal conquest goal went up from 50,000 to 100,000 anyone with stronghold bonus 150% this wont matter to much to them. As this currancy is one of two of the main currencies this should have just a bit more room for players to play with when upgrading gear throught the week when doing any content. I was able to do at least 5 toons thro conquest with room to do more. Over the weekend I was able to get a group together to test raids and such. We did TC SM GF 1/8 was fully 14 augmented with 110.00% , 1/8 was Item Rating 322, 7/8 where Item rating 318. While it took 4 mins longer than on live at the moment it felt the same as live. We had a time constrant we tried to do NiM Nefra. We got to about 55% on Nefra before whipping we had double sorcerer healers both saying they where having resource management issues. When we got gear from the TC only 2/8 members had got gear. The RNG of the gear should be about half the team of getting gear. I tested the new flashpoint on vet mode solo. I started as a Assassin DPS, but then swapped to Juggy DPS. The bonus boss should drop loot. The 1st 2nd and bonus where fairly decent in a challenge. the 2nd encounter however didnt end the encounter after the boss died. Malgus was 100% undertuned you can 100% avoid all damage and mechanics, He needs to be buffed by bout 10-15%. I tested the gear dropped from other flashpoints which seemed like still a little bit of RNG but seemed ok.
  5. Hates You is an end-game PvE progression guild that focuses on Nightmare and relevant Hardmode content. Originally from POT5, Shadowlands and then Harbinger, Hates You has always been on-tier with its achievements. Home to some of the game's best players, both past and present, we would like to invite the next generation of players into our ever-expanding legacy. Current Teams Team Ruby Current Progression: Legacy NiM Raid Schedule: Mon/Wen 7-9pm Pacific Roster: Looking for 1 Gamer (Preferable a Tank) We seek attributes in potential new team members. Willingness and desire to improve Utilize Starparse and Discord (microphone is not required but preferred) Good Attendance Preferred Expectations Attributes but not required Know your role to the best possible knowledge Know how to play your class inside and out Know the encounters, possible mechanics and strategies Contact: Ingame: Any name that starts with "Darht" or "Andy" Discord: Andynul#8467
  6. I got Perfect on Dantooine for the Beks and Pit Screamers but have been hitting perfect on all races since and not been getting the Perfects even with 30 seconds left on bonus timers.
  7. New Team Bloody Gods Wen/Sun 730 - 930 pm AEST NiM Dxun Prog Looking for 1 DPS Min requirement 20k+ Parse with Dxun experience in HM or NiM.
  8. Bump Welcome to the new year with a new start . As new starts going on Team Sandbag is being reformed. Team Sandbags is reforming Time: Sun/Mon 8-10pm PST Starting Feb 7th Content: Around the World HM's then Hardmare/NiM prog Looking for: LF 1 DPS and 1 Healer
  9. Team Penguin is looking for 1 DPS Fri/Mon 7:30-9:30 AEST HM/NiM prog team
  10. Team Sandbag is looking for 1 Tank Raid Sun/Mon 8-10pm pst currently working on Dxun HM
  11. Team Sandbag is looking for 1 Healer Sun/Mon 8 - 10pm PST working on HM Dxun. Whisper Andynul#8467 on discord for more information.
  12. Bump Original post has been updated with Teams, Schedules, and what role each team is looking for.
  13. Bump Team Sandbag HM/NiM Sun/Mon 8-10 PST Looking for 1 Tank
  14. Bump Team Sandbag HM/NiM Sun/Mon 8-10 PST Looking for 1 Tank and 2 DPS
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