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valhak

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  • Location
    Seattle
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    Gaming, tabletop and not, etc.
  1. I like the changes-but I would be opposed to making Assault Spec a direct copy of the vanguard tree. Assault spec needs work but I don't think that's the way to fix it.
  2. My go to name for all MMO's Toomes. My second trooper was Node.
  3. Spoilers about Jaxo below
  4. I haven't seen any noticeable difference in survivability since 1.2. Our survivability vs melee or other classes with short interrupts has always been bad. That normally would be fine, except we're not exceptionally good against anyone, either. The problem I've always had with the class in PVP has been that the reliance on other players to interrupt healers while you focus them, train melee off you, and protect you, has always been immense. The class is simply more of a support role as gunnery than anything else, which it shouldn't be as a (nearly) pure DPS spec. Combat Medic has been my go to spec for PVP for some time because of this. Prior to the nerfs, we were undoubtedly the kings of PVP healing. We're still solid, but I feel like scoundrel is better overall now. PVE - I'm in a good spot. Doing 1400-1500 parsed with mostly rakata and some columi in Denova. EDIT- I should mention that as far as PVE is concerned, I feel the class description is accurate. For PVP, the class definitely needs tweaks.
  5. Jorgan is not a tank, therefor he does not buff this threat. Since his DPS is probably inferior to you, you take all the aggro. You found the solution though, if it's not working for you dont use him. There's only a few missions where you have no choice in companion.
  6. Yes. People that are out of your range will be grayed out on your UI, but that's the only indicator. It's tough sometimes.
  7. He's decent, but nothing to write home about. You should be able to get those stats with cent or champ gear easily. Last voidstar I had an exceptional run, 105K damage and 515k healing, and im pretty crappy. I dont even CC right,.
  8. I remember when I first started doing MC when they released it, which coincidentally was months after the game came out. It took us hours when we first started to clear trash to the first few bosses. The bosses themselves were little more than giant HP balls that curse people sometimes. Wiping was the worst....with 40 people to rez or run back and having to buff every person or group seperately...pretty awful. Sometimes up to 15-20 minutes to fully recover. Not to mention even with the raid group in heavy fire resist Ragnaros was nigh impossible until they fixed his "by fire be purged". Endgame in SWTOR is far more cohesive at its current level. People complain about not having any content, but honestly there's a pretty solid set of dailies you can do and Ops if your guild has 8 warm bodies(for normal) and 8 good players (for HM+). Ops in SWTOR have been some of the most fun i've had "raiding" since BC in wow.
  9. Good on all points. I wouldn't go so far as one token for all classes, but force/tech or only dropping useful tokens sounds reasonable. I also definitely want the bonus bosses to be worth doing. It makes me sad so many groups skip them. They're usually quite fun. Cheers,
  10. Ha, that makes sense. I don't really have an inner a**hole. I rolled a sith for a few hours to see what the big deal was, only made me hate the faction more.
  11. That's hilarious, most people complain the only worthwhile thing in this game is leveling.
  12. I know, I'm heavily pro-republic. I hate the sith faction with every ounce of my being.
  13. I agree, when I read the OP's post I figured he was in europe, but if he's in eastern timezone then he needs to DIAF.
  14. I've encountered exactly 9 republic officials that are corrupt or traitors going from 1-50, including the large amount from the trooper class story. At level 13 on my Sith I have encountered about 10-15. I don't know where this misconception of "Republic are weak/traitors/corrupt" comes from. Plus, we're winning.
  15. You're not done with act 1 yet.
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