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DarthBatemanJ

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  1. So, what I see from this is that we've basically taken original gearing from 1.x and made it orders of magnitude worse. There will be so much group-based infighting, let alone actual goals being accomplished. The 5.x/6.x gearing made it possible for people to not have to worry about gearing solely via operations and allowed every player to have all the new shiny. The gearing philosophy has had such a drastic switch that I am very concerned as to what the decision making process is and whose input is being utilized to make such horrid decisions. It almost makes one wonder if there has been a decision made to slowly make the environment one where the majority of the group-based players will simply leave the game so efforts don't need to be put into further group content. This is an initial post of new gearing, and hopefully there will be changes to have it not be as restrictive to get the new gear. The argument I normally see is "why do players who don't do group content need the top-end gear?". The simple response is "they don't." On the flip side of this I would ask: "Why should they *not* be able to acquire the gear? What makes them *less important* in the game that they shouldn't have access to the gear. :rak_02:
  2. The weekly missions for CZ-198 and Iokath are missing, but they are part of the Season objectives. Also, Group Finder has different operations than are available from the weekly terminal.
  3. Some very good information here. I echo other's comments that the guild conquest should have been stated last week since many guilds may have chosen different planets this week since the 6.0 points are based on increased points for every objective as well to offset the higher point threshold. Expecting a guild to now make 5 million points instead of 1.3 without those increased objective points is completely unrealistic and highly frustrating. A suggestion to alleviate this would be to ignore what size of planet a guild invaded this week and simply check the accumulated guild points against the NEW values and apply rewards accordingly. If this was already the plan, then good work thinking ahead about it. If it wasn't the plan, then it SHOULD be.
  4. I've been holding off commenting on crafting until you said we were testing it. Now that we are, I have several thoughts, many of which I believe are echoed throughout this post. 1. The amount of materials to make the "building block" (i.e. Cell Graft) components are 5x higher than any previous tier of crafting to date. 2. The cost of the "white" (crew skill vendor) materials has also gone up considerably, especially given that to make higher tiers of stims, adrenals, etc. it requires 3 different types of these "white" materials. I was only able make it to a blue stim through deconstruction due to the abysmal schematic learn rate. 3. Time consuming by having to make many green cell grafts, to then make blue cell grafts, to then make purple cell grafts. This really just makes busy work for people who enjoy crafting in this game. This is really just the tip of the iceberg here. I wasn't able to do much more testing since I ran out of Jawa Scrap before I even got to a purple-grade stim. I also wasn't able to even start the augment testing because of running out of Jawa Scrap as well. I know many friends of mine that will simply not be subbing again if something isn't changed. I have a few suggestions in this regard: 1. Reduce the Cell graft material cost back to 2 of the base materials 2. Have only one type of "white" material" 3. Increase Schematic learning chance to At Least 60%. If memory serves, there was an overhaul done to the crafting system to make it less complicated. This is a return to the convoluted nature that crafting was at before said overhaul. I also had enough materials to Deconstruct 5 iLvL 268 Implants. The 1 successfully learned schematic gave me a iLvL 274 Implant Schematic. This is entirely unacceptable and should have given me an entry-level blue tier schematic.
  5. Pssst Eric...Dxun is an operation, not a flashpoint Your copy and paste has failed you At any rate, am liking the changes outlined here.
  6. Purpose: Yes How to use: Yes Getting from: Yes, mostly Sometimes if I'm deconstructing several things at once, the window of what I'm getting takes up more than the screen offers. Perhaps an overall total instead of an itemized list would be appropriate. Another option would be to make it selectable whether it's itemized or just a summary.
  7. Is the 24h lockout for PTS only, or is that going to be permanent?
  8. Like title says. I copied a toon to PTS that had the leveling armor from the 1st DvL event to see that neither the shell nor the armoring has the XP boost set bonus any longer. Would like to know if this is an oversight, not implemented yet in the conversion script, or if the DvL XP Boost armor is being retired (read: disabled). :rak_02:
  9. Was on PTS and noticed a few things that are worth mentioning Heroics are no longer dropping Locked Supply Crates. Crafting seems quite expensive/time-consuming to get to 700 without jawa junk trickery 160,000 Renown Points seems excessive per level considering currently the drop(s) from the crates are not desirable, secondary loot system or not. Throw us a bone here, maybe have disintegration give the same as deconstruction instead of straight renown points. Right now, it makes more sense to claim and deconstruct everything for the Tech Parts. Suggestion here is either reduce the amount of Renown needed per level so the boxes come quicker (like the feedback from Command originally) or make the drops more worthwhile or have Tech Parts drop from them in addition to the gear. Tech Parts received from deconstruction seems limiting since you can only story 3000 Tech Parts across the entire Legacy. With command these were able to be stored in a toon's Command Stash until needed. It is further limited by Kai Zykken's prices being 1500 or more per item. A solution here would be to have the cap be enough to buy at least 15 (Each gear slot) pieces at once from Kai Zykken. A group I was in ran KP Story and KP Veteran. There was Zero personal loot that has been mentioned on live streams in the past. At this point, Master Mode Flashpoints are a far better source of gearing, and the MM FP's aren't that great to begin with. Something else I have noticed in Ops/Fps is that the Renown Consumables, while Bind-to-Legacy are being automatically consumed upon looting. Also, it seems that only Base-class group composition is being taken into account for loot. Several times over the past few days, we have gotten group drops for a class that isn't in the FP/Operation. For example, we got a Sorc Tactical off Karagga and there was no sorc in the group, but there was an Assassin. Since Tacticals can be discipline specific, group Discipline composition should be taken into account for loot drops to correct this. Final observation is that the Master Mode Flashpoints (like hammer station) that were originally released at Level 55 are scaled to 70, like they are currently on live. I believe the same philosophy of Original Release Level should be applied to Master Mode Flashpoints as well. I haven't checked if this is in place, but a further suggestion to this would be to tier the Master Mode Flashpoint queue so that it takes lowest-level into account when choosing the random daily flashpoint. Currently on live, I would be highly surprised if a group or 4 level 50 characters could clear Master Mode Nathema, Umbara, or Traitor Among the Chiss. Hopefully a few of these things can be adjusted before Live release of 6.0 to keep a better player experience. :D
  10. Further to this, don't get me wrong, I like the vendor and the idea of it. I'm just looking for clarification that it's running as it should or that it's intended.
  11. So, someone please correct me if I'm remembering wrong, but my understanding of the Tech Parts (Chuck Buck) vendor was that you could buy a slot specific piece of gear that was still relevant to your class. I ask this because I believe Musco got a Tank Headpiece on his operative on the Livestream. This seemed quite odd to me.
  12. I had a thought about operations as they stand now and with 6.0 coming eventually I thought this would be a good time to make a suggestion. I think your team has done a great job with level sync on the lower planets and the story flashpoints. It would be a good idea imo to take advantage of that technology instead of the retuning that has typically been done in the past since it has been met with mixed reviews I believe. I think it would be great to go into the vanilla and 2.0 ops at their level instead of being retuned. you could even still have scaled rewards since that seems to work well for flashpoint currently as well.
  13. Great Lord Ptach Grant Thy humble disciples a glimpse of the future with your scroll of knowledge we beseech thee.
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