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Oakan

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  1. Bounty Brokers Raid. Why not. You could make a raid that required certain of the kingpins to be done first and that would lead to a mystery kingpin that would only be found thru a raid. This might be possible point where both factions could raid together (neutral raid).
  2. Anyone making the new Underworld proc relics? I have mats plus 500K for tip
  3. Looking for the underworld implant, if anyone makes yet. For a commando. Accuracy/power would be good. Also looking for Agile Mod level 31, Adept enhancement 31
  4. PVPers do have access to their gear. Just put all gear that PVE have to access in non PVP areas. Just don't force me to PVP to access all the gear. You have it backwards
  5. 2.0 loaded some nice new gear like the Star Forger gear yet on a PVE server you put the additional gear in PVP areas. I choose a PVE server because I have zero desire to PVP. I don't mind the time it takes to search or deal with a PVE hostile environment to dig in. However adding PVP is disrespecting your player community.
  6. I am on the Jedi Covenant servor. No barrels there yet. Just wondered if they are being crafted at all yet?
  7. Commando's are damage machines but in this game they are not. How about at least adding extra augment slots to a cannon. it is supposed to be large and therefore one or two mor augments who help give the commando something damage wise for their class.
  8. In my guild there are very few Commandos left. Other classes are what others are building. The Commnado class should be a gun platform that is superior damage wise to all other classes and is not! The cannon should be the top blasting weapon in the game and needs some serious help. I would suggest adding an augment meant only for the cannon. This could be a class quest that is repeatable as the commando levels. Slight changes to the quest could keep it freash as new tougher challengenes appear for the next higher level augment.
  9. First thank you for the reply. "If you are slow to taunt toth or zorn after a jump, you can run into immune problem, but that never last more than a few seconds. If you are fast enough, there is no problem. " I'm not a tank. Is there sometime I can relay to them that would help in the timing. I.e.start the taunt during the jump not when they land. The missing a jump we only saw for the first time Monday night. The taunt window also should add a couple of seconds. This suggestion would help out greatly. Trash mobs should not ever respawn...........
  10. My guild is completely geared (including augements on all gear), experienced (nightmare mode on EV and KP is considered easy now) and we do research (watch the videos etc). We bang our head against hard mode denova. The initital two bosses will jump together and at times stay together no matter what the tanks do. We did notice lag spikes in the instanse and is probably a contributing factor. We wipe repeatively and it is frustrating to no end. Also the mobs going in respawn after after five attempts. 1. fix the two bosses . tanks should be able to control them. 2. no respawn on the mobs. We like challenges. We got all the gear and at this level we should be able to lets say 1/3 times get by the initial boss set on hard. Players play for a sense of accomplishment. Winning is important with appropriate levels of challenge.. However banging your head until players argue with each other is how games lose membership. Black hole gear is silly. For a commando all it does is move stats around with very little more in the armor. Improve the drop rates on the top gear dropping in Denova please. At least with better gear we can improve the odds some what. Denova is a great run please do some minor adjustments. Don't make the mistake of moving on by adding new content and letting existing content suffer.
  11. The hard mode denova raid is just awful. My guild is fully equiped with max availiable gear and we run KP and EV on nighmare mode as normal runs. Out of the numerous denova runs we have only defeated the first boss set (the two monsters) once. Two play issues: 1. the two bosses jump together and don;t always part again no matter what the tanks do. 2. The mobs leading up to them respawn after about five trys. This is important because after it is gettting late in the evening and the players are frustrated to see mobs respawn is enough to call it quits for the evening. The point is zero respawn. After hearing a furious argument between playwers about raids (including lots of threats to quit the game) there are two main points. 1. Challenge is important. However if at this moment in time the players are experienced, know what they are doing and fully geared (after much video watching and trial and error), the boss mobs should be defeated at least 1 our of three times). 2. Players play for the satisfaction of winning. Real life cn be the pits but defeating the game is something that makes you feel good. So beating you head against hard mode denova is just awful. (story mode is easily defeated). So also increase and improve the loot drops please. At least if we can defeat the first mobs then getting a chance at the new gear will help the mood of the players.
  12. Far more consequences for choices made during conversations. i.e. a chain a events takes place that may ripple through 5 levels of game play. SIde quests (unexpected ones) are a good diversion. More hidden things to find. simple thinks like item colorization kits are "treasure" to players and have them found. The orbitial stations are useless. How about a band of jawas takes over a wing of one and puts in an arcade. players can compete (may even win pvp colorization kits) against each other. think of han's ship with his gun batteries where the players compete.
  13. EIther increase the damage for Mortar Volley or bring back the way it was before 1.2 The speed is nice but frankly it was the opening choice for me against mobs. So the speed did not matter. I swtiched to other damage means after the oipenng . The new damage and radius is a big nerf. I understand some troopers don't use it but it was one way that gave troopers something that differed them from other classes. DPS troopers should be the big DPS machine in the game and right now they are a joke.
  14. There is one datacron you have to purchase a vendor item to use to obtain it. If you are in a party is one item good for all party members or is it individual and each person has to purchase one.
  15. Trying to get my crafting going and of course always low on components. Is there a listing of locations to look for certain items. For example if I need researched compounds (level 1) what planet/location are they found on. I do send out my companion on missions of course but that is very expensive. Does anyone have a link to a chart someone has developed? Thank you.
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