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Sounders_Fan

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  1. Honestly not familiar with current WOW. but every server in SWTOR has a PVP and PVE instance today and you can swap instances via your PVP toggle. to the point of your original premise, I do not think an expansion that is focused on open world PVP would "revive the game". back in the day I only played on PVP servers like Jung Ma or Harbinger or POT5. even on those servers where they were labeled PVP you had many people constantly complaining about open world PVP. every PVP encounter was "ganking", etc. I enjoy open world pvp and would be interested in what you suggest, however I believe that the majority of the current player base likes things the way they in regards to the current state of open world pvp being essentially non-existent and easily avoided.
  2. as long as EA has the license to SW (exclusive or not) and as long as swtor can be profitable I believe it will stay active.
  3. Since my Fang God Form was taken away when 7.0 launched and this is a replacement for FGF, do I get this shard of mortis for free?
  4. This is the unfortunate truth of letting players choose their own WZs at this stage of the game.
  5. wow that sucks; so sorry you got stuck in an Odessan WZ.
  6. now that weapons and by extension color crystals are part of the outfitter, I wonder if changing the stats on crystals will be revisited. releasing +41 color crystals in the cartel market painted them into a corner and was one of the reasons +41 has been the max crystal since launch. Adding weapons and crystals to the outfitter at lets us use our existing crystals to get the colors/cosmic value of the current crystals should they want to add a higher level crystal.
  7. I the second half of the 2.xx era I feel was best. there may have been some broken hybrid builds but for the most part I recall it having some of the better class balance.
  8. Class trainers really serve no purpose anymore. Back at launch you did have to visit the trainers to learn new skills or even level up a skill. very similar to a myriad of other games. in the current game in the 7.xx era, abilities are granted to you as you level up in accordance with the ability tree for your combat style and spec. just go to the combat style tab (or hit K) to see the abilities and what level you get access to them. the planets that had trainers ( the base game, Makeb, etc) still have the trainers despite their irrelevance in todays SWTOR.
  9. there is so much insane mobility; that they added the crazy amounts of roots and slows to act as the counter. any reduction in the roots and slows would have to be accompanied by an equal reduction in the mobility.
  10. I thought the OP was talking about the merc/commando class not scoundrel/operative
  11. might help to tell us what spec you are playing, what tactical are you using.
  12. before the big merge of servers that left us with only the 2 NA servers they did cross server queues within certain clusters of servers. would it be useful to do cross server queuing again?
  13. great changes all around; I will be interest if there will be any other adjustments to PVP weekly quests. as we know, today the weekly is 3 wins. so will it be 9 points to complete, 1 point for loss, 3 points for win? or will there be another adjustment to the total points.
  14. I know that not everyone wants to play all 4 class stories; but since I have played all 4 stories to achieve the legacy unlock for all the class buffs; I have not experienced any of the bugs related to the class buffs.
  15. Got it; the so called quote from Musco doesn't exist and you just made it up and named dropped him because you think it furthers your argument. Snave is correct; you are just a troll.
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