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Kyrandis

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  • Location
    Utah
  • Interests
    20 Years of Games, Warhammer 40k, Reading
  • Occupation
    System Administrator
  1. Flechette round/acid blade has a 15s duration, its no nerf to armor pen. The Nerf to Backblast/Backstab hurt our sustained DPS, 30% cooldown increase for 5% damage. Suckerpunch got a 33% reduction in energy costs for 10% less damage. Backblast/backstab now costs 5 or 10 energy, a further nerf to sustained damage. Turn the Tables no longer grants 3% increased to all damage, it only grants a damage increase to sucker punch and its proc. Shoot First has a 7.5 second cooldown so Disappearing act will likely not be used very offensively. The rest is talent rearranging. I'd say thats a pretty hefty nerf. This whole patch was designed to checker our burst dps. And by checker I mean spread it out. Outside from the opener Shoot First and Backblast will not be used together if you intend to pull out maximum DPS. It's ok Georg, I'm house cleaning too. I uninstalled the game, and took the box off my shelf. 2 Direct heavy handed nerfs, and 1 nerf to surge. I'd dare say it won't be the last. R.I.P. Scrapper.
  2. 2 Second Silence on all interupts, no thanks. Why can't it work? Because many fights last less than 10 seconds(depending on cooldowns present). Locking someone out of a key ability/heal for 6 of them is pretty much an Iwin for Melee vs Ranged. Especially considering Vanguards/Powertechs can get as low as a 6 second cooldown on their interrupt. Its the equivalent of being disarmed for melee, which doesn't exist in this game. PvP is shallow in this game because of several factors: No Resource Drain No Disarm No Silence 1 -Healing Effect No Stance Switching is necessary All Burst Revolves around 9-11 Seconds for Melee, and 15 seconds for ranged. Healing comes in types, HoT, Instant, Fast, Slow, AoE. Nothing unique or interesting. 1/2 the classes get an execute. All Ranged get a knockback. 7/8 classes get an interrupt. Only 2 Pure DPS classes, the rest are hybrids. 7/8 Classes have a Stun(Hard CC) 6/8 classes have or can spec into a Disorient/break on damage CC. Every Class has or can spec into a slow. All Ranged DPS specs are either DoTs+Slows and are resource hungry, or Immobile DD that are resource efficient. Kiting is almost non-existent in this game. All kiting specs are DoT specs. This game's maps have too much LoS capability. And the list goes on. The only really unique thing in this game is the Cover system. The rest of it is symmetrical with slight variations in give/take. Almost as if this game were balanced based on a points system on the class's core kits on what they have and don't have.
  3. Every ability is keybound on my character minus PvE damage and buffs. Sadly though I cannot play the piano.
  4. Either multiple people hitting you(or multiple BHs). In 6 seconds if everything crit I could do ~15k damage in my Commando (3x Grav Round 3.2k crits with a demo round crit of 5.3k) and thats with adrenal+relics. I sure as hell couldnt do it consistently tho. If the OP were a Sage/Sorc, against a BM/Rakata Gear'd Merc I could see this happening. But it still wouldn't be consistent. Even with Rakata 2 set bonus for ~50% chance to crit on Grav Round/Tracer missile it wouldn't be a constant 4k DPS.
  5. I hope they pull it together, but the part on Snipers and Gunslingers....made me facepalm. Georg knows the counter to LOLFACESMASH/SWEEP, its Slingers and Sentinels with the awesome white damage. Yep they are the reason Tanks stay tanks right there.
  6. Its the whole 6% less mitigation, its worth having everything because of it....I think.
  7. Chillaba, who created my guild SSS is a very good player, he learned from Luciela, who was my guild leader in Endless Legacy. Though I would doubt 7.5k considering he complains after the surge nerf that he has difficulty breaking 6k. Also realize that a lot of our guild runs rakata/BM gear(thanks to the expertise cap). My trooper Kalain hits for 5k+. Most of our guild is Biochem that runs adrenals with relics and we pop them often. Anathema breaks 6k as well on his scoundrel. Edit: not to mention most of us have all the datacrons as well. Edit 2: And good luck with the screenshot, he doesn't play very often anymore.
  8. Oh my 2 touchy subjects, Macro's and PvP Gear Progression. I must activate my skillz to defeat this thread. /activate Flechette Round /activate Shoot First /activate Backblast /activate Pistol Whip /activate Sucker Punch Hrmm, that didn't work. Ill have to find the best class at PvP for this month, quickly level him with an caffeine IV, obtain the best in slot gear after 3 months of PvP so there is no way I can be defeated. I'll be back in this thread after I get the tools nessecary to defeat it. I'd say 1-6 months depending on nerf cycles.
  9. It is Entrench, its a 20 or 15 Seconds duration and can be talented for a 45 seconds cooldown(normally 1 min). You can identify this ability by the extended cover that comes down from the ceiling and extends the cover noticeably.
  10. Guess you guys will have to wait till GW2 comes out for the Laddered Gear Progression... ...oh about that.... "When a player takes a character into PvP, they are granted access to all the necessary skills, items, etc. Characters are set to the maximum level, putting everyone on an even playing field. This makes player skill more important than time invested in a particular character. When you take your character back to the PvE environment, you return to the skills and gear you had there, but the game will save your last PvP setup. You'll also be able to store templates for builds. This way, you can try out new stuff in PvP but still easily return to your familiar builds." http://www.guildwars2.com/en/the-game/pvp/pvp-overview/ This honestly changes nothing tbh, and I don't understand the gripe of it. Pro's will dominate all, Hardcores(unless they are very slow learners) will dominate Casuals due to experience. Both GW2 and SWTOR are trying to remove Gear from the Equation in PvP. Hopefully they can bring skill to the forefront. I hope they both succeed in changing the Face of MMO PVP.
  11. For Title and Glory, that's going to be the new face of Rated. Meaning that everyone can obtain the same gear, meaning balanced matches, meaning that Composition>Skill>Gear. I smell they are going for E-Sport Status. Assuming they can get class balance right it will become Skill>Composition>Gear. No doubled edged grind for gear and Rating. Its going to be just rating and the trophies that come with obtaining it. It means that competitive PvP will be separate from gear progression. I'd say that's pretty damn good. Gives me hope that this game's PvP can grow well beyond its current state. Isn't fair matches, and fighting equal skilled opponents what competitive PvP is all about? Sounds to me you just want an advantage, and do PvP for the gear, not the thrill and glory of it. Not that your or my opinion on this matter has much impact, but I have to agree with bioware on this. However it is a gamble, the carrot on the stick(and content/replayability) generates subs and money. If they can pull it off I will honestly be impressed.
  12. You are part of the 1% it seems. Lets nerf Grav round, and then lets nerf Assault Plastique and High Impact bolt on Vanguards. Snipe/Charged Shot hits too hard from range as well and lets make it so cover no longer grants immunity to interrupts and charge. LETZ HAV A RAVE GUIZ! GRAB UR GLOWStICKS. Story Attached:
  13. PvE you are correct, actually my guild did that today. We needed sustained DPS our choices Sentinel Commando Scoundrel Only 2 spots left, me and the rest of the officers came to a unanimous conclusion. Guess who got to sit out?
  14. Dead thread for a class on life support.
  15. Yup I laugh every-time I die to one, which is often.
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