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UltraFlashStar

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  1. Playing anything without stealth is like fight with tooth and tail to survive. Playing Slinger', it's fun (sometimes) to line of sight your enemies and 'take the tour' of the arena before you die. But, it's just extremely irritating most of the time when you get Assassins and Marauders low just to have them stealth out, which is fine. But then you catch up to them 30 seconds later and they just stealth out... again and appear across the map 10 seconds later.
  2. Piggybacking off of the thread BioWare created during the lead up to 6.0, I want to see some fun tacticals for every class (or some tacticals that are for all classes). I thought it would be pretty fun to see the creativity of some of the forum-goers. An example tactical would be: Again and Again (Saboteur/Engineering Tactical) XS Freighter Flyby marks a random target in it's area of effect with "Tagged" that lasts 4 seconds. After "Tagged" expires, another XS Freighter Flyby will drop on the target. "I want to see another Taris!" - a battlefield arsonist. --- Revan's Teachings (General Tactical) Cleansing a damage over time debuff will reapply itself to the cleanser and the 2 targets closest to them. The reapplied damage over time debuff has it's damage increased by 50% for it's duration. "Stop cleansing yourself!" - advice from a healer during the raid on the Temple of Sacrifice. --- Who Needs A Blaster? (Scoundrel/Operative Tactical) When you have no mainhand weapon equipped, allows the use of Scamper, Defense Screen, Dodge, Pugnacity, Back Blast, Tendon Blast, Hot Streak, Kolto Pack, and Trick Move. Legacy Unarmed combat abilities do 5% more damage. "Some laugh at the thought... but let's see them laugh now" --- Scavenged Rakata Tech (Gunslinger/Sniper Tactical) Hideout no longer marks your location, instead it teleports you to a random location 12 meters from where you stand. "Such a fine... gift from Blizz" --- They Never Expect It (Sage/Sorcerer Tactical) Using the basic lightsaber attack knocks back the target. "And they said this thing was useless..."
  3. When people play Huttball competitively it becomes really fun. When it’s just people running around deathmatching and occasionally grabbing the ball because they can then it becomes boring.
  4. I’ve never seen that, but it doesn’t look that malicious (only if you leave during the match) because when that streamer won they had no ranked points deducted from them.
  5. Any 5 year old that understands how patterns work see that Season 3 rewards would come next, but nothing in that post says that they were going to release them in order.
  6. To be fair, this isn’t a good analogy. It would be if BioWare promised Season 3 rewards with Season 12. I understand why people are angry about it, their anger isn’t unjustified, but they lead themselves on.
  7. All I wanted to know is if Ranked Tokens are being made legacy bound, like most currency these days. Especially since everything you can buy with tokens are legacy bound.
  8. Scoundrels ‘topping themselves off with heals’ is a gross exaggeration. Under any sort of pressure those 2 HoTs and the occasional me space isn’t going to save you from anything unless you’re doing such horrible DPS that those heals actually don’t make a dent in their health. And if that’s the case, then it’s a ‘learn to play’ problem. For reference: Kolto Pack heals for about 22k (IF you crit), Kolto Pack about 7.7k (Crit). I can spam Benevolence on a Sage or Medical Probe on a Commando and do more due it being a spammable. Dodge, Defense Screen and Scamper are the three major defenses on a Scoundrel, and one of them sucks (Defense Screen), another has a decently long CD (Dodge), and the last can only be called a defense in one spec (Scrapper). Scoundrel self-healing was already nerfed with the removal of Underworld Medicine, the HoT removal of Kolto Pack (placed into a utility), and if I remember correctly the main heal of Kolto Pack was also decreased. Diagnostic Scan is, in my opinion, a filler ability and that’s all. It was mainly meant for Sawbones but they couldn’t fit it in the skill tree without giving the adv. class a more powerful healing ability like Kolto Cloud or Emergency Medpack. That’s why it’s horrible and as soon as you become a Sawbones it becomes a hundred times better. Therefore I wouldn’t buff it.
  9. No, it isn’t. What about those Unranked players who like Huttball, but hate the Ranked community? What about the Ranked players who hate Huttball?
  10. You can’t really say that fairly... You can’t compare a video game area to a real life location (in terms of size). You’re supposed to be playing near the temple and it’s surrounding area on Yavin IV, because we’re dealing with the Revanite threat in that area. It’s been like this in KOTOR 1 & 2 also. I’m all for new content on planets but don’t just add it for it just to be there.
  11. Classic Nerf Scoundrel thread. Play a round of PvP (Ranked or otherwise) and try not to heal as a Scound/Op and you’ll see how important it is to their defenses.
  12. They’re perfectly fine. In fact, I’d say they’re a bit too easy after you get Grade 7 components. The only one I find annoying (at first) was the one where you have to put a lot of damage (in a short period of time) to destroy the main satellite.
  13. Well to be fair, you’re talking about an ability that was removed 7-8 years ago. Times change.
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