Jump to content

Johnny_Blazexxx

Members
  • Posts

    20
  • Joined

Reputation

10 Good
  1. The best thing is actually when I get a WZ pop, click to enter, then the game doesn't port me to a WZ and then I can't requeue because I'm locked...
  2. Make solo queue available for solo players. Simple. It's called that for a reason. I don't know why BW made it possible to team up for anything other than group queue.
  3. Getting 6-0 in Huttball literally takes 2 minutes. It won't happen for you though, if you have e-peening number farming bell ends on your team.
  4. 1) Johnny 2) Johnny-smb (imp), Irish Coffee (rep)
  5. You play Madness spec all the time, you spam force lightning (force regen) until you proc Crushing Darkness, which you use on CD, not counting that you Afflict at least three people to get autoheals through talents and gear. Plus you've got pretty much +75% force pool everytime I target you. So not only you regen life consumed every couple of seconds, you also have your force recovery on demand as a filler. Why on earth would you ask for that?
  6. Make Cleanse ability to remove all DEBUFFS and remove CD from it. -OR- Add every 'cleansing' class an ability that removes buffs on foes. The latter would be more painful for most people, so I'd stick to the first one.
  7. Nothing. You started to talk as I'd feel like trolling you, but you redeemed yourself. My point would be exactly the same as you said. Moreover, tank assassins are wanted in a rated setup because of versatility. Especially with field respec. Even without it, you get the most specs you can imagine when it comes to a single class. But the main reason to take (more than 2 or even 3) tanksins for a rated team is utility. No matter what WZ you get into, double pull on a single defended door/node on Void/Alderaan is more viable than leaping and ranged interrupts. I tried to be bottomline cynical on Shin's WZonia, but she marked me as spam. Well because in ranked you would go 50/500/250 (and I trust you to ba able to put up these numbers no problem) which is ever more useful than 8 operatives, 4/3 OPs/Sins 1 Mara, 4/3 OPs/Juggs 1 Mara, 8/7 Sins 1 Mara. IMO this game since the beggining was all about utility (some people call it stunwars). There's no need for DPS, there's need for people taking other people out of combat. My point IS (except for what you said, with which I completely agree): Tanks shouldn't be able to do damage in tank spec (hybrid whatevershenaniganspec) equivalent to DPS classes.
  8. Nice try :-) ++++ Cycao: Well Sir, assuming that you are serious... it's not a matter of trusting you (I do), but rather making a choice: would you like to go 750/50/50 (prot and healing are intentionally lowered for higher dmg), or 300/250/150?
  9. Every discussion about Shadows, Guardians and Vanguards revolves around one simple matter, that's been tampered with by players since the beginning. Should tanks be able to do damage? Of course they should, but is it supposed to be on equal level as dedicated DPS classes? Tanks will answer "yes" and the rest will say "no". Either with heavy armor and/or defensive CDs they're able to outdps everybody else and guard people at the same time (obviously shadows don't wear heavy, but they've got CDs and healing). Out of 20 people or even more playing a tank class, only one person actually can play a tank (like Shin's teammate Ladispute for example), rest is mindlessly dps-whoring, because as a tank you will be able to survive longer in comparison to pure DPS classes (maybe excluding the marauder), so it's easier, more comfortable. +++ I am against tanks being able to make the same damage output as DPS classes. That's why I think Shadow's tank tree is the weirdest of all three. VG's talents offer AoE mitigation, shield proccs and utility. Guardian's offer self-mitigation and utility... and Shadow's tanking tree offers threat and damage proccs. I understand it's a light armored class, but there's nothing tanky in tank tree, except maybe tier 1 and 2 talents. And since it is light armored class, IMO shadows should have more defensive talents/proccs to match heavy armored guys instead of constantly buffing up project or tele wave.
  10. The best thing from a Sage/Sorc perspective about bubble stun is that... nothing has really changed. Unless I had the courage (or stupidity rather) to go solo WZs running heal hybrid, I was never worried about people reclessly breaking it before full duration. I have never dotted people, nor have I asked tanks/dps for assistance when I was ganked, because I knew they will be stunned for the whole duration. Now, a lot of people complain about the stun not breaking on damage, because WZs are more AoE fest than before. 1. Snipers are shutting down the nodes by putting explosive probes on them, or casting the flyby everytime (wasn't like this couple of months ago, when still majority needed to L2P or... majority haven't been playing snipers). 2. More smahers in teams on average. 3. DoT spamming just to get my 750k+ in Voidstar etc. 4. Generally more frequent usage of AoE stuff just to stack DPS or interrupt capping (which is useful, but still one of the main causes of bubble stun crying). +++ What's even better. I heard complaints from Combat/Carnage Sents/Maras about the bubble stun! Which amazed me, because it's simply a matter of throwing a lightsaber and then popping Force Scream/Blade Storm, to get the burst without stunning yourself. And from a Sage/Sorc perspective - I still have to gimp myself, to go for bubble build. My healing output is lower, there are no HoT proccs anymore, so I'm twice as interrupt-vulnerable as before (back in the 1.5 sec Deliverance proc days), which forces me to use Healing Trance/Innervate on every CD instead of Deliverance, that serves only as a stun/interrupt bait nowadays. PRO TIP: Get ranged DPS to burst the bubble and then leap and start smashing :-D Previously you didn't have to do anything against any melee, except letting them pop the bubble. Effect was exactly the same. +++ That was a defensive standpoint. Now let's talk about offence. I can bubble my smashers, let them leap onto someone, pop bubbles and smash stunned people. That's ok? It sure is. Since every ranked group has a Sage/Sorc, you should encounter bubbled people on the opposite side aswell :-D The deeper we go in this thread, the more chances that we come up with one simple conclusion: Nerf smashers :-D ...and operatives.
  11. And then you go and spit on everyone on the server
  12. If you go 21/20, then you're Sentinel's worst nightmare. You just have to stay above 30% health, so the annoying heal debuff doesnt eat your *** (plus the execution throw comes into play). You dont even have to avoid ravage/master strike, because second hit will mezz him (exploding bubble) and you will want to freecast Deliverance in the meantime, to either burst someone on your team, or force his trinket and bait interrupt. Then you can run and slow them. If they use they're gap closer, you use your Force Wave, which will root him. This way you save your Force Lift and Stun for other people. Since you're all Balance, then use the Force Lift to bait trinket, then go KB, then Stun last and Force Slow. Still plenty of stuff to annoy any Sent.
×
×
  • Create New...