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Stradlin

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Stradlin last won the day on August 6 2023

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  1. This!!! Would be great to see GSF as part of the PvP season or granted a similar track of its own. When it comes to somewhat realistic hopes, I'd like to see Galactic Season returning to its roots a bit, taking steps closer to what it was during S1. Imo the core system was more interesting back then.
  2. Heh, Exact opposite. More diligent and thorought you are in your happy SWTOR adventurings, more reputation bars you end up maxing.More reputation bars you end up maxing, harder you make it for yourself to get the rep objective conquest ding. Ie more established the legacy, more gimped the said legacy is in this sense. Has certain irreversible&backwards vibe to it. Seasons clearly don't come with rep bars anymore, so dedicated folks with established legacies are pretty rep bar starved. Having something so rewarding locked out by advancing your legacy is kinda dysfunctional. If you feel urge to talk about me and/or my posts, try reading them first.
  3. Yeah that's one issue with rep tokens being such incredibly good conquest. More established the legacy, more trouble you have with this stuff. I've slacked with space pve and some other bars more than most older accounts. So I have a very cosy, fast lane to rep dings. Somebody who has been diligent with maxing reputation bars has their legacy entirely shut away from nice and easy coq gains via rep dings.
  4. Another example for acquiring a fast rep token would be the 1st railshooter pve mission, 4 mins of chill space pve. Or any mission on CZ or Black Hole, some of them prolly even faster than the railshooter. Yeah basically..if solo pve stuff gives 10k conq for 10 mins of work, and multiplayer stuff gives 10k conq for 10 mins of work, then the solo content is always vastly superior due to the very nature of it. By the looks of it, all PvE stuff that needs groups to happen could really use a small buff, certainly the more difficult and time consuming bits. Like I'm not sure if Hammer Station should be more rewarding than it is..but I'm sure some longer/more difficult FP should be much more rewarding than Hammer Station.
  5. @BryantWood Would it be possible to hear some thoughts of dev team about this? Why was GSF not added to PvP seasonal reward track? Do you have plans to do so in future? Any other GSF related plans?
  6. Wildstar's deco system was something else. My char there was a combat medic with a generic starship sitting infront of my home. It didn't look like something a medic would fly. So I took a tiny medkit deco that came with traditional red cross markings to its sides. I placed it on ground. Increased its size by 800% or something. Turned it on its side, lifted it up so it disappears inside wing of the ship, with the now huge red cross symbol poking out. Copied the medkit and moved copy inside the 2nd wing. Presto, accordingly marked ambulance-ship! Wish we could do such things here. Cant believe we still stuck with hooks for one. :l
  7. Deep space Navy/Military outpost. Or perhaps a capital ship.
  8. Removing the singular daily Galactic Season objective this game has just to protect the purity of the sanctified 34k conq rep token is starting to sound like a pretty solid amount of babies with the bathwater really. I bet GS related things were indeed the major reason behind the nerf actually.If it was, I'm not sure they were that worried about the daily mission as much as the the weekly 200k mission and and sum of all parts. I'm sure tons of people did more or less the same thing I did through previous seasons: Have some flimsy more or less established lvl 30-50 dude on all these quieter servers. No legacy levels to speak of, so all the rep bars are unpopped. Log in, do some, any ultra short rep giving mission on Black Hole, or railshooter or whatnot, pop the token, log out. Or just get your hands on Season-specific rep tokens. Repeat this 4-6 times a week and what do you know, you reach the 200k weekly GS mission with relative ease, with grand total of few minutes of gameplay. You get through much of the season this way. They prolly wanna keep giving access to cartel coins via seasons, but they don't want to hand them out quite as easy as this. When it comes to conq earned via doing some planetaries, or doing an FP, or GSF/PvP, or whatever it takes something like 10-20 minutes to get your hands on 20k-35k conq. Pre nerf rep tokens are way faster than this. Pretty much unanimous consensus of this thread is that there is absolutely nothing strange about this at all. "Want to do Seasons on million different servers? Ok, but you'll have to play the game bit more than that atleast" < - - I'm betting this is broadly speaking the reasoning Broadsword had. When nerfing it, they just didn't realize that inability to get like 200k conq via rep tokens in a week with few minutes of total gameplay would, as somebody posted a bit earlier, "completely ruin the ability of people to enjoy this game." It is strange the 8 GS points via daily logins is left intact though. Maybe they struggle with finding remotely impactful/interesting daily log in rewards.
  9. It feels almost strange reading such a lenghty post without any snark, I appreciate that! Like few years back, I always meant to actually try all of this in practice some day, to see actual numbers and and time involved..but I never got around to doing all of it. I'd be curious to hear your thoughts about what I opened my previous post with. Big Conq objective completions from GSF and PvP (the weeklies) can't be distributed evenly across your legacy. Do GSF and PvP weekly and you end up with two characters with tons of conquest. Assuming you stop with pvp and GSF soon as weekly is done, then all of that 520k goes to two characters. Meanwhile, in solo pve content in particular, you can distribute conquest earned in pve with very high precision if you wish. If you choose to do that, you end up with many more characters in conq target each day, which in practical terms is more important to individual players and typically much more relevant for guilds too(more encyptions) In practice, the difference between pvp guy and pve guy in your example is maybe 1 or 2 more characters for pve guy each day. For a hardcore player, that sums up something quite notable over an entire week. At least within this 4 hour window, the pvp guy prolly ends up with more conq for sure. But many less characters in target, which is more important for most players and most guilds. I got curious about how much unlisted conquest mission completes and mob kills add so I tried this in practice just now, using Czerka weekly zone. When it comes to CZ-related conquest rewards as I see them in my own mission log, they are: 4125+8375 +5000+10750= 28,250 That's kill mobs I&II, Complete a mission, Complete the weekly. Total of 28.250 points when it comes to listed rewards. In practice, doing all this and nothing else gave me 33,054 points of conq. So almost 5k of unlisted conq from mission completes and mob kills of CZ alone. It is pretty notable for 8 minutes of work. Every other planetary daily heroic weekly is prolly approx equally generous in this way. Of course, most everything is slower than CZ. So it's not like you'll see 50k of unlisted conq gains in 80 minutes, for example. However, when it comes to that 70k difference between pve and pvp durig the 4 hour window you speak of? Prolly cutting kinda close. PvP gets these unlisted gains too, only much less of it. - No mobs to kill and virtually no missions to complete in PvP. - - Beyond that, based on what I've seen, conq numbers for difficult pve grp content in particular should absolutely be increased. Nathema and Hammer Station hard modes shouldn't have equal weight. Imo most important thing is ensuring content that needs other people to happen &content that doesn't need other people to happen are recognized as two completely different animals in this. The "fly ship x" objectives of GSF are stupid, entire GSF community been suggesting they should be changed into "earn X medals" objectives instead.
  10. At least it is unique, something completely different to all the rest. Bit too many SHs have "penthouse, nice manor or pirate outpost" written on them. It is kinda ironic how literally 0 Strongholds are actual..Strongholds. None of them scream "Military Base" or "Navy Outpost" in same way like half a dozen of them scream " nice manor" or "penthouse apartment" It is too bad we still don't have our own personal capital ships to deco for example. Besides guildships ofc.
  11. Yeah I bet that's just about how it went for many, if not most. During swtor 2.0, nobody considered for one second that maxing rep bars might actually gimp their legacies somehow! If I ran another account now, even with nerfed conq tokens I'd be very reputation aware in Black Hole and in Railshooter. Maybe this is one of the reasons why some people are so upset in this. Some 47k rep sounds kinda reasonable from soloing Kuat Driveyards! If legacy is reputation bar starved and gimped enough to be stuck with hazzles of such magnitude, this nerf must feel strange or hard to justify. Quite another matter for happy railshooter rep grinders, or folks who have a huge stack of rep tokens of some previous season sitting around etc.
  12. Pre nerf rep token+legacy level dings+SH room a day til you have them all and few other things ensure that a suitably unestablished account was actually the most efficient way to earn tons of conq fast. Prolly still remains the case actually.. Experienced player with new legacy plus some 100 mils to set it all up prolly is vastly superior conq farmer to experienced player with an established legacy. I'm not sure how relevat it is in grand scheme of things, but undeniably it is pretty backwards. Neither GSF nor PvP have any reputation bars btw, so you're down to the most recent planets! When it comes to the idea of "eh,just entirely remove daily GS missions from the game and call it a day:. Those GS people can earn their points some other way or whatever:))" I'd be careful with such requests, been quite a few times when somebody or another in this thread been shouting " why you wanna remove stuff from others????"why you telling me how to play, why you care if i earn a daily GS mission with the little time I have??" and so on and so forth, In general, when person doing conquest(like what, 100 soloable daily repeatable objectives at one's disposal) tells a seasons player with 12 objectives how they can afford to burn some silly daily mission for the good cause..well. I think each new GS season after the first one been less and less interesting in terms of mechanics. The sole remaining daily GS quest is very boring and disappointing. Basically GS mechanics kinda went down the same road with conquest.. but that's another topic. Which server, which time of the day? Which level bracket? It is anything between easy and impossible, depending where and when you play. This has to do with what is the best(and sometimes the worst) part about all multiplayer content. Other people are your content, and you are content for other people. You need other people to make things happen. Sometimes those other people just aren't there. It is unreliable and requires either work from you(building a grp or stirring up activity), or waiting, or hoping somebody else does the work for you.
  13. Here is one of the weird parts about rep token being so incredibly generous. People who been diligent and maxing out their rep bars are simply excluded. I have some railshooter pve space rep still left to grind..and one or two easy bars to go after that. This gives me a huge advantage over somebody who has been busy maxing all these easy rep bars. Game punishes you for maxing easy-to-gain reputation bars, which is quite backwards. Many vet players maxed these bars years before anyone even dreamed of getting such a huge haul of conq for clicking a token, so its not like it was some well informed decision where people got to balance these scales. Earlier in this threat somebody explained how they were down to soloing Kuat FP for rep, since nothing else was apparently left for them. Complained how 40k rep for that felt fair, but 8k quite pitiful. Yeah, some 8k for rep token that hard earned def feels kinda low. Certainly when comparing to to the very different experience for somebody who can do it in railshooter, or in Czerka, or with any other of the numerous easy-to-acquire rep tokens.
  14. Clearly it is nearly impossible for people to talk about any of this without snark, lol.Do you even disagree with anything I said, truly? People get used to getting a huge reward->People become angry if that reward then gets taken away. How balanced, imbalanced the reward was is irrelevant in this. Which part of that chain is not readily in display on these forums rn?
  15. This is why careless changes to system such as conquest are quite risky and dangerous. Give people a daily access to some huge reward for some rather menial task on Monday and people kinda see it as a sacred birthright by Thursday. Good luck taking it away or nerfing it or balancing it after that. Doesn't matter how objectively imbalanced or or crazy or broken the reward was. or wasn't - Once people have gotten used to getting it, taking it away will enrage folks.
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