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Ominovin

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  1. The risk of a sale being 'sniped' would be pretty high in such a guild: Once you put the funds or item in the guild bank, anyone with the appropriate permissions could grab it... Having one GM to promote/demote the trading partners makes things kinda complicated. Having multiple officers to promote/demote the trading partners makes these transactions fairly risky. Having everyone have full bank access at all times makes these transactions really risky.
  2. Your assumption is incorrect: This is to prevent tax evasion. https://forums.swtor.com/topic/934251-easy-tweaks-to-make-swtor-better/#comment-9805907
  3. Harder, yes, but not exactly difficult: I hit conquest on my 13 level 80 characters each week without any real difficulty. In the interest of full disclosure, two of these characters are basically 'inactive'* and would grind the GS rep each week (buy the tokens using the currency collected by the active characters and consume three per week (each) to get both 135k-ish conquest and the 3,500 reputation to keep me on track to cap in the final week of the season), but I've already moved on to other ways to hit conquest each week on them since GS5 came to an end. *One is a 'duplicate' of another character of mine that I rolled on a different server but after a few server mergers it ended up on the same server as the rest of my characters, while the other was rolled for a leveling event many years ago: Both are primarily Bank alts at this point.
  4. I believe the option to change your original combat style is limited to Force Users whose alignment doesn't 'match' their style: A Light 5 Sorcerer will get the option to swap to Sage. A Dark 5 Sage will get the option to swap to Sorcerer. A 'Dark' Sith will not get an option to change, nor will a 'Light' Jedi, or any non force user If you have this option, you will see a 'Mission Offer' box on the Combat Style tab of your character sheet (right below your combat styles list and right above your Discipline options.
  5. A quick search of these forums would provide you with the 'why' answer for the 30 day lockout: It's to prevent* your guild bank from being used to evade taxes without actually taxing every deposit and withdrawal. *Technically speaking, the lockout doesn't 'prevent' such transactions if you are willing to wait 30 days to make the transfer - or - just happens to be between two veteran members of the same guild, but it does make 'I sell my high-value items from an alt in a solo-guild: When you decide to purchase from me, I invite your alt into my guild, you deposit the funds into the Guild Bank, then I take the funds and put the item into the Guild Bank. You take the item from the Guild Bank and then I boot you from the Guild' far too unwieldy to be practical. And before you scoff at this idea, I've known players over the years for whom 'playing the Auction House/GTN' is the real 'end game' and would consider evading virtual taxes/fees an interesting challenge...
  6. Yes, we are not understanding the situation you are explaining, as your experience here does not seem to line up with ours (to be fair, this is one of those 'far easier to show you than to actually explain it' types of things, so you're facing a bit of an uphill struggle here). A few comments/questions: One thing to remember about loadouts is when you change from 'Loadout A' to 'Loadout B', 'Loadout A' is automatically saved as it currently is, so if you made any manual changes to your Combat Style, Discipline Tree, Tree selections, or gearing, your original loadout will be overwritten with these changes. Are you making manual changes like these? Does anyone else have access to your account (sibling, significant other, parent, child, or roommate) and might be playing around with your Spec? I have to mention again that loadout changes don't seem to 'save' outside of rest zones. Are you creating/fixing these loadouts in a stronghold or other rest zone? You describe the issue as 'the loadout for the infiltration shows up as a MADNESS SORC LOADOUT and NOT A SHADOW LOADOUT': I've noticed the image for my loadout often use my current weapon rather than the weapon in that particular loadout, but the appropriate weapon is wielded correctly when I actually activate that loadout. Are you having an issue with your actual loadout or just the graphic for it?
  7. Known Issue: https://forums.swtor.com/topic/932323-game-update-74-known-issues/#comment-9797975
  8. In my experience, the traditional 'routes' you find online are woefully incomplete as they tend to focus on just the one final zone: There are a good number of spawn points in the earlier zones that don't get mentioned, so this is most likely less of a 'bug' than a 'bad advice on the internet' issue...
  9. Were you in a 'rest zone' when you tried to save the loadouts? In my personal experience, loadout alterations don't save if you make them while actually adventuring but do save if you make them in your stronghold.
  10. You will need to be a little more specific on what you want to change: Allegiance This decides Which planetary storyline you get Which outposts, stations, and planets you can access (amongst other things). This can not be changed without breaking the game. Origin Story This choice determines: Which class storyline you follow. Which Companions you get in the initial storyline. Which starship you get. This can not be changed without breaking the game. Combat Style This choice determines: How your character functions mechanically (energy resource type, which armor you can equip, which weapons you can wield) Which specific equipment rewards are offered from missions. This can not be changed EXCEPTION: You will get to add a second combat style to your character, which will allow you to swap between the two styles as desired You can only use one style at any given time, however: No 'mixing and matching' EXCEPTION: Force users do get an option to swap to the 'mirror style' if it is more appropriate for their alignment A Light 5 Sorcerer will get an option to swap to the Sage combat style. Discipline This choice determines: Which specific role your character should generally play (Tank, DPS, or Healer) Which specific abilities are available to you. This can be changed at any time. Abilities These choices determine: Which abilities your character actually has. These can be changed at any time.
  11. The usual issue (in my experience, at least) is trying to alter a loadout outside of a rest zone, which just doesn't seem to work. Never had any issues in my strongholds, but trying to alter one while adventuring just doesn't work for me. Besides being a bit of a rush job in the first place (remember this expansion was both late and incomplete), they most likely really don't want to deal with the inevitable 'I accidentally deleted the wrong loadout, please restore it" tickets... Also, you can just rename and/or save over a loadout you really don't want to keep: It's not a perfect solution, but it should usually get the job done...
  12. Please note that unlock a set in collections, you need to equip EVERY piece of it, which is probably where your issue comes from: The "Malgus Reborn Armor Set" has two separate head pieces (the 'breathing mask' and the 'full mask'): You would need to equip both of them (obviously not at the same time) to unlock this set. This is unusual, but there are few sets like this (typically 'hood up' vs 'hood down' robes). The "Mythosaur Hunter's Armor Set" does not have any 'extra' pieces like this, so I'm guessing maybe you equipped "Arcann's Mask" instead of the "Mythosaur Hunter's Helmet" when you were previewing? As a general rule, you should always double-check that your items are 'unlocked' before deleting them: Since this information is contained in the item tooltips, this is primarily a matter of paying attention to what you are doing (and knowing that this information is there, of course). I'm afraid I don't know how you can go about getting these items restored if the ticket system is not available: Hopefully, someone else can chime in on this...
  13. There are 'hidden' achievements that don't appear until you actually complete them. For Blizz, the '5 pointers' on the second row are: Killing all the Ughnaunts in the 'Little Boss' mission Giving the correct items to the crew members in the 'Little Boss' mission, and Getting the correct names for each of the crew members in the 'Little Boss' mission. I'm guessing this is probably the one you are missing?
  14. Just to quote the specific portion that explains why Guild Leadership changed:
  15. This is not quite 100% correct: I've noticed that I can change loadouts without 15 open slots when the two loadouts are variations on the same spec (typically single target spec vs AoE spec for my Lightning Sorcerer and Balance Sage).
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