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OpenSorce

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  1. Mmm, great. Did you folks take a few minutes to add HOTAS (controller) support to GSF or....?
  2. Yeah, so I decided I didn't like the tone of my earlier responses. Although I stand by my statements that HOTAS should be enabled and would not take much work or time at all. Still there's no reason to talk down to the folks defending it's current state. My bad. Moving on...
  3. Six years later, still no joy. Pun intended. Sadly, the SWTOR devs could simply enable the controller support that's built right into the Hero engine but here we still are. The worst part about using joy2key or steam controller is that the cursor won't snap back to center as it should when the stick does. If this alone were available it would make GSF actually worth playing for more than the mission frag farming. Truly a shame, proper HOTAS support would bring a lot of traffic to the game.
  4. Yes, I read it. Non-coders talking about the difficulties of coding native hardware support into software that has built in compatibility does not interest me. I'm not talking about giving the entire game controller support. That would be silly. I'm talking about giving this laughable mini-game imitation of flight combat simulation a chance to not suck quite so badly. They could code it into GSF only. It wouldn't even be that difficult. A small team could do it in a weekend.
  5. Lol you don't think I've tried Xplodder? Steam? Joytokey? ALL of that crap? It's clunky garbage that a few lines of code would fix. Just need the devs to spend 20 minutes putting it in there. Or... they could send me the code, I'll fix it and make a native Linux client! No charge :-)
  6. Until they write a very few lines of code to include HOTAS (controller) support, this is only going to be the second rate mini-game that it currently is now. Real combat flight sim players won't go near it except for afk/suicide resource and currency runs. For the record, the Hero engine has support controllers for about a decade. It wouldn't take much for the devs to include it natively.
  7. You folks know the Hero engine supports native controller support, right? I've been playing combat flight sims (space and aerial) for decades. Without controller support they are always doomed to fail (See: Freelancer, others). Do us a favor and write a few lines of code. Make this very niche half finished side project into something that more than a handful of players actually WANT to play. It would be a lot better than those of us who irritate folks who actually like it by just fumbling through it for the tech frags.
  8. In before the damage griefers show up for the free attention they so badly crave...
  9. Damage farmers (or "Damage Griefers" as I call them) are a menace. They destroy morale and reduce participation in warzones by ignoring objectives and just trying to pad their own damage numbers. If you call them out they reply with some ridiculous information about their damage and yours. It's a form of low grade trolling that does nothing but harm Warzone participation and the game overall. Here's one way to fix it: Remove the penalty for leaving a match early. Or... make the penalty only occur if you've left more than x matches in x minutes. Then whenever people wanting to actually play the warzone get grouped with these bottom feeders they can simply leave and re-queue. Another way: Remove the damage numbers from the end-match window. Don't show them how much damage they did. That information is only vaguely relevant to the outcome of the match anyway. They'll go troll somewhere else. Hopefully, back to WoW.
  10. Some people troll simply by jumping around busy areas with ridiculously long names, long titles and long legacy names combined. The ignore feature should hide the names of the players we place on ignore. At least a checkbox for that should be available.
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