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LukeSzymczak

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  1. I am only going to post once, to give my feedback. The game was going well, until I discovered gunships. How does that make sense to make ship that stays out of range/sight and can one shot you ? I understand if it served as support with some support damage, but this firepower ? And if you try to take it out then you have ten other ships gunning for you. In deathmatch gunships dominate kills, and die the least. Doing ridiculous amounts of damage. While other ships need to dogfight, avoid missiles, go through shields and fend off enemies, gunship just sit behind the lines and blow up ships. Where is the skill involved ? Today asked person playing gunship with most kills, why he does it. He said he is not very well with starfighters. So basically you made starship poping game for people with no skill, as if to ruin it for everyone else that invests time into developing flying and have some skill in that. Where is respect in that ?
  2. There is no need for a panel to pop up at your screen. There can be button to level up in user interface, that is grayed out when you dont have enough experience, and glows when you have it. Simple And why you refer to other MMOs ? Are you implying there is one to follow ? I am not aware that any stand out now. Simply all suck because they all make same mistakes, exactly following your type of logic.
  3. I don't think you understand. You would accumulate experience all the time. To level up you would have to press button, one level at time. So if you decide to level up you press button as many times as you want levels, given you have enough experience. I don't really understand what problem it's to you in combat, you can press the button after. I just don't get what your problem is.
  4. Man , learn to lose instead of embarrassing yourself.
  5. It's not about english. It's about clicking Level Up being inconvenience in combat...lol. As side note I' havent even noticed his english until you said so.
  6. LoL... you just destroyed my view of humanity...rofl
  7. I haven't noticed you are part of dev team...lol As for others, there is nothing really to exploit with this. Why would someone sit at lev 40 to do warzones..lol ? What they gain with that. You are using extreme situation as an argument in your statement, which doesn't really make it valid. On the other hand, lots of players just suffer because of lack of such simple feature. I see with every next planet population just dwindle. New players try out the game, level up at enormous rate, finding no challenge in gameplay (blame companions) and then just leave. Caring for rare situations where player stays forever at certain level (for some reason) instead of adding LEVEL UP button for good of all, would be just silly.
  8. I think you are missing the point. Your fear out of greed kinda blinds you from gaming experience people enjoy, especially new players.
  9. Well, maybe for you. Don't make it for everyone else. For me it matters in fact, because I'm not interested in endgame, I'm interested in way to it. Mainly story, and playing without companion for combat balance and challenge. And overleveling messes with that, for me and players who play that way. There is signiffcanlty more content in game than in end game. And we are kinda forced to skip it all for some reason. Honestly I don't see a point.
  10. Please don't force levels on us, make it voluntary. There are some drawbacks from overleveling and not everybody wants it. I don't think it would be such a problem to click "Level up" buttons whenever we are ready to, we could click as many times as we have experience available in reserve. But let us stick around planets longer at proper level. Level scaling doesn't do the trick since it's not optimized and we need to update gear anyways with it. Thank you
  11. If you offer challenge only in endgame content, common players would never get there, they will leave before they reach endgame. You must realize current SWTOR players are those who like story like you, or something else. All normal gamers left. If you care about the game and want it to survive, you should care about population. I play since 2012. So I have experience to say something about the game. I'm not talking about hardcore frustrating combat or something like that. I'm speaking of difficult enough so you are happy to gear up, value consumables, etc. Have reason to group people etc, and generally have more satisfaction from fights. If I play the game now it's with companion passive, and then it is somewhat what should be like, or was. But that's not the way to handle the issue. You must realize story and cartel market alone is not enough to keep players in game.
  12. 1. Yes I mentioned that not everyone id for challenge. But most people do, thats what you expect when you play a game, even chess. It is true endgame and flashpoint offer challenge, but the problem is people will leave before that. 2. Yes, but for new player missions and planets is what they experience. 3. I didn't claim that everyone wants challenge. Please read carefully next time. I said there different kinds of people in player base. I was talking of majority. 4. Less abilities make game easier, less challenging. At some point trend appeared in MMO games to make everything simplier, generalized and easy. SWTOR followed that trend. It was a mistake. All these games suffer popularity and population loss now while new MMO that offer challenge again are prospering.
  13. I spent my precious money just to write this (and it's expensive where I live), even though I don't play now. I thought a lot how to write, but I'll make it really short. It is my one attempt to save the game. Game by definition is something that offers challenge, and you get pleasure from overcoming it. It is not true to say SWTOR is a game any longer. There is no challenge. Once you hit lev 10 and get companion, you can just stand and applause as it kills everything. You never die. Beside obvious drawbacks like: -you don't need consumables -you don't need to group -you don't need gear there is also another drawback: Global player base is composed of many types: roleplayers, players interested in story, explorers etc, but majority of that base represent "gamers". Gamers seek challenge, just like most people do when playing any game. SWTOR fails to keep those because once they start the game and get companion game becomes just slaughter without any challenge and they get bored to death, and leave the game. Whatever benefit SWTOR got from appearing on Steam in now dissipating because simply it can't keep players in game. Those who remain are veterans, loyal, people interested in story and other things. But those slowly and naturally will lower while there is no source of new players. That's why game will die. It maybe already too late. Developers however focus on wrong things: they try to keep players by making everything easier, like double exp (like we don't outlevel areas normally) and you can guess it only has reverse effect. If you want game to survive you have to make it challenging again, for common gamer, like game supposed to be, or face reality of slow death.
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