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Karimloo

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  1. This **** does not *********** work. It doesn't stop players from afking and only ****s with certain ships and builds. Sometimes I'm putting repair stations as a bomber and this red ******* text shows up and threatens to boot me. This time I spent the match missile boating and since players were using their escape options on my double missiles they end up getting killed by a teammate. The game has the *********** audacity to SPAM my screen with this ******** red text and then kick me while I was *********** dead. Then the game locks me the **** out for 15 minutes. How about you stop wasting everyones time and either remove the contribute **** or remove this entire mode. You obviously aren't capable of designing it properly.
  2. An option for those who regret a second class pick, or simply want to see their main character try out different classes.
  3. +1, I messed up one of my characters, would like to swap after i realized the synergy of classes isn't really appealing to me after i played with it.
  4. Here's a great example of the two kinds of users on SWTOR who play Ranked PVP. From condescension, conjecture, snide insults, and no actual arguments. You two are perfect examples of why Ranked is in such a bad state. CheesyEZ can't even stomach talking to me directly, and has to go through JediMasterAlex to insult me. These two perfectly prove my point of the stubborn and toxic players that infect PVP. You see your numbers dwindling and not growing and you can't even be bothered to honestly discuss why.
  5. So more insults, from calling out my reading comprehension, to continuous conjecture of my ability in the game. You have no argument. Continue to throw random numbers and random placements. You're trolling the thread with no factual information and have nothing to contribute but that you like the broken state of the game because it caters to a small minority of people. It is very true that players from all skill levels roll multiple toons and have throwaways in times of bad sets of matches. You're apart of what makes this game so toxic and terrible and why you won't see Ranked grow in number. "If it's not fun don't play it" Guess what. The majority of people don't. Your game is NOT fun. Sorry, it's just a fact. Your only arguments in this thread have been that - 1- I am bad, suffering from the Dunning Kruger effect. You have no evidence. The constant berating of my own play seems like projection on your part. Not many players know to negate an IO Sticky Grenade burst with Scamper. Not many players read tooltips to understand White Damage vs Yellow Damage, and what DCD's protect against what. Not many players realize Obfuscate/Pacifies power, especially with utilities, etc. And beyond the mechanics, reading the player themselves is also important. I know certain players have certain habits and I exploit them to use DCD's exactly when I want them to. And I have come to realize when other players have come to have an expectation of my style of play. This is what happens in Street Fighter in the first few rounds, where players don't employ all strategies until they can read their opponents, then adapt accordingly. I am an adaptive player, I learn and think about each loss, and each one I ask what I was doing, what my team was doing, and what the enemy team was doing. That's what makes me a good player. You even admit there are moments beyond our control. This is not my problem. I can handle when players out play me, I can even handle when a player quits, sometimes peoples power goes out. I called into question the game's rating, the games MM, the games mechanics that handle these situations into question. And you have done nothing but Ad hominem attacks with no basis or ground to stand on. The system as current is draconian. It punishes everything, and rewards everything. Those who are carried also gain from doing nothing. Those who do well yet lose, lose everything. You understand that if I was being carried that this proposed system would reward me less correct? I would gain little for being carried, and lose more for my obvious losses. The system in front of me is frustrating and fun vampirism, it takes from one and gives to another. That is the worst way to design a team based arena game where even 1 death in a match can result in a /stuck of the entire team. This isn't CSGO, don't try to compare them. CSGO enables 1v5 to happen and it happens quite frequently. ELO Loss in CSGO makes greater sense than it does here. 2- The Rating averages itself out. You provide no number, no stat, no example, nothing at all to substantiate this claim at all. In fact you agree that the number could be vastly different between players. This random chance is not a good measure of accurate skill placement. You agreed that the system could improve but provide no suggestion as how. You then default to your argument that I must be at fault since the system works even though that contradicts what you said. A system that demands that many games that is plagued with win-traders, throwers, and trolls, is not a system people will stick by. They will never accurately mold that image of themselves because they won't stay. The game is not fun or rewarding enough for players to try. But apparently, the system "Just works".
  6. You're going through my history to do what? Attack me personally again? Those are my opinions and you have no argument against it other than conjecture. You're trolling the thread now, not even remotely attempting to discuss the issue with ranked. The most obvious piece of proof is the lack of players. You cannot argue that this game has a lack of interest, especially in it's PVP and yet you people deny is constantly. You are the exact reason why it won't progress or improve. Also, since "reading comprehension" is in question, you obviously didn't get the part where I said ELO loss should come with Rating Decay and that the systems should be balanced out, including individual ratings that even would apply to 1v1, a complete test of personal play. That post was to mention specifically your game is not the same as other ranked games and no one should take it seriously. So either ease off the serious ranked systems, or introduce better rating. I have seen countless times players run in place and suddenly appear somewhere else, all while the system message spams "You are too far from the Target" when on screen they are right beside me. Those few seconds are massive DPS losses and more time for their DCDS to recharge. Those micro seconds are what makes games competitive. You don't know what you're talking about in the slightest if you think latency does not play a key role in how the game is perceived by two different players. By the way, don't even try to compare your Ranked scene with any other game. Especially Street Fighter. There's a reason why EVO exists and nothing does for SWTOR. Your scene is nothing.
  7. You've again said nothing of the mechanics or offered a defense of the current systems, even so far as agreeing that there are problems with the accuracy of the system by agreeing with some of my points. I also only mentioned 1 of my characters, so your sample is wrong to begin with I have 7 ranked characters, which isn't much, all with varying ratings and ratios, some better than others. All you've said is that it averages out over, what? 100 or 200 games? Whats the number? The bigger question is, who cares? The question is is it fun? I say no, 4v4's that are a coin toss are not fun to deal with, and over time players quit, hence why our population is so low. Other games enable players to win no matter how many other opponents there are. You can't do a quint kill in this like you can in an FPS or TPS or even some Hybrid melee games like For Honor, Chivalry, or Mordhau. As much as I hate Mordhau, I will give that you can do a lot for yourself and rely on no one else. There is no reasons MMO's need to be stuck in this archaic design of gameplay. I sit in queue and just hope the only "constant" I have to worry about is myself and not some troll. The fact that everyone deals with it shows the system doesn't make it fun for people. It's fun vampirism. If you're just going to throw conjecture and vapid insults at me, take your own advice and move on. I'm waiting for an argument with some reason beyond, it just averages out. Tons of good players have toons stuck in bad ratings due to a string of bad losses. They just roll a toon. Most people won't do that and they shouldn't have to.
  8. I'll be the first to admit to you I'm not the best player on the planet, I've only played this game's Ranked scene for about 2 months now. But with my experience in a pool of competitive games, I can assure you, this is one of the least balanced, and as a result, at times, one of the least fun. But when you get a 2-1 win or loss because you got into a great match with good opponents and teammates, the game at time can shine with class synergy. Furthermore I have never walked into an Arena without my Set bonus. Even if I got globalled I got globalled in my set gear. And I rarely get caught on globals anymore. Part of that learning process came from actually reading my utilities, proficiencies, class guides, YouTube videos, and listening to other players advice. Most people don't attempt to learn a game's mechanics because they think it's hard. You can't guarantee I'm not on target because I know what priorities are. I don't hit into guard and I swap based on whats happening in the fight. If I see a net on an Operative that's low and it isn't my target, chances are teammate Merc who netted him probably wants to secure a kill, maybe he knows that Operative's CC break is on CD. Dumb Focusing on a Target isn't the way to play either, especially if the person who called it made the bad call. This game is a cake walk compared to studying Frame Data in Street Fighter. It's not even remotely close in complexity. You can't drop a cast in this game like you can drop a combo. I don't know where you people jump to this extreme assumption I can't move on with my life because of one bad match. It's like you're fluffing a piece for a highschool paper, just get to your point. I'm talking about the game. And the game's Solo Rating is so up to chance and randomness that the idea that one player can be the constant and as a result is the cause of all failures is such poor logic. By that same thinking every win was because of me as well? It's all about team cohesion. And Solo Rating doesn't reflect an individuals ability accurate enough. There are plenty of 1v1 games, For Honor off the top of my head. If the games duels aren't enjoyable, that should tell you about the games current state. It can be made fun.
  9. Calling people "Slow" in place of another more profane word is just as insulting. If you can't argue your point efficiently and need to insult others to bully your opinion across, maybe your position isn't as strong as you think it is.
  10. Solo ranked, your rating is based on your 3 other team mates and losing or winning that match. What? How is that solo ranked or solo rating? You know what Solo Ranked in Street Fighter IV and V meant? It meant SOLO. AS IN 1 V 1. Because that's how Solo Ranked truly works. Testing two players skills individually. What we have is pure team ranked. You have either Premade Team Ranked or Random Team Ranked. Why isn't it based on individual performance? Sub 1k dps? Unranked. Sub 2.5k dps? Bronze. 5k dps in a match? Silver. 7k? Gold - Top 3. Calculate total HPS, total DPS, Final blows, Survival, decorations, etc. Losing a match isn't an indicator of your own personal skill. It's an indication of your cohesion with your three other mates. Since you can't coordinate since we have no Voice chat, it's difficult to make callouts quickly during a fight. In Gears of War 5 and other FPS/TPS games, VC is necessary in Ranked Matches. Why can console games have Voice Chat but not MMO's?? Tonight, I lost a match because someone left the game mid match to PICK UP HIS UBER DELIVERY ORDER. Why am I losing ELO? We won a 3v4 on Round 1, the guy died rather fast but at least we could focus harder on the target. Round 2 the guy left so we were down our DPS, and caught 1 and reset, (Full stealth team), and the composition wasn't in our favour, up against, Sage, Merc, Sin. We lost because we just can't really do anything against good players. We didn't have the sustain and as all Melee against 2 Ranged and 1 Melee, it's already their advantage. Then I lost 10 more in a row. I tanked -200 ELO on this Operative toon and now it's done. Each match was the perfect throw. One guy who stucked start of Round 2 and cussed out the team, a PT that went down within 10 seconds of match start, a Sin that queued without his Set bonus or Two Cloak Tactical, a Sin that didn't chase a 10% Mara, and more than 1 Merc that complained they died through Kolto. Each match I did what I could, I off-healed, I caught kills, I CC'd with Flash and Seismics, I swapped based on Guard/HP, I pulled over 400k each match, going into 1.8 Million on one that I lost as well. For me, DPS doesn't truly matter unless you're killing targets, so dumb parsing numbers means nothing unless you secure a kill. So now I'm sitting in Unranked with 20 wins and 31 losses. All within 2 hours. After my 11 streak loss, I got in a team with a Sniper I was familiar with, a good Merc, and a good Sin. We won. Good synergy, good target calls, good swaps, good CC's, the other team however had 2 good players, 1 decent player, and 1 absolute troll who cost me most than 5 matches, a Sin who sat as the last one standing in Stealth until Acid rolled out. Another Operative I knew sitting in 1700+ lost a bunch of rating and logged out because of the nonsense teams we were stacked on. So why is my Rating subject to the people I queue with? It would make sense in Granked, but in Solo Ranked, the rating system is completely wrong in how it's rating players. In fact, I'm sure it's been discussed before, but doesn't Solo Ranked make more sense to be 1v1? The issue would be that Operatives would be too powerful, but with a few balance changes I think it would work. For example, Operatives can only stay in stealth for about 6 seconds same as Mara's. IDK, something to make Solo Ranked more about what you can do personally instead of dreading a bad composition, or having to queue certain times to avoid certain players. P.S. I also believe we need Rating Decay. The more time your toon is out of the game, the most Rating you lose. You can't just wintrade your way to the top and expect to stay there. That could be the way the Rating is removed over time if you're playing sub optimally in multiple matches, you gain little, but the decay averages you out. Improvement of your play will make decay hurt less over time. But you still would need to be active on that toon. That or just introduce 1V1s.
  11. The most toxic players play PT's. I was a mando that had 100% and went down to 20% with a burst. Are you stupid or something? That is not balanced at all. They spam abilities, dcds, and immunities and have a giant window to do pure DPS specc level amounts of damage? Are you dumb or something Bioware? Not to mention the atrocious netcode and latency, so when you concuss charge them away, suddenly they spawn right beside you, even after they've already used their jet charge. The game's pvp is absolute trash and the game designers should be ashamed of themselves. Buy Street Fighter 5 and play a real PVP game. That's the only one that matters.
  12. PTs and Juggs are the most toxic classes atm. they're played by sweaty nerds who know the games desync issues are what saves them. Most of the time they're just *********** with targeting.
  13. Hopefully not too soon, I'm still trying to earn some rewards.
  14. I agree. Game is not big or popular enough to make such stringent requirements for placement in PvP. It's not Street Fighter, SWTOR will never be a compelling competitive scene. Just open it up and take it easy. On wintrading, the issue will always exist. With or without ELO loss.
  15. But we are playing the same people everyday. I keep queuing with/against the same sin in solos every week. There are even more than just that one, but it got to the point where I was like "ay there he is again". if the majority of the queue in unranked are people who still basic attack whats the point? I feel nothing blowing up a team/getting blown up on a team that's just in it for the seasons/conquest. If the PVP is so bad that it's just for the heavy mat/fragments gain, why bother? It's not fun. I don't think the PVP is that bad that people would not be interested in still playing it. Why not introduce an exclusive PvP reward bracket based on elo placement instead of lumping it in with PvE/Conquest/Seasons content? The rewards should be cosmetic/not anything marketable, thats the exact reason why people win-trade. To profit off the rewards.
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