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Loadsamonie

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  1. Not rhetorical, I'm dead serious, because I don't know which classes benefit more from Mastery and Power than Crit. Immortal Jugg could very well be one such class since it doesn't rely on autocrits.
  2. I WANTED to go Mastery augs and the Power relic originally, instead of Crit, but everyone kept telling me "No, you need Crit Crit CRIT, because gear already has plenty of Mastery but weak tertiary stats, and Defense Guardian has Crit disciplines for Crushing Blow and Threatening Focus." I definitely see some good spike damage in PvP, I've scored as high as 50k on my Crushing Blows, but did I make a huge mistake augmenting for Crit instead of Mastery? At least six people told me going for Crit was the better choice since there's not much of it on armor.
  3. I just checked, it says I currently have a Crit Chance of 37.33%, with a Crit Multiplier of 66.73%. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. My only Tank piece is a Shield, everything else is DPS with Crit or Alacrity.
  4. Okay, so Crit multiplier by default is 50%, right? So getting 20% Crit Multiplier from your Crit Rating will add it to the base 50% and put it at the 70% target? If that's the case, then I'm at 65.73% Crit Multipler, I think. Not counting whenever Devastating Vengeance procs.
  5. My Defense Guardian use 4 pieces of Alacrity armor to hit the necessary 2,054 breakpoint (with 4 pieces of i328 PvP purples my Alacrity is actually 2,172), then all the rest are Crit (none are Accuracy, had to mix and match a bit to get this right). With all i286 purple Crit augs I'm hitting 4.227 Crit, which gets me 15.73% to crit chance and damage. Then I'm also using Champion's Precision Implant and Devastating Vengeance relics to boost it further. Personally I say put ALL your augments to Crit, as there's no hard cap on the stat and tertiary stats on armor are rather weak. You get plenty of Mastery from your armor and a little more from stims, that should be sufficient. What is 70%? Does that mean 20% Crit Chance and Crit Damage? How much Crit is required to hit that breakpoint? I'd assume it's reachable with Devastating Vengeance procs?
  6. Put your money where your blaster is. I've got 20,000 Republic Dataries says my dad can whoop your dads ***.
  7. No, I'm not. I'm playing the game correctly. Focusing on kills in a game where kills are not the objective is playing the game wrong and asking to lose. By your logic, we should just completely ignore the ball carrier in huttball and kill random players meandering on the other side of the field, because scoring points and keeping the ball out of enemy hands is irrelevent.
  8. I'd say doing something about the rampant premades is more important than addressing AFKs. I dunno who this person is, but earlier tonight I kept getting matched against a superace named Debbie Creempuffs, who always seems to be paired with one Republic Aviator or Civilian Pilot, and these two absolutely crushed our team like vermin every time. I'm talking 50 to 6 TDM's and 1000 to 120 Dominations, the 120 being because we were finally able to take ONE satellite from them by brute force, otherwise it would've been 1000 to 8. It was bordering on plain unfair how stacked their team was compared to ours. The teams need to be better balanced than this. It's not at all sporting that a game can be decided by "Oh, you're pitted against a four-man premade communicating on Discord? You lose. Leave now or die painfully." Am I saying premades should be removed? No, but they should be balanced better, say, if two 4-man teams are queueing together, always put them on opposing teams to make it fair for both them and the rest of the players competing. Never put multiple premades on the same team. Or, use a players battle record to decide what team they get placed on and then distribute the players based on how strong their teams collective stats are. I.E place weaker players on a team that is already relatively strong in high K/D players, or assign ace pilots in the queue to a team full of rookies to help shore up their effective strength.
  9. I just see taking Pylons and grabbing Orbs as the primary objective in Hypergates. Kills are secondary. Same with Huttball, Denova, Voidstar, etc. Kills are always secondary to the objective, that being to run the ball to the opposing teams goal, to take the ball from the other team, to plant the bomb, to defend the door from bomb planting, to take the node and defend the nodes from the enemy team, etc. Kills are merely a byproduct of that, not the main focus. The only exception is 4v4 arenas, where the objective is literally to kill the opposing team. Unless it's a 4v4, killing the opposing team is always secondary to the objectives.
  10. STILL looking for a Warzone/GSF guild. Where are all the PvP guilds on Satele Shan!?
  11. Until they bring gold augment prices WAY the hell down, say, 200mil each MAX, I'm not touching them. 286 purples are sufficient.
  12. Well, I have all i328 purples and gold implants with i286 purple crit augs now, getting 4.,227 Crit and 2,172 Alacrity in warzones now, and I also have 393k Health.
  13. Is there even an ETA for 7.2? I would assume it's at LEAST 3 months away?
  14. Pretty sure arenas, ranked or unranked, are just DPS smash, tanks guard swap, and healers heal. Pretty simple.
  15. So I cannot tell if augments are working in warzones or not. My HP drops from 380k on the fleet to 376k in a warzone, and I'm using all blue augments, Versatile 73, which have Mastery.
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