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Stradlin

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Stradlin last won the day on August 6 2023

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  1. Yeah agreed. Entire GSF community been asking for those to be changed into earn x medals - objective for a long time. Beyond that, GSF and pvp both favor winning, which aligns nicely with competitive spirit of pvp ig.
  2. There are pretty good afk shields in place. Conq objectives of gsf should def be changed to based on medals earned,instead of being based on ships flown. Playerbase is in gradual decline. There are Läless and less ppl doing anything at any given moment. GSF and pvp matchmakers deai with gradually declining pool. As does groupfinder. Notable portion of people will always be mercenaries willing to do content that is most rewarding in most literal sense of the word. So it is useful and important for the game to ensure multiplayer stuff is always rewarding. GSF and pvp in particular are big asks,you need atlwast 16 players to get a gsf or pvp match filled. People in these queues are valuable to one another. There's always an occasional troll or bad apple, doing mass suicides or other bannable behaviour. Huge majority of people generally speaking try their best. Neither GSF nor ground pvp are rocket science,but there is def a learning curve. Everybody sucks at 1st. Imagine what a jackbot it is for the player and game alike, when somebody "who has always hated" gound pvp or GSF ends up "forced" in there, gradually figures it out and discovers rhey are actually awesome. Ofc these things are never for everybody,but during GS 1 in particular,it was nice seeing so many ppl on these forums discovering off-the-beaten-path aspects of this game they'd not try without being "forced" by tempting rewards. From pov of devs, Im pretty sure this is the big deal about GS and Conquest, not the reward tracks. Once the above happens,it is basically as if game had suddenly released a brand new personal expansion out of the blue. This is something devs and players alike are happy to see.
  3. Huge portion of people posting on these threads want conquest on an individual character to be as fast, trivial and low effort as possible. That's pretty much it. Everything that'd make it faster is great game design, everything that'd make it slower is infuriating game design. Daring to suggest it has mayhaps gone bit too far on this route infuriates them. Lots of people bring 20-50 characters to conq target with relative ease. Everything a dedicated player can do on 50 characters a week is utterly trivial for one single character, no matter how casual the player. Reaching Conq should not be utterly trivial for one single character. Therefore, conquest is utterly trivial for people who usually only play..what, 1-3 characters . It is kinda bad and sad to see game mechanics be this trivialized. Beyond that, rep tokens come with certain unfairness. I've slacked with few rep bars and still have stuff like railshooter rep to ding. This is a massive advantage over people who've been more dilligent in this. Many established players have no easy, fast rep left to ding. Maxing an easy to grind rep is punishing for somebody who is after conquest.
  4. That's certainly a great advice. Clearly, nerfing such a massive haul of conquest for few minutes of playtime is a huge issue. Folks who are all enraged about this want as much conquest as possible with as little time an effort invested as possible. For them, game design that makes reaching conq target as fast, effortless and trivial as possible is good game design. Anything making it less trivial, less easy is bad or infuriating game design. Seriously,no game mechanic survives following such...constructive feedback. So yeah, it is just as you say: It'd def be helpful for people to look at it in wider context beyond their own narrow "all to me asap" That solo guild+ guildship stuff you mentioned? I have much of that going too. This side of the gane was once meant for guilds to pursue, goals to be shared and pursued by entire communities. Every goal that you,I or anyone else can reach with little effort solo has been rendered into utterly trivial non-goal for guilds that actually have people. All of the conq targets and goals one man guilds achieve with ease are goals, targets utterly trivialized for small and medium sized guilds. Is it "bad" that we all can build our one man vanity ships with ease? Well no, its lots of fun and all. Its just that guilds were given nothing to replace all those utterly trivialized goals and targets with.
  5. ...We speak of same people you yourself described. People you yourself speak of and for in bits of your own post that I quoted. Nobody needs to tell anything on their behalf, these declarations been made by differrent folks many times. If these folks themselves say they want to get conquest out of the way asap so they can focus on what they enjoy, it is valid to ask why they do stuff they do not enjoy doing. Listening feedback about conquest from people who dislike conquest and simply want it out of the way asap is a pretty valid context when considering what sort of feedback it is.
  6. ^Many people in this very thread have made it very clear conquest is some unpleasant hurdle they feel must be done so they can do what they actually like. Maybe it doesn't apply to you. Clearly It applies to many others. Something like 30% of all you say is you talking about you, and 30% is there just to serve as a launchpad to some cringy thinly veiled ad hominem aimed at whomever you argue. If I ever wake up feeling like I want to spend time talking about you and I with you, I promise to let you know.
  7. Seems lots of people indeed have this approach. People consider conquest as some sort of a weird job they must first tackle. Only after conquest side of things is handled THEN you can actually enjoy the game and have fun. In all srsness folks, if this is your POV to conq, do you think your take on conquest mechanics is all that constructive? I mean , you consider it some nasty borderline punishment you have to endure, in order to be able to have fun later. Therefore, automatically anything and everything that makes it as fast,easy and irrelevant as possible is good, and everything that makes it anything besides is bad and infuriating. Ultimate apex of conquest mechanic evolution for such people would be a literal red button that instantly dings each character to target each day. If it is a job you must do in order to have fun, then everything that takes you towards having such button is good game design, and everything that takes you further from it is bad game design. If I hated conq this much, I'd never bother to touch it with a 10 foot pole. If I hated conq this much, I'd recognize it is impossible for me to give any useful feedback about it, since my personal immense dislike ensures all I ever want is for it to be as easy, simple and irrelevant as possible. It isn't exactly some gold standard when it comes to points of departure for good feedback. I hate ice hockey and love football. However, I am forced to play hockey because of...reasons?? Therefore, I unsubscribe unless they make skates optional, ban hockey sticks, change ice to grass and puck into a ball.
  8. Just find anyone who is considered enough of an expert at playtesting to actually get money out of it. Such person knows the phenomena all too well. Easy, efficient and boring gets favored over fun and exciting, You can have a talk about this in next Hammer Station group. Fun how that keeps popping so often in LFG tool huh?:p It is common for a brand new player who knows nothing of conquest and has 0 SH bonus to reach the conq target just fine during their first weeks in game. Conquest dings on one or two character happen without paying any attention to it as a game mechanic. Which in and ofitself is an issue imho..but that's a topic for another thread. On the other hand, if you've decided you just -need- to reach conq target on two dozen characters each week...well, sounds like Conq is a major gameplay element of TOR to you. If you don't find gathering conquest fun,it might be great idea to just not do it. You keep putting "required" to scare quotes there for pretty good reason. It..truly is not required for anyone to reach conq target on multiple characters in any way at all. "And speaking of trivial, I'm maxed out on most Reputation tracks. So, in order to get reputation conquest points, I was running Kuat Drive Yards solo. Does that sound trivial to you?" Here is another huge issue with extremely rewarding rep token dings. It is such an unlevel playing field. A very established player such as yourself has all the easy rep bars filled. Meanwhile, somebody who hasn't gathered tons of railshooter rep can get that coveted rep ding in 2 minutes. This is prolly a real topic of conversation among the few remainign guilds who take conq very seriously.
  9. I bet unlocked SHs are pretty much a given for anybody who is truly worried about conq points they earn. ' There are plenty of daily missions that give that rep token obscenely, ridiculously easily. . There are only so many rep bars to tackle though. Almost everybody still around been playing, on and off, for 10 years or more by now. You get quite a few rep bars capped in that time. Which creates another issue here: Somebody wtih easily accessible rep to grind has a massive advantage over somebody who has capped every rep bar they can access.
  10. Generally speaking, players often, in the long run, don't really like the things they initially think they want. There are plenty of people such as playtester team leads and such who've spoken of this issue over the years. It often makes gathering feedback difficult, People usually pick and favor the path of least resistance in games. Activity that is fast, easy and boring is typically chosen over something that is less efficient but more fun. People basically bore themselves to death.proceed to get tired of the game and quit entirely, instead of switching from most efficient but bit boring activity to the more fun activity. Gamers are often their worst enemies in this way, truly.;p Game needs to trick and lure players into having fun. If a game fails to do that, gamers usually get stuck with irrelevant, boring and efficient. When community of any given game knocks on devs gates and goes " make it easy and simple and trivial for me to get free stuff fast!" its not always a great idea to take it seriously. Conquest target of a single character was prolly never meant to be as trivial as clicking a reppy token.Making a huge drama storm about this nerf prolly works though.Imho the freshly nerfed tokens were objectively speaking bad design that made people play in boring and irrelevant ways, but enough noise prolly makes devs reverse the decisoon.Betting you'll get your OP rep tokens back in no time!
  11. As funny as it prolly is,fate of this thread was actually the last straw for me. Once BS/BW deems GSF is so trivial and detached from rest of the game that such general purpose thread has no place in general discussion, I take the hint. I believe they have 0 plans to invest a single dollar or one minute to anything GSF related ever again. In my books, GSF is the only part of this game worth paying money for. Can't justify a monthly sub to support live development that has nothing to do with bits of game I care about. Bye all! Stradlin/Cainin/Sarastus/million other names out. o7
  12. Once player gets cushioned with pillows from every possible side, it becomes impossible to feel any meaningful feedback. That makes life difficult. It is so stupid to look at my own stats in some complete vacuum. If I don't see stats of others,how am I supposed to put any value to my own stats? In complete vacuum, they're literally just random numbers. With notable/occasional exception of Hutball, stats aren't meaningless, you just have to know how to read them and what to look for. If I spend game stealthing around some quiet Alderaanian turret, my stats will suck. As long as w/e I'm doing instead of killing stuff is valuable, who cares? On the other hand, if I'm part of some huge DPS race as teams do a prolonged fight for the middle turret, then I def want to see how I performed when compared to some reflection of mine busy doing the same thing on enemy team. In competitions, people usually end up getting sorted in some sort of an order at goal line. That's pretty much the point. After hockey match, offensive power of your team gets displayed in thousand different ways.. Goalies know they're essential despite never showing up on such lists. Losing a WZ provokes toxic behaviour too. People are upset they lost and flame either team mates or the opposing team. Opposing team might brag to those they defeated. So maybe winning and losing should be cushioned away too, to protect players.
  13. Interviews...Brand new APAC server is big news for a life long Australian SWTOR fan. Meanwhile in the wider world, almost nobody reading pc gamer or kotaku or whatnot finds that even little bit interesting. I bet some Australian gaming sites might tho, ig localized MMO servers been a rare thing over there. Assuming some potential interviewer is even a somehwat reputable actual journalist, they might wanna ask all kinds of TOR related questions BS isn't comfortable answering while at it though. It takes some very specific gaming site with very specific audience to build an interview or article around "SWTOR opens a new server for australians!" I think it def was a right move to disable server transfers for now.. Gives the server that unique fresh start vibe. In same vein, it is too bad people can buy insta lvl up tokens, could have kept the server untainted by those too while at it. I bet xfers come available in good time. They def should have send a round of emails, was an unfortunate oversight. That's little to no effort and costs nothing. Same thing was mentioned during the previous top secret PCVA Erasure Project board meeting as well, but to no avail
  14. It has been like seven years since the last time GSF got any attention. SEVEN. YEARS. It is little bit agonizing for everybody who happens to truly enjoy GSF. I'm afraid we'll never be seeing much of anythign GSF related added again, those days are over. At least when it comes to new maps, new game modes, etc. Chris Schmitt was the last dev involved with GSF who remained. He left at some point last year. What is exceptionally infuriating is how they ignore even the sidelines, which current devs most certainly could build and supplement on. GSF was never added to pvp seasons for example. Like few weeks back, somebody made a " happy 10th birthday GSF!" type of a thread here in general discussion . Thread got moved from general discussion to GSF section. Proper "sit down and shut up about GSF" message right there. Funny as it is, that was my last straw btw, that's what made me unsub:D I just hated the..implications there. They dislike it when people don't consider GSF as abandonware left behind to such a degree that happy birthday wishings need get hidden away. I would have forgotten all about SWTOR like..I dunno 8 years back, if GSF had never been released. I'd go as far as to claim the overall experience of playing SWTOR as a GSF pilot is the most unique thing this game has to offer. SWTOR has some good stories to tell..but I find good stories from many places. But there is no other MMO where I can be a starfighter pilot like 70% of the time and have a 200 million dollar waiting lobby to enjoy between the matches. That's completely unique. It'd take some degree of faith in there being even one dev even thinking about GSF to keep me paying for this game.
  15. Takes mutual desire of two to end our discussion, I'm not done yet. It is difficult to have an argument about stuff that is an objective truth. Since release of SWTOR, Bliz has released six expansions of immense scale in wow. Each comes with huge wealth of story progression just as well. In terms of scope, KOTFE+KOTET plus all of the related free content patches could barely be counted as to having equal(well, comparable) weight to a single wow expansion. Rest of TOR expansions can't really be discussed in this sense, it just isn't a fair comparsion. There is "more" story content in SWTOR expansions only once you begin juggling with some increasingly arbitrary qualifies. "I only consider fiction I encounter as story if I hear Jennifer Hale read all of it it to me therefore WoW story is not a story!" Honestly, this can't rly be argued. Each wow expansion(if we exclude Ops and all grp content) amounts to at least 30-50 hours of progression, all of it outlined by story) Bliz began taking narrative side of it all quite seriously around the lich king expansion or thereabouts.
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