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Mukaida

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  • Location
    NW Indiana
  • Interests
    IT work related and online gaming
  • Occupation
    IT
  1. As title states. I have this mask on two of my characters and it is not showing up on either one of them. Yes, I did untick "Show Gear as Outfit" I can not even preview the mask on any of my toons and when I do, it shows it between my feet on the ground in outfitter.
  2. It's great to see these amounts going up, so thank you for that ! What would be great to see is the amount earned go up on the following: FP-1 - 30 for the weekly seems extremely low considering how long most of the FP are and it takes over 100 of them to upgrade one piece of gear. OP-1 - 20 for Story Mode seems low, again because it takes well over 100 to upgrade one piece of gear. Warzone Daily Currently gives no WZ-1 (30) would be nice to see GSF Daily - Currently gives no WZ-1 (30) would be nice to see in place of 2 Conquest Commendations GSF Weekly - Currently at 60 (110) would be nice to see as it would match the Warzone Weekly Weekly caps would be great if all were increased to 1500 minimal.
  3. That is not at all what I asked, but Congrats on getting it.
  4. I am just wondering if there is an exact way of learning the schematic ? I have crafted and deconstructed a total of 280 of the Advanced Kyrprax Fortitude Stims(artifact) and still no reusable schematic. Are they bugged? am I bugged? I know it's only a 5% chance but I should have accidentally got the schematic by now right, cause that is a total of 1,120 uses. So I tried again and crafted 100 this time and deconstructed half of those (as a stack) and still no schematic. Can anyone shed some light on this for me or should I just stop trying altogether ?
  5. I am just trying to suggest things that may or may not work. Not everyone is going to like them, but in the end they are just thoughts and opinions to try and combat the AFK / Leeching / purposely blowing yourself up to speed up the match in GSF. Maybe just simplify all of it and vote kick the person(s) at fault. Ships, modes or anything of that nature are not affected. But that is going to get old real fast when more than half the team is sitting on a node for a match. And if you take it back to where you only get something if you win, well then you kill GSF all over again. That's almost like running an entire operation and not getting anything at the end because you didn't get the killing blow on each boss. Do I know what the answer is, of course not. But I do think or would like to see the devs jump in on this and take a look at it as a whole to see what can be done. Happy Flying
  6. This is pretty much what I had said in my original posting, and the bad would be that no one would even bother with GSF if they got nothing for participating and trying to help their team win when others on the same team did nothing but sit there. It's obvious the Devs are trying to promote group play, and that is fine and good, but there has to be some middle ground they can be implemented that will take care of individuals wanting to just AFK the match or just constantly fly into objects to speed up the match. What I had mentioned was the following: 1) You must either be taking damage ( from enemy players or turrets ) 2) You must be giving damage ( to enemy players or turrets, mines...etc ) * If neither of these are happening then you will not receive any medals and therefore not get credit for the match even though others on your team will mainly because they fully participated in the match. 3) Defending - There is no defending of A B C, all are open for the taking at anytime during the match, if you want that node then you must participate in the match and earn it. ** When it comes to gunships and bombers, most of them will continue to move in order to get into position or keep from getting blown up, so them having to move throughout the match I do not see a problem with as they would still have to follow rules 1 & 2.** 4) Flying into any object 3 times in a row gets you removed from the match and are given a 30 minute lockout timer legacy wide. 5) Kicking individuals who are AFK - This to me can be a gray area. Anything can happen in RL at anytime, we all fall victim to it and 9.99/10 it is beyond our control and have no choice but to hop up and go. This is where I think a 30 second time out should happen where if they are idle for 30 seconds ( not following rules 1 & 2 ) it would automatically remove them from the match and another person would be able to take their place. The player would get no rewards but would not receive a lockout timer either and would able to queue again once they are back. Again, all these sound good on paper, and the devs may or may have not thought of this. All we can do is express our concerns for the QoL in GSF and gameplay in the game and how things play out and hope our words are heard. Happy Flying
  7. Post edited to reflect your comments. It was written at 1am and with one eye open =) As far as "kicking" goes, I just now learned it was possible, although never found the time myself to do it. The idea was not meant to create a problem, the problem is already there. I do agree though it would be hard which is why I mentioned it sounded good on paper, in reality, or virtual reality as it is, it would be hard to implement on an equal level for everyone. And if someone is learning they are either going to be dieing all the time or be a natural and kill everything in sight, so them being AFK is more than likely not going to happen.
  8. I hardly ever messed with GSF until around 6.0 and spent most of my time dieing, but getting used to the way the ships handled and understanding combat more. Personally I still enjoy GSF now either way win or lose, but the one thing I never did and still refuse to do no matter how bad the match is going is just AFK at the spawn point or way off in the distance avoiding combat. I know things happen in RL and you have to jump up and do something, I am not condemning anyone. If your guarding a station in a bomber or a gunship, then it makes sense your not going to get a lot of combat. I am just referring to the ones that come in and sit still, and those should be kicked. Food for thought I guess. Happy Flying
  9. thank you for the clarification and the in depth answer, very much appreciated ! now with the information you gave I can now be more viable to my team whether they want to bolster correctly or not. On a side note, I don't use the DvL armor at all since I can not control the armoring's (great for leveling, but not so great for pvp)
  10. Sorry, I should have been more specific about the question. I meant while leveling in pvp from level 21+ Keep in mind I do have the lvl 10 package you are given..earpiece, implants, relics. So which is better to use or does it matter? 1) Premium mods from supplies (currently using Versatile Armoring, Lethal Mod (no letter) Adept Enhancement 2) Prototype Mods (crafted) 3) Artifact Mods (crafted) thanks
  11. Icykill_ So it's important to still upgrade your gear as you lvl, but you don't want to or need to do it every lvl... Starting at about lvl 21, I try to keep my gear about 4 lvls below my actual lvl as this Bolsters the best for secondary stats. Great guide btw ! I have 2 questions basically...which is better to gear with.. 1) Premium (and which mods and enhancements) currently using Lethal Mod (no letter) and Adept Enhancement 2) Prototype (crafted) 3) Artifact (crafted) my expertise is at 1936 so I am hitting that mark, I just feel that my gearing is out of whack...or is it class based...ie does being squishy play a role in pvp? and yes I understand skill plays a major role and I take that into consideration can anyone elaborate on this? any help would be appreciated as I would like to be viable to my team instead of feeling like I am hindering them.
  12. We are looking for members who are interested in having fun, running operations on a constant basis where gearing is top priority. If your interested in end game material, heroics and are a new, current or a returning player as well as someone who would like to level up and know you have s spot on a team when you reach level cap we would like to welcome you aboard. Help is always there when possible. Our goal is to have at least 3 teams total running so all times/days are convenient. We also do Conquests(when its working) We are looking for all roles and classes and those who are wanting to be part of a family not just a guild. Perks: 10% XP Guild ship Website: http://newalliancejedicovenant.enjin.com/ TS3 Contact in game: Dante-Crimson, AJ-Crimson , Traxton , Werdz
  13. Same here...looking at the stronghold splash screen for about 20 minutes now..lag spikes were extreme while in game....
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