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AMAirlines

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  1. I'm sorry Keith, but its really hard to believe this with the faulty track record both EA, Bioware, and even devs themselves have had over the years. We were promised NiM R-4, upon many other things that we never got. Broadsword online has an even worse track record, all their games are in maintenance mode, waiting to die. The community needs more than just a "things are gonna get better", rather, give us new information. Maybe even bring back new raid content. Also, NiM ToS exists in the files, as does NiM EV/KP, we should bring those back.
  2. Well here's the good news. We're never getting another raid again! So you have all the time in the world to practice R-4, and get good enough to clear it!
  3. Thank you for clarifying this, Eric. This is what should have happened on the livestream. I appreciate the honesty. A suggestion to hold the raiders over, perhaps run back NiM KP/EV. You all still have those files. Also another suggest for the wings of Nihrot, please make them easier to get.
  4. GSF should not be a part of pvp. These are not the same playerbase, and it will reduce the amount of participation because nobody wants to do GSF. AT MOST it should be an optional thing, not a required one.
  5. Nobody wants GSF as part of the pvp objective. Don't make this decision or you'll lose even more subs than you did when you decided to skip out on R-4. Absolutely do NOT make this a requirement to complete a season.
  6. Hey there, a GTN overhaul sounds very interesting, and if done right could really help the game. Here is my GTN feedback What do you like about how the GTN currently functions? It is generally easy to find exactly what you want, and since the cap is under 1bil it is easy to pick up cheap items such as consumables, crafting mats, even augments, armor sets, some dyes. The system itself is functionally very good. What do you dislike about how the GTN currently functions? The GTN cap is too low, it leaves many rare items off the market place and forces us to buy from scalpers in general chat (Which BTW are running bot accounts to farm credits, I have names) I can't leave my items up for more than 3 days Is there anything you wish you could do on the GTN that you cannot do currently? Buy higher value items Are there any specific filters, searches, or ways of finding items you particularly like or that you wish existed? Item rating (for augments or gear pieces) There should also be a wishlist for things you want and the game can notify you when it shows up on the GTN What kinds of information do you use to decide when to make a purchase? If you could have more information what would you want? I have a rough estimate for how much I should spend on things, usually 1-2bil for a plat, 4bil for a hypercrate, such and such. Its just accepted values in the community. ALSO HERE IS A WORD OF ADVICE ON FIXING THE ECONOMY. When you ban the people botting credits into the system and laundering credits, inflating the economy. LEAVE THEM BANNED. A few of the worst players got unbanned and inflation is already making a turn for the worst again. I have information on this, and you are welcome to reach out to me personally.
  7. Compared to an existing server, how is the performance? It feels fine. I didn't have any connectivity issues throughout my time there. Any specific areas or planets where you feel the performance has lessened? Nowhere I noticed What region/country do you reside in? East Coast USA Provide a comparison of ping from existing servers to Shae Vizla. on Star Forge/Satele Shan I average about 10-15ms on Shae Vizla I was at 220ms (its an APAC server so its understandable) Is grouped content working properly? As far as I know How quickly can you get into a match or Flashpoint you’ve accepted? My CPU is gassed, load times are wild Is travel to any location (planet, Stronghold, Fleet, etc…) hindered? No Are there any issues with the UI such as missing assets or loss of functionality? No Are there any issues with visuals or sounds with the cinematics? No
  8. So I'm going to give you some logic here, take it or leave it. SWTOR is a mmo, meant to be played in groups. It is very easy to find people to play with if you are even somewhat of a half bearable person. Hence, making friends is the solution to the premade problem. Make friends, queue against premades, now pvp is fair again. Through the power of positivity and friendship, the premade problem is solved. Unless you have issues making friends, of course, I know you forum warriors have some trouble with that. If you can't play well with others, I'm sorry that your kindergarten teacher forgot that lesson, and MMOs may not be the setting for you. I suggest games like jumpstart preschool or webkinz.
  9. Hey gamers. I wanted to make this show on the dev tracker as well, because myself and a couple others came up with a LOT of great ways to create credit sinks in the game without taking away from other undeserving people. I have them categorically listed below. Ideas for reducing credit inflation Increase Taxes - Increase GTN cap so people use it - Increase the GTN tax - Add a tax for players when they trade credits Better Rewards - Add item to double tech fragment/catalyst gain from all content - Add item to increase drop chance on rare items in flashpoints/operations (consumable, used 1 per instance) Reputation - Add vendors to the game that sell reputation items for large sums of credits - Add items to allow players to bypass the weekly reputation limit - Alternatively, add option to allow players to directly buy reputation for credits Gathering Nodes - Add credit cost to use one. (Also would help inhibit gold farmers) Cartel Market/Collections/Item Related - Add the option to buy cartel market certificates for credits - Add a tax for taking an item out from collections - Increase prices of items in the cartel bazaar - Add all cartel market items to the market to decrease rarity - Allow for the purchase of RPM/OEMs for credits Galactic Seasons/PVP Seasons - Allow for the purchase of PVP Tokens/Seasons tokens with credits - Allow players to skip to level 25 of pvp seasons for higher amounts of credits - Allow players to skip to level 100 of galactic seasons for higher amounts of credits Story - Allow for players to purchase titles for credits if they skipped those points in the story - Have all story skips cost credits, and add one to start in the Manaan storyline Character Customization - Ability to change gender Operations - If you have a mount/title that drops from an operation on one character, you can pay to have the item unlocked on one other character.
  10. So, I'm gonna go point by point here and give you my opinion, as I am likely the "NA sales team" you are referring to. 1) The only thing we haven't yet sold was 8m NiM Gods, I repeat. WE HAVE NOT SOLD IT POST 7.0! We do believe we can do it without account sharing though, and will be trying it soon. Please PM me information for the other NA team. 2) Anybody who does money via in game missions is an idiot. Abuse our over inflated crafting system, you'll make a lot more in the augment market. It is also pretty easy to buy a cartel market item, and sell it on fleet. This is how you make money. 3) I'm not gonna deny things that I know happened. However, none of the sales teams (That I am affiliated with) have "true" money prices. 4) <Who Cares>
  11. Since we got a new sales thread, might as well make me a post. Currently, my sales group is offering all achievements outside of 8M Nightmare Gods and the marks of mastery achievements called "The Cleanest of Kills" and "Agile Avoidance". All are done abiding by the terms of service (which means no account pilots or RMT required! Your risk of getting banned is 0%) Currently, we are the longest standing sales team with multiple years of experience. Sales are currently open on Star Forge, and to a varying degree on Satele Shan. My Discord: @PK|35#5489 Very Lit Sales Discord Link: https://discord.gg/RwvFamG2cg The R-4 Anomaly (Veteran Mode) IP-CPT + Watchdog + Lord Kanoth - 7 Hypercrates | 210 Cartel Packs Lady Dominique - 14 Hypercrates | 420 Cartel Packs Wings of Nihrot (Rare Drop) - 35 Hypercrates Marks of Mastery: - Perfect Polarity + No Rough Edges + Positional Awareness: 7 Hypercrates | 210 Cartel Packs - Agile Avoidance Attempts (Independent from full clears): 3.5 Hypercrates | 105 Cartel Packs For all Marks of Mastery, the ability to follow specific instruction may be required Scum and Villainy (Master/Nightmare Mode) Hateful Entity + Title "The Eternal Warrior" + Crest of the Dread Master - 7 Hypercrates | 210 Cartel Packs Full Clear (16m) + Timed Run + Title "Dragonslayer" - 45 Hypercrates | 1350 Cartel Packs Valley of the Machine Gods (Master/Nightmare Mode) Full Clear (16m) - 60 Hypercrates | 1800 Packs The Troubling Nature of Progress (Master/Nightmare Mode) Apex Vanguard + Title "The Dxun Reaper" - 42 Hypercrates | 1260 Cartel Packs All Above + Title "The True Apex Predator" + Bantam Dxun Reaper - 58 Hypercrates | 1740 Cartel Packs All Above + Full Clear (8m) - 72 Hypercrates | 2160 Cartel Packs (Two Characters Required) Full Clear (16m) - 75 Hypercrates Marks of Mastery: - Tour De Beast + Red's Fed - Included with Red - A Dxun Style Barbeque + Mathematically Impossible (16m Only) + Titles "Delicious" and "The Transcended" - Included with Enc. 2 and Trandos 16m - Picky Eater + I Guess We Win? + It's a Bold Move, Cotton! - Included with Huntmaster The Dread Fortress (Master/Nightmare Mode) Brontes + Wings - 7 Hypercrates | 210 Cartel Packs Full Clear + Title "Gate Crasher" (8m) - 14 Hypercrates | 420 Cartel Packs Full Clear + Title "Gate Crasher" (16m) - 30 Hypercrates | 900 Cartel Packs The Dread Palace (Master/Nightmare Mode) Council + Rancor - 70 Cartel Packs | 42,000,000,000 Credits Council + Rancor + Title "Dread Master" - 7 Hypercrates | 210 Cartel Packs Full Clear + Title "Dread Master" - 14 Hypercrates | 420 Cartel Packs Full Clear (16m) - 30 Hypercrates | 900 Cartel Packs Explosive Conflict (Master/Nightmare Mode) Kephess + Title "Warstalker" - 7 Hypercrates | 210 Cartel Packs Full Clear + Title "Warstalker" - 14 Hypercrates | 420 Cartel Packs Full Clear (16m) - 30 Hypercrates | 900 Cartel Packs Terror From Beyond (Master/Nightmare Mode) Terror + Title "From Beyond" - 7 Hypercrates | 210 Cartel Packs Full Clear + Title "From Beyond" - 14 Hypercrates | 420 Cartel Packs Full Clear (16m) + Timed Run + Title "From Beyond" - 45 Hypercrates | 900 Cartel Packs -------------------------------------------------------------------------------------------------------- Temple of Sacrifice (Veteran/Hard Mode) Revan + Title "The Revanchist" - 70 Cartel Packs | 42,000,000,000 Credits Full Clear + Title "The Revanchist" - 7 Hypercrates | 210 Cartel Packs Full Clear (16m) - 15 Hypercrates | 450 Cartel Packs The Ravagers (Veteran/Hard Mode) Full Clear - 7 Hypercrates | 210 Cartel Packs Full Clear (16m) - 15 Hypercrates | 450 Cartel Packs Heart of Ruin (Veteran/Hard Mode) Colossal Monolith (8m) - 7 Hypercrates | 210 Cartel Packs Colossal Monolith (16m - 1 slot) - 15 Hypercrates | 450 Cartel Packs Hive of the Mountain Queen (Veteran/Hard Mode) Geonosian Queen (8m) - 70 Cartel Packs | 42,000,000,000 Credits Geonosian Queen (16m - 1 slot) - 7 Hypercrates | 210 Cartel Packs The Grey Secant (Veteran/Hard Mode) Xenoanalyst (8m) - 70 Cartel Packs | 42,000,000,000 Credits Xenoanalyst (16m - 1 slot) - 7 Hypercrates | 210 Cartel Packs The Troubling Nature of Progress (Veteran/Hard Mode) Full Clear (8m) - 14 Hypercrates | 450 Cartel Packs Full Clear (16m) - 30 Hypercrates | 900 Cartel Packs Marks of Mastery: - Please inquire in your ticket. Those that are included in Nightmare clears will not be offered as options in HM. - Probably Impossible is included with a 16m HM clear Valley of the Machine Gods (Veteran/Hard Mode) Full Clear (8m) - 14 Hypercrates | 450 Cartel Packs Full Clear (16m) - 30 Hypercrates | 900 Cartel Packs The R-4 Anomaly (Story Mode) Full Clear - 105 Cartel Packs | 63,000,000,000 Credits We cost a bit more, but with that come many more options as well as experience. Happy buying all!
  12. yea, I'm also a programmer, not as long as you obviously so I'm not gonna come out here and deny everything you said. I was just wondering if this was a route they were thinking of going in.
  13. People already sell stuff for high prices, a higher limit won't stop that lmao. Just means less trades and less scams. It is not hard to survive this economy
  14. Hey Jackie. Out of curiosity, if the game is moving to 64-bit, does that mean the credit cap will be increased from 2^32 (4.29 billion) to 2^64 (Nearly unlimited?) due to the 32 bit integer limit being gone? I think it would be a tremendous help if so
  15. Do you think you'll PvP more or less than you did before the update? I'll probably queue some arenas, I enjoy that type of gameplay Do the rewards on the reward track make you want to PvP specifically to earn them? Not the new rewards, but I'm gonna be farming those tokens Do you think you'll queue for 8v8 Warzones or 4v4 Arenas equally? No, I hate 8v8, it gets very one-sided too quickly Do you feel the new Warzone medals will encourage objective play? Probably not, since people just do damage farm in mid for fun Is it clear how to earn PvP points and progress the Season reward track? Yes, it is very simple, and I like it What is your overall impression of the changes to the PvP season system? I think it solves many of the major pvp problems, but there were certainly better options. For example, a competitive pvp player (not me), doesn't really have a good goal to work towards anymore. What do you like the most about the changes to the PvP season system? Mainly just being able to do reg arenas without the risk of getting huttball. That's a nice change What do you like the least about the changes to the PvP season system? That completing the "Season 1" achievements require me to play huttball. What is one change or adjustment you would like to make on the new PvP Season system, what would it be, and why? The amount of weeklies to complete and how many matches to complete to get a weekly. I did the math and realized that you'd need to pvp to meet said requirements is obscene. A season is projected to be about four months. This means a season would be about 16 weeks. Currently, you need 25 of each weekly which is 50 total, meaning that every week you need to complete 3-4 weeklies per week to meet the objective (on top of seasons objectives and anything else we do in swtor). With the size of the weekly, this seems like a bit much. Especially since from what I heard the weekly for warzones is 24 points with wins counting for 3. You could lose huttball over and over again and have to play 24 games of huttball to clear one weekly, then do that twice to meet your requirement (48 warzones). I don't know the logic for arenas but it follows similar logic. The expectation for how much pvp we have to do is just vastly absurd. My suggestion: For the season 1 achievement, lower it to like 10 weeklies so we can get by doing only one of each weekly per week. Other suggestion: Make these weeklies not take 24 losses of warzones to get. At the very minimum it should be halved, so that losing 12 huttballs gets you a clear, or 4 wins.
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