Jump to content

sloasdaylight

Members
  • Posts

    202
  • Joined

Reputation

10 Good
  1. I was in a match last night that was 6 sorcs, 2 sins. 3 of the sorcs were lightning, the other 3 were healers, and one of the Sins was a tank. Easily one of the most painful matches I've ever been in.
  2. This has been what most of my warzones the last few days have looked like. Sorc healers, sorc healers everywhere
  3. It means that the ability is channeled/casted/whatever and takes up 2 GCDs. For Example Ravage > Ravage* indicates that Ravage will be taking up 2 GCDs, as opposed to something like Battering Assault > Force Rend where the > indicates a change in GCD.
  4. Pax Republica also runs group ranked periodically as well, we have a pretty sizable roster of toons fully geared/augmented. We played a few games a week ago or so with Moq, Jaytin, and a Scoundrel from your guild who I can't remember right now, good times, good players.
  5. I keep hearing about this supposed Pub domination or Pub leaning balance on this server with regard to PvP, but I can't really say I've ever seen it.
  6. Why can I never seem to queue against those groups...
  7. As someone who moved from another server, I would definitely say you should move your main, or at least a decent alt. Load it up with legacy stuff and cash so that you're not looking at starting a brand new legacy on a new server.
  8. There's plenty of point when you can establish a use or role that the class previously had that it now doesn't thanks to a change. Pre-3.0, Combat was the burst spec; post, it's not. Honestly, I'm fine with the Devs changing things around every now and then (not quite to this extent, but that's a different story). However, with the changes, I can't really see a role for Combat to have anymore. Watchman does better sustained damage by pretty ridiculous margins, Concentration is much better for burst, which leaves Combat out in the cold with nowhere to call home. It's not a highly mobile spec, it's not good sustained pressure, it's not a good hard swap spec (which no one does anymore right now anyway), it doesn't parse well - so what's it good for?
  9. The whole susceptible to CC thing is kind of the point. Sent were always susceptible to CC, but we had major damage we could output if left alone. The whole risk/reward thing was better pre-3.0 BECAUSE we could output so much more dmg with master strike.
  10. I transferred from PoT5 to Ebon Hawk, and it's pretty great. 60 WZ pops happen pretty much all the time, and it's rare that you ever have to wait more than about 5 minutes at primetime. Pub/Imp balance of power is shifted toward the imps slightly in my experience, but not so drastically that you have no hope of winning.
  11. I tried to do that when the patch hit, and I would get like 2 ticks of Cauterize on like 1, maybe 2 other people. It's such a joke to try to do it's not even funny.
  12. My ability to pressure with damage as Combat is no where close to what it was pre-3.0 when Master Strike would actually do real damage. I can't say for sure whether it would make a huge difference, but scaling Master Strike back up to its pre-3.0 levels would most certainly be welcome.
×
×
  • Create New...