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WarCan

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  1. All of the above. Plus.. I get tired of mousing around on the screen and accidentally TOUCH my companion, which triggers a response. If they don't have the "I need to talk to you somewhere" icon, it seems that they overwhelming hit you with some snarky comment. Muting this abusive behavior from my companion would be welcome.
  2. Since there doesn't seem to be a method already incorporated into this game for the OP's suggestion, the only other alternative I can think of is NiM versions of each FP. I just don't see this as useful. The MM queue already takes forever to pop for PUGs. These NiM versions would need to just have pre-formed groups that go to the entrance + mission giver and then select the NiM level. Otherwise, sticking NiM FPs into the queue system will just make them pop never, imo.
  3. Go back to Korriban. He's still training there, if you haven't already received him as your companion.
  4. If I knew how to actually multi-quote, I'd be QFTing both LD_Little_Dragon and Opiklo. I much prefer to run as they do than winpersec. A couple of seconds of everyone healing up between ANY combat is better than someone just running ahead and aggroing the next mob when others in the group need a moment. That running ahead can be additionally hazardous if you've bypassed some mobs but one of the trailing players catches the aggro. We've all done it. Not intentional, but it happens. Sure, maybe that player can handle them, and maybe not. But, the rule SHOULD BE: everyone sticks together. Except in those rare locations that we need to spread out.
  5. Additionally, iirc, there are some Utilities that say they Cleanse affects and others that say they remove movement impairing effects. The former utilities don't seem to work on this mechanic while the latter does. However, I haven't tested this with all cleansing Utilities.
  6. Technically, the answer is: Yes, you can put the GOLD crafted item into the Deconstruct/Reverse Engineer window. However, it should show you that there is no new schematic that can be learned. The item can be deconstructed though.
  7. I'm not selling, just giving you some info. Don't expect them to be cheap. One component, Iokath Recombinator, has drastically gone up in price. Prior to 6.0 the Iokath Recombinator cost 5,000 credits. Now, they cost 260,000 credits. Trying to prevent some sticker shock when someone offers to sell them to you.
  8. As I did not take screenshots of characters before and after, all I can offer is anecdotal evidence. That which I commented about having some (not all) reestablished levels get converted back to 600 has happened to me. I can't PROVE it. All I can say is that it DID happen to me. Which is why I'm reluctant to try again. Especially since my gameplay is different from yours, so I don't gain back millions of credits that easy.
  9. Good to know it actually does work. Intend to mix up a pair of Preservers w/ Trinshin's Retort 4pc on a Sin Tank.
  10. I'm hoping this doesn't become another bugged issue that, after an attempt or 2 to fix just goes into that hyperspace-time void of IGNORE THE PROBLEM. While the reduced skills to ___/600 are annoying if they are gathering skills, it's untenable if they are the skills where companions MUST go on mission to get them: Diplomacy, UnderWorld Trading, Treasure Hunting, and Investigation. I'm not so rich that I can just spend the 500k for each and every crew skill across many alts. Especially when that last attempt at a fix took the progress and ___/700 away from many characters that tried again. If you can't fix the problem, at least reduce the 500k per skill to 700 to a more reasonable amount. Zero credits would be grand, of course.
  11. In the first room that you can use Archaeology skill to open the door instead of needing the bomb, off to the right, up the hill, is a container with this tablet.
  12. Too many alts to buy back the ___/700 on each reverted skill. Sure, it's only "game money". However, I stopped playing shortly into 6.0 when it was clear that they were trying to reduce our accumulated credits, mats, etc with an over-the-top credits/mats/etc sink. It's just not fun trying to accumulate the massive amounts of mats needed for something simple, let alone the top end schematics. And just because I get Jawa junk from just about everything, 200 junk to get 1 mat is ridiculous. I hate that this sounds like a threat ---> but if the crew skills aren't "fixed" soon, I'll be voting with my subscription, again, and not renewing.
  13. MM False Emperor. Immediately the "tank" says he's not really a tank. He only queues as a tank to get the FPs to pop for him. Me and the other dps give a "hmm" and I look over his gear. Initially, all dps related gear. Eventually, he puts a tank Tactical in and replaces his focus with a shield. I say, "it's up to the healer". Another comment about his gear and he calls us "haters". Bad move, but we move on. Well, actually it went ok up until Jindo Kray. His lack of mitigation was a super hindrance and the healer was overwhelmed even just focusing on the "tank". After a few attempts I initiated the vote kick. If he'd had actual tank stuff besides the tactical and shield, maybe different story. But when you need to be a major damage SPONGE, you better have the gear for it. Don't hope that the healer will be able to carry you.
  14. I know shortly after I returned from a hiatus, in May(?) of this year they had 6 planets for Conquest. 2 of each size. Why not do that during these Swoop events?
  15. In my experience, most of the MM FPs go VERY fast. I would think primarily it is because everyone knows the FP and knows their characters' abilities and everyone elses' abilities. I do find it odd that in some MM FPs there is someone not space barring through the cutscenes. I expect most have done "this" FP enough that they shouldn't need to watch the cutscenes. When this happens, I'm usually just with the inner "ugh", and then persevere. All that said, I sure wish players queued for MMs more. Even when I'm on tank or heals I can go a play session (1-2 hours) and never get an MM to pop.
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