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TheOneWithTwo

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  1. Ohh! I didn't even look, lol. Well that's good to know.
  2. Tested Concealment and Lethality so far, although I have more experience with Lethality in general. Rotation feels the same, but utility has clearly been gutted. I understand this is the point, but I'm really gonna miss both stealth CC and the optional knockdown on Backstab/Lethal Strike. So to answer the question at hand, yes this still feels like the Operative. It feels a little barebones, but I could adjust. Some of the new tree options seem interesting, too. Still cautiously optimistic overall.
  3. Legacy unlock on the Dark/Light Force powers? Yes! That is awesome, I'm so glad for this. Thanks for the clarification!
  4. "If your character’s choices lead them away from their faction’s alignment and down the path of light side or dark side, they will eventually unlock the option to pick the other faction’s Combat Styles in addition to their own." I really wish this wouldn't be the case. I understand the motivation behind it, but if the intention with Combat Styles is to separate story from gameplay, isn't this a little backwards? You're still tying story to gameplay, just in a different way. I don't hate the idea, it just seems unnecessarily restrictive of player choice. I have several neutral Sith/Jedi, and it seems like they'll be locked into their faction playstyle. This would undoubtedly be more complicated, but if you really don't want level 1 Knights running around throwing lightning, make a level restriction combined with the alignment. Say, if you're level 1 and neutral (as everyone is to start) you're restricted to your own faction's Combat Styles. But if you're still neutral at, maybe, level 20 you get to pick either. Ideally there'd be no restriction at all, like the Tech classes. It just seems arbitrary and limiting to have this alignment restriction. Combat Styles are supposed to be about increasing player choice, but the alignment requirement is two steps forward, one step back.
  5. Noticed a couple bugs so far, specifically that mount speed is either mostly or entirely broken. Riding a speeder doesn't seem to make you any faster right now. Not super critical, but considering we're testing combat on Onderon it does make getting around to each daily a lot slower. Other bug is a lot more disruptive: although my companion displays as level 75, they only have about 30k health and die almost immediately if targeted. This applies to all the companions I have used so far: C2-N2, Shae Vizla, Paxton Rall and Nico Okarr. The mount bug is funny, but the companion one is really interfering with my ability to test the Guardian properly.
  6. I'm glad this is on here. I went to play my Trooper only to discover that trying to ride my Tauntaun turns me into a horrible abomination. It's like my head thinks it's my arm and my arm thinks it's my head.
  7. Ravage/Blade Barrage is just so pathetic now... almost every other ability in the rotation out damages it. Impale/Overhead Slash, Shatter/Plasma Brand (counting the DoT), Hew/Whirling Blade (formerly Vicious Throw/Dispatch), Force Scream/Blade Storm... Hell, even a good crit on Saber Throw is better! And at least that has range! WTH, Bioware? Why would you do this to us?
  8. They could at least bother to fix the broken HM Flashpoints that we have to do. It's not just difficult to finish all tiers, but impossible, what with many FP bosses being glitched to the point of being unkillable.
  9. This worked! Made me nervous running the command window like that (I'm no tech wiz) but my patch finished and I'm logging in now!
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