"If your character’s choices lead them away from their faction’s alignment and down the path of light side or dark side, they will eventually unlock the option to pick the other faction’s Combat Styles in addition to their own."
I really wish this wouldn't be the case. I understand the motivation behind it, but if the intention with Combat Styles is to separate story from gameplay, isn't this a little backwards? You're still tying story to gameplay, just in a different way.
I don't hate the idea, it just seems unnecessarily restrictive of player choice. I have several neutral Sith/Jedi, and it seems like they'll be locked into their faction playstyle.
This would undoubtedly be more complicated, but if you really don't want level 1 Knights running around throwing lightning, make a level restriction combined with the alignment. Say, if you're level 1 and neutral (as everyone is to start) you're restricted to your own faction's Combat Styles. But if you're still neutral at, maybe, level 20 you get to pick either.
Ideally there'd be no restriction at all, like the Tech classes. It just seems arbitrary and limiting to have this alignment restriction. Combat Styles are supposed to be about increasing player choice, but the alignment requirement is two steps forward, one step back.