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Jestana

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  1. Same thing happened to me on my saboteur bounty hunter. Theron said the thing about not losing another parent and I was like "Hold on, she sided with the Republic, not the Empire." If it is a bug, I hope they fix it soon. This is an important aspect of the character.
  2. Okay, after much frustration, I figured out how to get Koethe to ask you to flip. You have to be at least Light I when you start the final quest. If you're not, he'll only wish you well and leave. That was the only thing I could think of that would make a difference, so I farmed LS points until my agent was Light I instead of neutral. This time, Koethe made the offer. So I was finally able to finish the fricking quest. If you've already completed the quest, you can't change it. If you didn't turn it in, you can still reset the quest (provided you're not at the Star Chamber). Just make sure you get your agent to Light I. Hope this helps!
  3. I DID actually flip on my second Imp Agent. I'm attempting to flip again on my latest agent. I did everything right (let Kothe live, tell him about the Star Cabal on Corellia, gave him the Black Codex) and he walked away without asking me to flip. I reset the mission (had to go to DK to do it) and I've started it over again. Your post makes me reluctant to finish just yet. I WANT to flip on this character. It's part of his overall story for him to do it. I don't know why Bioware would take that out. If that's going to be fixed in the new patch, I'll wait until after to redo the quest. If you haven't turned in the quest to the Minister on Tenebrous, you can still reset the quest. If you've finished the storyline, however, you probably won't be able to re-do the quest and they probably won't reset your agent so you can start over again on Corellia or even the Tenebrous. I'm sorry.
  4. Hee! I knew it was Syarra! I understand Jax's position, but Syarra's right. He'll just have to deal with it. I'm sure they'll work it out because Jax doesn't want to risk his relationships with either of them. At least, he'd better not.
  5. Eeeee! YAY! Aric doesn't have to mourn anymore! *claps* Only one more part? *pout* It's been a wonderful ride and such a fantastic plot. Bravo!
  6. YAS! He had it coming! He had it coming all along! I like the set up for Aric meeting Natalia, er, Natasha. The revenge on Bradley is absolutely PERFECT. Really fantastic that they got his wifey in on it. She deserved the chance to get him back for trying to pin it on her. *cheers and waits for more*
  7. Oh, Aric, honey. *hugs him tight* Just hang in there a little longer. I'm not sure who he's going to kill first when the truth comes out. Best to keep him focused on Nat, I think. I'm so glad they'll finally get Bradley, though. If anyone deserves a painful death, HE does.
  8. Oh boy. Poor Aric! This is going to suck so much for him. I know the truth, but I'm still blinking back tears a little here, thinking of what he must be feeling. I do love Zev's little slip when talking to Elara. XD Excellent work and I hope you find time to keep writing. I want to know the rest!
  9. I like your suggestions. We've never been required to PvP before to accomplish something, so why suddenly bring that in? I understand that it makes sense for these two particular companions, but it's not fair to those players who don't PvP. I think giving us the OPTION of choosing warzones or flashpoints would make more sense. That way, the players who like PvP can do that if they like and the players who don't like PvP can still get the companion. As others have pointed out, they're trying to make this a single player, personal journey, and then throw us a quest that requires us to group up (apart from the Star Fortresses and even those can be soloed if you're geared well and have high influence with your companion).
  10. I'm all for this, too! It's kind of stupid that we can make T7 blue, green, or red on our pub toons, but are stuck with yellow on our imp toons.
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