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Meradeces

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  1. [For Info: UK player running fibre-to-the-box internet connection]. On finishing my GSF match, my mouse pointer was invisible. It was still working, because I could see the hover events triggering on the match summary buttons as I thrashed around trying to find how to hit 'leave'... which I eventually managed.
  2. I'm now on level 19 seasons progress, No sign of this companion. I've even paid the 10 cartel coins to have him across all characters, but none of the interface options, listed on any online guide to obtain him works. The only thing I can think is I had the quest to obtain him on one of my characters, and my quest log was full so I abandoned the quest to obtain him. Surely that isn't the reason I'll never get this companion (despite half my season's rewards being gifts that only he will accept,)?
  3. Seven months and no fix? Honestly, how hard can it be? You create a thing, you make it toggleable, it stops being toggleable, but the problem only affects one species... Someone's clearly botched something, but the solution should be starting you in the face. Locate and fix it.
  4. Agreed. It's a daily: a milkrun quest. No one wants challenging dailies. That's just stupid. Dallies are what you do, with one hand, when eating your breakfast, with the other, and listening to the morning news. Sorry if that makes some dev feel bad, but you need to reward your subscribers for the types of behaviour they have demonstrated they want to engage in, and will keep them subscribed, not try to force them into patterns of behaviour they've demonstrated they have little interest in or do not have enough time for.
  5. To be fair since virtually everything now binds to legacy, our first care should probably be to aquire 1 set of BIS items (or, at least, best we can get, at any ojne time), for all slots, that we unequip from our characeters, into legacy storage, when we finish playing on that character, and then equip onto any other character we play with afterwards. It's a hassle, for sure, but its the most logical response to this change. There is absoloutely no logic to equiping each character separately, any more - for now, at least - just work on one really great set that the entire legacy uses. Since they've reduced the cost of deslotting items, we could even extend this to sabre hilts, mods, enhancements, et cetera - although you could try making just 1/2 item of the crafted, non-slottable weapons (i.e. make 1/2 really good pistols, 1/2 really good sabres, or 1 really good sabrestaff/rifle, and so on) and just de-equip these at the end of each period of use and pass them around your legacy in the same way. Not ideal but it's the obvious way of responding to what they'vre done, here.
  6. And as a level 75, I'm getting blue drops from randoms, on Taris, that have better stats on them than I could get from 50 million's worth of crafting and deconstruction... I could equip these and run Renown crates, simply on the basis that they push up my gear score, and I might get lucky with the crates! Whoever came up with this system needs telling to clear their desk...
  7. Third this. This crafting system is primitive. It's like something from a turn-of-the-century MMO running on Torque. It appears to be a misguided attempt at social engineering, as they seem to be trying to drive players into group activities, as the only way of progressing. Crafters are often seen as solo-players, and therefore bad, rather than as subscrtibers and therefore good (regardless of whether they are just people who want to explore every aspect of the game). I wonder why can't game studios just cooperate with the behaviours of the people who pay to play their games, instead of judging them and attempting to modify ithose behaviours? It's as if the devs had put up a great big sign in front of crafting saying "Move along, nothing to see here!" The fact that they've only done this for people who are subscribers or premium, shows how willing they are to gamble, in their experiments with people's behaviour.
  8. Same problem, except it's T7-O1, Telos drelik, and Qyzen Fess, all at once, plus an invisible attacker under the floor. My character (a dual-weilding Sith warrior) parries almost everything they try to hit her with, so they never get her below 95% health, but I cannot logout or quit the game. Killing the game and relaunching it, I'm told I cannot select an alternative character because the Warrior is still logged in. However, logging in with the warrior then takes me straight back to the situation with T7-O1 and Qyzen Fess. I managed to kill Telos Drelik by turning on a damage reflecting shield that killed him with his own gunfire (he was always useless in a gunfight, that one), then took out T7-O1 and Qyzen by activating Mad Dash (which insta-killed them both; wish it was that effective, the rest of the time). I still cannot hand in my ancient artifact cases, however, because of my mystery under-the-floor attacker (who is even less lethal than the other 3). Maybe it's because the Warrior betrayed the Empire and sabotaged their operations on Onderon and Mek-Sha ? Why T7 and Qyzen would be so incesed about that, in particular, though, I cannot think . On a more serious note, this is quite a severe bug as it completely stops you being able to play the game, unless you use /stuck-and-revive-at-med-center (which some players may not know about, since deliberately killing their character isn't something they regularly practice).
  9. After KOTFE, Star Fortress mission runs also yield a number of quite good-looking decorations as random drops - even in story mode.
  10. If you like having lots of alts, my advice would be to put a gathering or other acquisition skill on each, along with slicing. Level slicing on lockboxes, and use the occasional missions, that lockbox missions grant, to level the gathering skill of your other alts. A crew-skills mission is guaranteed to succeed, and guaranteed to grant either purple crafting materials (for skills like Underworld Trading, Diplomacy, or Investigation), or at least double the maximum non-crit yield for standard gathering skills like scavenging, archeology, et cetera. This means you can use missions to, both level the influence of your non-main followers (as you acquire them), and get purple items to craft RE schematics with. This may sound complicated, but it essentially turns your alts into perpetual motion machines: never short of cash, seldom short of materials, and able to employ lower-influence alts to craft things, while using their main follower to quest with. If you are willing to set an alt aside, for a while, and just run lockbox missions on them from your stronghold, it also means that when you do play them, they can perpetually level on rested time. Lockboxes run out by level 9, but by the time they go grey, you should be within a few quests of 600 in every skill, anyway, and will probably have several level 50-influence followers, just from all the lockbox quests you've run on them. You'll also be able to destory the local economy of your sever, offloading unneeded purple crafting items onto the Galactic Market, as well!
  11. Clearly, I haven't done this since the last update. However, it is still worth considering during the influence 20-40 range, since it is easily more than one influence level, per run. Only applies to first companions, and only before you do KOTFE, yourself, of course!
  12. Well, you never do it from influence zero. I only do it once i am at level 70, myself, for the other extra perks - and from whatever level the companion was at, by the time I had got my second companion. A stealther can run Esseless or Black Talon in under ten minutes. And, as I say, it's usually at least 3000 a run with Gift Of Persuasion, so it's basically more than one influence level, per run until the high 40s.
  13. Of course, you can always level your first companion to influence 50 by running and rerunning Esseless or Black Talon with them and keeping a crib sheet of which answers they approve of, or (where no approval can be had) disapprove of. I always drop my first companion, as soon as I get my second, for this reason. Once you get to level 70 you can resume using them run that first Flash point in group mode and get 2 Isotopes around 3000 influence, and a tonne of CXP, per run.
  14. Yeah I meant the former. As for that bug, maybe it will evolve into a feature ?
  15. Like most MMOs, the game is now about either getting to level 70 and doing level 70 content, or about enjoying the story and the immersion. I suspect future MMOs will discard the very idea of "level", altogether, as the artificial construct that it is: a relic that has been with us since Space Invaders, and outlived it's shelf life somewhere around the time of Pac Man.
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