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Painted

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  1. There are more then a few people in the guild I am in that very upset by this change and are thinking of leaving because they feel it sets a bad tone for the game. I myself am also very unhappy with this change and feel It is in poor taste. Things like this force me to sit down and take a hard look at if I enjoy where the game is going and if it is some place I wish to follow and right now it is not.
  2. Been here since 08 and was in the early beta all the way through release
  3. Yeah I feel both of those would be huge to help healers and raid leaders I just hope I can bend someone's ear at Bioware
  4. 1) I would also love to have the ability to set Ground Targets with the in game icons you can use to mark characters or Mobs it would be very beneficial in raids. That way in a raid you could set the ground target before the fight and tell everyone to move to flame during a certain phase it would be of great assistance for a raid leader. 2) A easier way for a healer to see debuff's on a target that need to be removed by making the raid frame change color to indicate what type of affliction a character in the raid now suffers from as a example if it was a poison the outline of that persons raid frame could turn green, etc.
  5. Erin I saw your post in the game testing thread and would love to suggest two things for the UI 1) I would also love to have the ability to set Ground Targets with the in game icons you can use to mark characters or Mobs it would be very beneficial in raids. That way in a raid you could set the ground target before the fight and tell everyone to move to flame during a certain phase it would be of great assistance for a raid leader. 2) A easier way for a healer to see debuff's on a target that need to be removed by making the raid frame change color to indicate what type of affliction a character in the raid now suffers from as a example if it was a poison the outline of that persons raid frame could turn green, etc.
  6. Jedi Battlord gear as Bind on Legacy and Adaptive in the Cartel Market. That is a amazing piece of gear that is very limited by the heavy armor and jedi only requirment
  7. Now it is time to cancel my sub thanks for making it so I will not be playing any further Bioware/EA
  8. Wow so my server that is pretty dead gets to sit longer as more people leave why you list 4 US servers for transfers this has to be a joke if not some people need to be fired at bioware because blizzard put in the same service and day 1 of it had far more servers listed then bioware does. This is pathetic and in 2 days my sub comes up for renewal and I can guarantee you it will go inactive until I can get off my dead server.
  9. New level cap hmm wonder if 5 levels or 10
  10. Will we ever see Ranked Warzones? http://massively.joystiq.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/
  11. Trust me I love the game as well I am on Shien and the population has gone from Heavy to Standard and now we are Light 90% of the time so the level 50 pvp bracket is dead the only Warzones that pop are sub 50 and those are around 10 to 15 minutes apart at prime time and during off hours about a hour apart. if Bioware does not do something quickly to consolidate the players they will lose even more subs the game has a healthy population they just happen to be across 100 servers so they all feel empty
  12. Fix the cost of Warhero gear so it is not like a korean grinder and add in cross server queues and I would be fine without ranked Warzones
  13. The new PVP system is flawed and creates a larger gap between players who have gear and those that do not. The pre 1.2 system for rewards was far superior it rewards participation in the event and it did not matter if you were winning or losing. Now players leave WZ's on my server the moment we start to lose just because they do not want the WZ com reduction and would rather wait in queue then spend 15 to 20 minutes in a match for such low rewards if you happen to be on the losing side.
  14. Pre 1.2 the reward system was much better when you get 40 coms for a loss now and around 100 for a win where Pre 1.2 you were getting around 86 for a loss and then there is a huge issue. If you want play that game take away the daily reward and just up the comms per match to back where they were pre 1.2 that would be a far better system and would not matter on wins or losses because hate to break it to you but the daily still requires you to win 3 to get the daily reward which is 99 rated 99 unrated WZ comms. So this new system sucks and based on the queue times on my server a majority of the pvp playerbase agree's
  15. Makes you feel like you are sailing on the TORtanic and we hit the iceberg on Thursday when it comes to pvp rewards. I would love for Gabe in his infinite wisdom to put a positive spin on this because I think even Shakespeare could turn this around
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