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captainbladejk

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captainbladejk last won the day on March 25

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  1. Don't give them ideas. But seriously if they're going to whine about the 43k conquest tokens, why are they giving those things out.
  2. I've already acknowledged that it's easier to distribute points on the pve side, so not sure what else you really want beyond that. As I said above how one distributes their points is on them. If they take all 3 quests on one toon, that's on them, that's not the fault of the game. Point being as it sits right now the pvp guys still have far more raw points than the pve guys by basic math. We can argue how one should be able to distribute those points but that's a completely different can of worms than actually generating them. As as I said I'm not going to get into queue times as that can't really be quantified as it will be different per person and even day to day, and even then it's not work. You may not be able to distribute the points as easily but you can absolutely distribute them.
  3. I'm sorry but that's just granting them a license to do nothing. Variable or not there is zero legitimate reason they can't close the massive gap between pve and pvp in terms of point generation. I don't expect it to be point for point the same between the two game modes and anyone else who thinks logically about it doesn't either. So long as they're within a few percent of each other I don't see the issue regardless of which one comes out on top. Such as if they added the extra objectives they've been talking about and the gap between pvp and pve goes from 478k per week to say 10k per week, that's alot better than before. To answer how I came up with the 478k I'm going to repost some of the calculations I did over in another thread. Before I post them, there are a few critical assumptions that need to be pointed out, these calculations do not account for time spent waiting in queue as each person's time will be different with no way to quantify it, queues can be bypassed with full groups, and sitting in queue waiting is not work. I'm not going to count neutral objectives available to both sides like the "upgrade a stronghold" stuff as it doesn't effect the overall outcome. Also the point totals are simply what one COULD theoretically generate in a day off the big payers and such, not necessarily what people WILL do. I will also be assuming same amount played between both sides and the goal is pure points generated as how folks divide them up is on them. It also assumes people have the time to complete each thing in a day. For the big pvp dailies you have the 143k Arena, 143k Warzone, 110k Starfighter dailies. To complete these you need to do the "weekly" quest of completing so many matches, 16 for arena, 16 for warzone, with wins counting for 3 points each. Then for GSF you need to do 7 matches or 4 wins with wins counting for 2 points each. Assuming a person is lucky and racks up win after win, that's a total of 5 warzone matches for 40k conquest (8k each), 5 arenas at 40k total (8k each), and 4 starfighter matches for 44k total (11k each) on top of the big dailies. Total amount of points is 520k per day. For total time spent on the 14 matches I'm assuming an average of 20 minutes. Some could be faster, some could be longer. Total time is 280 minutes or 4 hours and 40 minutes of play. Weekly conquest just doing this stuff once a day would be 3,640,000 total conquest for pvp for 32 hours and 40 minutes of play. For pve I'm going to assume someone goes at it hog ham again. For pve we're going to assume our guy does Socialite 1 (25k), Socialite 2 (47k), makeb patrol (38k), rep token (43k), flashpoint daily bonus for first run (8k) as the static objectives. In order to trigger those objectives you will be required to run a total of 8 flashpoints at 8k each. The actual range is 4k-8k depending on the FP with variances being due to bosses, mobs, and so on but I've assumed the max to keep it fair. For planetary heroics there are 14 planets one can do heroics on, however an individual character can only do 13 of them due to alternative starting planets. However for these calculations I'm going to assume our guy switched to pick up the 14th planet. There is a quest for doing a single heroic on a planet that nets you 5k points. Then there are the Defeat Foes Grade 1 that nets you 3500 points, and Defeat Foes Grade 2 that gives you 7k points. In total that would make each planet worth 15.5k points just for those. Now there are 72 heroics available on imp side across 14 planets, and 70 on republic. Each of them as it sits right now grants 500 points on completion. For this I'm assuming imp side. If a person triggered all objectives listed above, ran all the flashpoints, did all 72 heroics, that gives you 478k points per day assuming pre-nerf of the rep token, and 443k post nerf. Time wise I'm assuming it takes people ballpark of 10 minutes per planet, 20 minutes for the makeb patrol, and 15 minutes per flashpoint. total time spent is 280 minutes or 4 hours 40 minutes a day. In a week of time that's 3,346,000 points pre-nerf and 3,101,000 points post nerf. Before the nerf that left a gap of 42k per day in favor of pvp and post nerf that gap widens to 77k per day. In a week that difference becomes 294k at per-nerf values and 539k at post nerf values. Now not everyone is going to do all 72 heroics and not everyone has a group to play with to get past the queue times. There are also other patrols people could do besides makeb however makeb pays out the best. The calculations also assume people have the nearly 5 hours to play each day and not everyone does. I would say the average person only spends maybe 2 hours a day if that on the game. So their point potential would maybe be 2/5 of what's actually there in the calculations. Yes I know it's not exactly going to be 1:1 but you get the idea. Now where as I don't mind doing a few heroics, at least the ones I can stand doing and have down to a science, not everyone likes doing that. If you're someone who likes to do heroics, then making that quest infinitely repeatable is a good thing as it dramatically raises the value of heroics and has the potential to close the gap, but only so long as the quest remains active. If they cycle it in and out it doesn't help anyone. And if you despise heroics it doesn't help at all. In fairness, assuming that the infinitely repeatable heroics stays active all the time and everything else stays the same as is, then that raises the total value of each heroic from 500 points to 5500 points. Assuming you did 72 of them in a day that would be 396k points total vs the 36k now, which could result in a net gain of 318k per day pre-nerf and 283k post nerf. 42k pre-nerf value that's ballpark 8 heroics (7.63~) and the 77k pre-nerf is 14 heroics. Now all of this assumes people can stomach heroics and that they do boatloads of them and the quest is always available. However at the end of the day I hardly call buffing heroics on its own "wider variety of objectives". And it also brings me to the biggest consideration of all beyond the whole numbers debate and what should/shouldn't be nerfed. Do I want to continue supporting a company who allows its developers to come on here and talk down to the players, belittling their time and effort put into the game, and is going to just be extremely rude, condescending and arrogant. Now I would seriously hope he doesn't intend for it to come off that way, but regardless of whether he does or not, that's how it comes off to me as a paying customer. "We know what you want better than you do". Not to mention the whole trying to stealth nerf things in then try to say "we believe all changes effecting players need to be communicated" then leaves something his massive out and says "oopsie". Had they just owned it and said "yeah we nerfed it and we're sorry it wasn't in the notes" and left it at that without the excuses I wouldn't have been as outright livid as I am now. But I've gone on enough for now.
  4. Can we stop saying the rep think was little more than a "one click daily" for the love of the Force. I get why you said it and the frustration isn't meant to be directed at you. The claims process was simple, but one still had to actually farm out the tokens to generate them first, which was far more than a single click. Saying it was a one click and done thing just gives them more ammo to say they were right to nerf it even though they're objectively wrong.
  5. The fact that you're resorting to the whole "doing nothing" bit in relation to the rep token shows me you don't know what you're talking about. They don't magically appear in your inventory, you still need to farm them out. Whether it's 5 minutes or 5 hours I put in the work to the standard THEY required. If I farm 10 tokens from 10 flashpoints, heroics or whatever, I did the work they required, but now suddenly that's a problem and not enough? Are you kidding me dude? If I wanted to do GSF or pvp I would queue for it. They do not get to dictate to me I must do GSF or pvp. That's not happening. I will leave before that happens. If I want to play that stuff I will do so on my own accord or go play CoD.
  6. What's baffling to me is this kind of attitude here. You being maxed and unable to do certain objectives is NOT a punishment. People having an easier time than you or I did when we were new is NOT punishing veteran players like us. It used to be if folks wanted to level way back in the day they had to do nearly every single quest on a planet in addition to their class story, and sometimes even that wasn't enough. Thankfully it's much better than it was before and folks can still go back and do the other stuff later. With that said, although my legacy is maxed out, I'm not calling for nerfs to that objective because some newer player benefitting from it has ZERO effect on me. Likewise if you're maxed out on reps and couldn't benefit from the 43k but another could, their ability to do so has ZERO negative effect on you. They're not stealing resources from you, they're not locking you out of anything, it's just you are farther along than they are. Season rep gave people like you or me that have completed alot of the reps the ability to benefit from that 43k again which is why it was foolish to remove it as it completely negated the whole "i'm maxed out on everything" argument. Suggesting you are somehow negatively impacted by someone else benefitting from the 43k is just plain foolish. I just do not get why some people feel so threatened by new player coming along and earning the same stuff as you, but having an easier time with it. Them completing some of the same achievements doesn't take yours away or diminish yours in any way. For example I popped a white color crystal out of a pack at one point, yet if they were to add them to a vendor for credits that doesn't effect me negatively at all. It doesn't take away the fact that I got mine from a pack, or steal my ability to use the crystal. Honestly I have to ask, how are you personally hurt if someone was still able to benefit from something you maxed out ages ago?
  7. If people can't handle criticism then they shouldn't take jobs like the one he has. If dude hadn't come on here and tried to dev-splain yet again why he's right and we're wrong, and tried to talk down to everyone, I wouldn't have responded the way I did. You don't get to disrespect people then not expect some blowback. Personally I would like to know who his boss is so I can make a customer complaint.
  8. You say you're listening to feedback yet here you are again tripling down on this change trying to convince us you're right as you insult the players in the process yet again. So no you didn't hear a thing but are letting it go in one ear and out the other while gaslighting the playerbase. I don't know where you think rep tokens come from but they don't magically appear in inventories, you actually have to farm them out. If I do 10 flashpoints, heroics, quests or what have you and I earn 10 tokens, it makes no difference whether I pop them all now or later, the result is the same and I still did the work your team said I needed to do in order to earn them. If you honestly thought the rep tokens were too easy to get and paying out too much reward, why did your team set the standards that low to start with? Point blank, your team is the one that set those standards of "low effort" and now here you are trying to blame the players for a problem that YOU created and gaslighting the players by saying it's "low effort for high payout." Quite frankly sir you have some nerve. Every person farming out those rep tokens was a butt in a seat engaging with your game. Yet for some reason you feel the need to spit in our faces and tell us we're not doing enough after years of it not being an issue, then belittle us and blame us for a problem YOU created. If you want something that's "low effort" why are you not also nerfing the GSF and Arena, and Warzone objectives since you can quite literally do nothing and get paid full bars of conquest or more? As for your claims about "reducing the need for more reputation tracks" yeah I'm calling hot bantha droppings on that one. You stealth nerfed a bunch of stuff because you thought somehow that's going to make players want to grind more or finally play GSF and PVP to increase your precious metrics and you got caught with your hands in the cookie jar. Your actions do not line up with your words. Don't try to dump a bucket of water over our heads and tell us it's raining. If you really believed in the whole "all changes effecting players need to be communicated" as you said before, then you would've made sure these nerfs were listed in the patch notes, or better yet put on the PTS so you could get feedback before you actually pushed it live. What's the point of a PTS if you're not going to use it and just push stuff out? Frankly dude, you should be ashamed to come on here and disrespect the playerbase to the degree you have here. If any of my employees disrespected my customers the way you've disrespected everyone here, that employee would be out of a job. I really want to give you benefit of the doubt and hope you don't intend it to sound that way over pure text communications, but it absolutely does. Low session time is better than no session time as that's a butt in a seat playing your game that's potentially subbed and spending money, so what's the issue here? Even if it's only for say 10 minutes or 20 minutes, that's someone playing your game, logging in and doing stuff. Why should they not have an opportunity to earn a fair amount of points just like the people playing multiple hours per day? Quantity of time spent shouldn't matter as much as quality of time spent. I'll take a fun 10 minute game session over a stressful 10 hour one any day of the week. Trying to punish people for not playing as long as you want isn't going to make them want to play longer. By your own words, if they're playing a variety of content and sitting in a seat engaging with your game, what's the issue? You previously complained about low session times, yet you're literally complaining here about people in your game playing content. So I have to ask dude, which one is it? Do you want people playing or don't you? Because it's oxymoronic to complain that people are playing your game while also complaining about low session times. Those two things don't go together like you think they do. So if I'm reading this right, hypothetically speaking if I wanted to do the Makeb daily quests for the patrol, or other choice of patrol areas, I would be able to essentially unlock it on one character, then swap to another on my legacy that hasn't yet gotten to the Makeb daily quests and then do them. If that's how it works then alright you have my attention and this would be a welcome change. It's a start, but I have to ask, what exactly took so long for stuff like this to be unlocked? For that matter why was it locked to 49 and below to start with? This and the daily area thing above on their own are not enough, not by a longshot. There is still a MASSIVE disparity between points available for PVE objectives vs what's available for PVP and GSF objectives. As I've said and will continue to say, the universe will die of heat death before you ever see me in PVP and GSF. I have no desire to play those game modes but hold no ill will to those that do. However simultaneously as I said above, if you want low effort stuff you can quite literally sit AFK in some of those matches and just talk or what have you and get full bars of conquest. Assuming 5k per heroic that's 20 heroics to max a toon out. Assuming 2k per heroic that's 50 to max a toon out on conquest. Who in their right mind is going to do 50 heroics on a toon to max their conquest? Talk about insanity. Now I realize that most folks will supplement with some of the higher payouts to knock that number down, but good grief dude. This is supposed to be a game, not a second job. Next the line in bold there just stinks of an attitude of "take these crumbs and go away peasants". It's arrogant, rude and condescending to no end. This is not enough on its own again, not by a longshot. People were already engaging with your game to earn rep tokens to start with, but apparently that wasn't good enough even though you didn't have an issue with it for years. Then you complained about it not being enough and punished players for playing to standards you all set, then belittled and outright gaslighted the players by calling their play "low effort". Then you complained about "low session times" and in the very next point complained about people playing your game at all and doing a variety of objectives to complete stuff. Dude you really need to hire a publicist or step back and think how what you post sounds over pure text, because quite frankly this is one of the most outright disrespectful posts I've ever seen come from a game dev towards their players. Whether you intended it to be that way your not is irrelevant to how people take it. Quite frankly I don't appreciate the condescending tone of your post nor do others here. If you're really listening as you say, then first you need to apologize to the players for belittling them and talking down to them. Then you need to revert this nerf completely. People are straight telling you that you got it wrong, and trying to convince them they're the ones who are wrong isn't the way to go.
  9. As a guild leader and raid leader, you can pick and choose who you allow in and who you don't. Juggs are fine as they are and don't need to be nerfed. One person disliking juggs is not a valid reason on its own nerf them. If one wishes to get rid of a meta, you buff the under-performing stuff because it's not being played for a reason. Nerfing the stuff that's actually performing save in very VERY specific circumstances is not going to want to make people play something else, it's going to want to make them quit. If you feel you are still too strong, play something else or as the above poster said, strip down to 324 greens. I will never understand why some want to demand something be nerfed for everyone else because of their personal dislike.
  10. What business is it of yours if they're hitting conquest on 30 toons or just 3? How are you harmed by it? Are they able to steal resources from you? How does this even remotely effect you in the negative? Did they farm those points legitimately? If so what's the issue? Who are you to try and dictate how many toons they should or shouldn't be able to run. I'll never understand why people in this game or any other are so threatened by the idea of someone farming their tail feathers off on multiple toons when it has literally zero effect on them as another person. At best you're talking 750k credits assuming you get one of those 25k credit vouchers on each of those toons. I can sneeze 750k in this game. 30 toons means a butt in the seat farming, engaging with the game, potentially spending money, and helping keep the game going.
  11. This is another reason that removing the rep bar from seasons was a foolish decision. It completely nullified this issue and allowed rep dings. This could easily be solved today with an infinitely recyclable rep. Every so many tokens pops a level and gets some novelty thing like a cheapo cosmetic item, maybe an actual loot item if they wanted to go that route, or something. Consider it a rep supporting their faction kind of like prestige. Would give someone something to do and folks love to pump numbers as high as they can so there you go.
  12. Says the guy complaining about other people complaining. So by your own logic, when can we nerf GSF and PVP into the ground since you can literally get paid for doing nothing?
  13. Either that or bring dark vs light back finally and let folks farm whatever tokens they want full time.
  14. THIS. All of this. The rep token at least for me is the straw the broke the camels back in a long line of dumb decisions they've made. Combat styles forcing you to pick and choose between powers you've had since the start of the game or just after was a big one. They steal 5 abilities from you just to quantify it, then let you pick which one out of 3 they give you back is not new or exciting content, because you're still missing 3 powers while they pretend they've done us a favor, when in reality it's less game mixed with recycled content. That's not new or exciting. What's really infuriating with this rep nerf isn't strictly the fact they nerfed it needlessly, it's that they tried to stealth nerf it in before going "oopsie we forgot to list it", then on to essentially say "yeah we nerfed it, heck you gonna do about it" all in the same post that was nothing but a condescending word salad of corporate double speak insult to the players that was Eric's post. If they really believed the whole "every change effecting players should be communicated" bit then they would've made sure something that important was listed and double or even triple checked the notes before going out. "oopsie" is them forgetting a bug fix or something minor. That was just them being plain underhanded hoping it would slip under the radar and getting caught with their hands in the cookie jar. Now the only reason they're dragging their feet is because they're hoping that if they wait a little bit people will forget and it'll blow over. It could be fixed in 5 minutes if they wanted to, they just don't want to. If they hadn't pulled the underhanded route then tried to dev-splain it away we wouldn't be in this mess. Of course some people just don't want to see that.
  15. There's a clear way to win here, revert the nerf like it never happened. There was no valid reason to nerf it to start with. As another has already pointed out, if that's the new standard for game development the entire industry may as well shut down since no development can be had. I despise pvp with a burning passion, so any update revolving around it is useless patch data and a wasted update to me. However I'm not going to rage out at the devs for making a pvp update or demand it be nerfed purely because I'm not the target audience for that stuff like others have. Now while not every update is going to please everyone, again there is a clear win here which is reverting the nerf. While you may not be able to satisfy everyone all of the time you can absolutely do something about it when a large portion of your playerbase is saying "this is stupid and needs to be reverted". Contrary to popular belief of some people, devs are not always right.
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