Jump to content

Cloneborg

Members
  • Posts

    71
  • Joined

Reputation

14 Good

Recent Profile Visitors

146 profile views
  1. I am talking about what happens with the game after it has been released not prior. It took 6 years to develop SWTOR! Were they on a 2 year deadline from the publisher? I highly doubt it.
  2. That's the problem with the deadlines set by the publishers, they expect a product at a certain date and you can't do with this kind of creative work. RPG MMOs are different species, if we use the classification organisms, they belong in their own kingdom, it shouldn't be the publisher who sets the deadlines but the developers, they are the ones who take the input from the players, they are the ones who use their own ideas and the ideas of the players for the path the game should take, while there is virtually no customers input when making music, movies or writing books. In MMOs, the players input/feedback is an integral part of the game's existence. MMOs are what they are because of the constant adn fluid collaboration between the developers and the gamers, this kind of relationship doesn't exist in those other cases. So because of that having the publisher set the deadlines goes against the life cycle of the game development, sometimes it would take more time to put certain ideas in the game, sometimes - less, the publisher needs to understand that, go along with it and not put constraints with deadlines. No deadlines, no upset gamers.
  3. Are you saying that the 500k+ monthly subscriptions they have since March 2022 can't pay for that? I read that that's the golden number that makes the game on the plus side.
  4. This game is not a newspaper or a magazine where you have to print a new one every day, week or month, so you can't apply that logic to its development. I am not sure why you would add the books the movies and the music as nothing when it comes to developing and creating quality product ends well when it's rushed and deadlines are being chased. Also the business model of SWTOR is such that the money the game makes doesn't come from new content, since the subscription makes that new content FREE, but it comes from the subscription itself and using real money to buy the cartel coins.
  5. All level 75+ gear (well, frankly, almost all gear) is adaptive (adapts its weight to the heaviest the wearer is allowed to wear). The distinguishing feature of Sha'tek gear is that it is *moddable*. "adaptive" is not a synonym for "moddable", and never was. What they offer is level 75+ mod-objects by default. Have you removed the mod-objects to see what the core requires-level is when they are empty? Those are good questions, ones that people first asked when 7.0 was on the PTS. Clearly they intend us to use the level 80 system once we are level 80, so having the bonuses active for levels 75-79 would seem reasonable in that context. It is good to be punctual but I HAVEN"T seen any lvl 75 gear that is adaptive but it is not moddable. Both the Sha'tek and the Saber master sets are moddable. Sha'tek without the mods is no different that any of the adaptive and moddable sets that we can put on at level 1, such as the "Supreme Inquisitor's" set - the same armor amount 32 armor, and 4 modification slats, and therefore there is no reason the "Sha'tek" set to be locked for lvl 75+, that is what I am trying to bring to the attention of the developers. Yes I have removed the mods and the set pieces are restricted to lvl 75+. Well, the set bonuses are not active beyond lvl 75. In fact besides these lvl 75 sets there are NO other MODDABLE LEGACY BOUND SETS in the game, that I am aware off, that have SET bonuses, which begs the next question - why are there different sets in the game that don't offer anything different from one another besides their LOOKS and in some cases being class or faction specific? Shouldn't the looks always be associated with FUNCTIONALITY as it is properly done with the lvl 75 legacy bound sets that have set bonuses? I think so, and should be done from level 1 to level 80, the only level restriction should be because they would affect skills that the player gets a later access in the game, so if a set bonus affects skill that i get at level 54 then while I can wear all the pieces before that I wouldn't benefit from the set bonuses until I acquire that skill.
  6. But that's the whole point! Game developers, especially those that develop RPG type of games, which includes MMOs, have turned their games into some kind of a product that is manufactured in a production plant and chases some deadlines, because the customer wants their product at this date and that product must be done and shipped by then. They forgot that this kind of games are story driven which is the reason players buy them and PLAY them and not because they are going to be released at a certain date! So I am not sure as to why the creative process turns from "Let's create something new and exiting" and they take their time to do that to "we have a deadline and we can only fit so much" because this chasing of deadlines is what causes their products to be lackluster and to not follow even their own benchmarks that they had set when the game was released which eventually turns the players away from the game temporarily or even permanently, thus reducing the income the companies make from that game AND ultimately leading to its downfall That philosophy is counter productive.
  7. What budget? Most of the time the story lines will involve visiting planets that have already been created, all they have to do is to have a list of places that we have to visit and the dialog associated with them, that means someone has to write the story, someone has to choreograph the events associated with it, and someone has to voice over the conversations. this is not the same as creating everything from scratch - the character models except for the companion, the environment, the ENTIRE game - no, all these stuff have already been created, they exist, the only thing that needs to be added is the companions storyline and that doesn't require as much work, as many people and as much of a budget! Now, occasionally they can add a new planet if they want and that would allow them to grow the size of the galaxy but even without a new planet the game's storyline will grow horyzontally, not vertically what we get with the expansions. And that would make their game unique as it will have so many companion driven branching storylines that could even intersect between the different companions, they will make the game so much bigger, so much richer and not so much not limmited by the expansion constrains. A lot of possibilities "....a long time ago in a galaxy far far away".
  8. I bought some droids from the cartel market and gave them to my Empire dudes, it's pretty fitting, the only part I don't like is that they are "mute", we can't talk to them, and neither they have a background story, nor they have a current story that we can follow. Just "here is your new companion" and that's it!
  9. But I don't care about the items, even that some of them look really nice, there is plenty of items already in the game, all I really care about is the companion, and I know that because I missed season 2 and 3 and those companions are unavailable to me now, and I don't give any rat ass about any of the items - weapons, armor, mounts, decorations, etx - but I wish I could get my hands on the companions and do their stories. If the seasonal companions had a rich storyline associated with them one way to do it again would be to either create a new character OR be able to somehow reset it on a character that has already completed it. I
  10. I'm sorry but that is just garbage! If you don't know how to utilize the companions that goes on you not the gamers! If you are able to see their role besides being a healer, tank, damage dealer and a crew mission doer. Each companion we get could have an elaborate storyline that could be as extensive as the storyline of the main class character that way players can do other things with the alts rather than follow the same quest-leveling path set for them with the class story quest lines. This game is STORY driven, it's the only MMO that I have played that utilizes companions TAKE that to the further places in the galaxy that we could possible go, let the companions open it for us, let their storylines lead us their, planets that we have never seen, creatures and characters that we have never heard, etc. Your game could be so much richer because of what you can do with the companions and the seasons are probably one of the best ways to do that besides doing the same conquest quests over and over season after season.
  11. I love more companions with their stories and all, even that I have not completed all of them. Their stories as detailed as they are for the class companions is what can make the quest flow different form the standard linear Thyphon-Corruscant-Tarris/Nar Shadaa-Tattoine/Hoth - etc. They gives us a reason to go back to planets that we have already been to, to visit places that we have never been to before to interact with folks in those places etc that we have never had the chance to interact to during any of the class stories. The companions could be more than just be the companions who we sent on missions and who heal us, tank for us or do damage, and I am not talking about romance, I am talking about them being so integral for the game besides their current roles that interacting with a companion in a certain way can EVEN open an access to an entire new planet to explore, new space missions, new crew missions, new crafting recipies EVEN new passive or active skills. both for the char or the companions themselves
  12. 1. Why is the green adaptive bound on legacy gear such as the pieces from the Sha'tek set, if we can even call that a set as it doesn't provide any set bonuses, restricted to level 75+ when they offer NOTHING that deserves that restriction unlike the gear that provides the set bonuses like the "Saber master" set? What makes them so POWERFUL if they are equipped by a lower level character besides their LOOKS? Is there some hidden bonus they provide that is not displayed but I have to google about it and watch videos on Youtube? Because of that restriction I can't use them in the outfitter on the low level chars! Makes absolutely no sense. 2. Why do the sets that have set bonuses, such as the "Saber master" set, have their sets work only for level 75 but don't work if the character is level 76 and higher? What is in the set bonuses that BRAKES the game balance so badly that you have to inactive them?
  13. ... affect their icons in the "companion and contacts" window and the "crew skills" window. It bugs me to no end - 😄 - to see Mako in those windows with her original silly look, rather than the hotty hot Maco which I get with customization 2!
  14. ... 1. Allow the human-looking robot companions to wield any wepaon - melle or range - by adding an extra "weapon interface" slot in their companion tab where we could put an item, either created with cybernetics, bought from reputation vendors or the carter market, or found in a loot box or as a drop from killing certain high level robot mobs, that would allow them to use the respective weapon of choice - blade, pistols, riffle, cannon etc, the skills set they would get will also be affected by the weapon interface. This could be extended to all robots, but I think the human looking ones are more appropriate as they already have extremities that would allow them to wield melee weapons. 2. In KOTOR we could choose if we wanted our companions to be range or melle. We should have this option too - I get really annoyed when I have selected the "healer" option for my jedi companion and they still fight as melle and are up in my face when I play a melle character. I want them to sit at the back and use range healing and damage spells. Amity is particularly annoying if I play on a range character as he keeps jumping back and forth between its current melle target and my character when trying to heal.
  15. ...repair? I have two equipped items both at 100% durability that when I open a vendor window, in the repair tab it says they should be repaired and it even gives me a quota for it. If i move them from being equipped to the inventory, the repair note disappears when I mouse over them in the inventory but they stay listed in the vendor repair tab, when I move them back as equipped the repair note appears again. I "repaired" one of them and the note disappeared for it
×
×
  • Create New...