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perotta

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  1. What an absolute hogwash. If I am ignoring a player for legitimate reasons, then their whole legacy deserves to be ignored. If I am ignoring a player for frivolous reasons, then my legacy deserves to be ignored by them. Ignore function cannot be abused the same way that report function can be. Even if I put every player on the server in my ignore list, so what? I am only cutting myself off from everyone, in which case I most likely know what I am doing. The others are not punished by my absence.
  2. They invested into cookies, RGB lights, and racing chairs for all employees.
  3. How about letting us choose whether we want those popups at all? Or at the very least, how about adding a [close] button? There can be as many as 5-6 popups in a row. Objectives such as crafting or crew missions can pop-up during cutscenes. This is extremely poor, user-unfriendly design. Don't you think we know better how (un)cluttered we want our UIs to be?
  4. That happened to me as well, yesterday. Guess it's one of the freebies coming along the latest update
  5. I'm calling it now: Jumping into the sarlac pit on Tatooine takes away all your titles Guild banners stay on screen forever and stack when you switch planets Your mount becomes sentient and hostile
  6. Also, you can turn sprint off for a lot of precarious jumps/walks. While not an issue in general, when hunting datacrons you need to have very precise control over your character's movements, and those can be very ... off with sprinting turned on. Nothing more annoying than overjumping that stupid pipe once again. And +1 on using speeders. Sometimes just to give you a little boost (especially when making long falls from above). Sometimes I use the tauntaun mount; character models are smaller (obviously) and sometimes it's hard to judge whether my toon will actually land where I want them to. Tauntaun is a much bigger, erm, projectile and I find it easier to control. Tl;dr: try out different tactics and find what works for you.
  7. During Desecration mission on Impside Ossus you are supposed to blow up the first door and progress further, however, the door is bugged and does not disappear after the explosion. The rubble appears, but the door resets itself like it's nobody's business. It's the same bug as described here by another user. Reseting the mission did not fix the bug. I had to transport to my stronghold (after blowing up the door, without leaving the instance), and immediately return to Ossus, which made the door disappear. It was still bugged, because there is a group of enemies immediately after the door, and I couldn't use any abilities on them that require the line of sight (force charge, saber throw, etc) while standing before the passage. As if the game still thought the door was there (and no, the rubble in front is not enough to block the line of sight; I couldn't attack them even from atop the rubble pile). Thankfully, I could pass through now door-less passage without trouble and progress normally. It would be very much appreciated if someone could fix this and I did not have to go through these shenanigans again.
  8. Let me updoot this as well. Would very much like the cc stuff on some vendor.
  9. Which one? Tython or Hutta? Because I was doing them only yesterday and all went fine for me.
  10. I think what happens is, putting them into any other inventory makes the game "forget" that you were the one who crafted them in the first place. The workaround posted on forums was to move those "broken" mats back to your inventory, craft one more item so that the old, forgotten ones will stack with the new one and "reset" the whole stack to be yours again. To illustrate: But yeah, that's ridiculous and has been around for months. And even though it's just one more thingie you need to craft, you really shouldn't have to.
  11. Nico has one that I remember: don't use his holo that you recieve in the mail, wait until you get his alliance alert. Don't know about Shae. Paxton Rall, I think, too had an achievement: for visiting him on every planet? I don't know if it's still in game, though.
  12. If a player were willing to stay subbed regardless, then those sub rewards are, as I said, bonuses and not something to safeguard so intensly. If a player were not willing to stay subbed without this reward, then I do not care for rewarding their martyrdom complex. I get why Bioware did what they did; I remember just how desolate servers were getting during the time, where most planets were about as populated as Quesh. Keeping players subbed required either hard work (which Bioware does about once a year) or an easy "sub reward". Bioware should have never made claims about exclusivity, and if they are gonna upset someone by breaking their word... What do I care? Bioware has no trouble lying to and bull******* us all the time. The devs don't think twice about releasing content bugged beyond belief; their patches manage to break such things that I cannot even imagine what they were doing to begin with. They ignore us 90% of the time, even if I include only things that are serious issues. They had already shown that they are perfectly willing to fold when players ask enough for a certain thing. If Bioware cared about things like honesty, integrity, keeping their words, they are about 10 years too late. They are a company that only wants to make profit and cares very little about their customers. They stood by none of their other words. Why should I care that they stand by this one?
  13. You do zero work in-game for a sub reward. You don't have to be a good player, you don't have to PvP, you don't have to spend time doing quests to get those rewards... Of course, most people do some outside work to pay for the sub. But Bioware doesn't add those rewards to congratulate you on being employed. We don't earn sub rewards. We get them as a bonus for things we pay for every month as subs - sub time and cartel coins. Again, nice bonus but absolutely nothing to clutch to your chest and proclaim "but I thought only I was special!" I have Nico. I've done nothing to earn him. I have no sense of pride or accomplishment. I don't care when other people got their Nicos. I do not look upon the players with HK and wonder if they were loyal little players and got him as a sub reward or bought him on Cartel Market. I feel nothing special using my special decos or mounts. I didn't earn those things. I am perfectly fine with other players getting all of my "rewards".
  14. Problem is, you don't earn sub rewards. You get them as an extra to what you pay for normally (sub time, cartel coins). It's not an achievement, not a result of your hard work, not a reward for a lengthy quest chain... It's different with PvP rewards or Master Ranos, etc, because you actually had to work to get them. You do zero work to be a sub.
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