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nkarapinha

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  1. Hi Guys, For those of you that don't know. Steam deck is a gnu/linux computer with a console form factor. The "Playable" means the game works well on linux. https://www.protondb.com/app/1286830 => Platinum rating by the community. There is no "swtor goes mobile" nor "swtor goes console" steam deck is a pc like you guys have just uses linux and does not have a keyboard by default. For swtor to go for a "VERIFIED" status it would probably requires the launcher to go away (since it requires keyboard) and for the game to add controller support. Which it does not have. You can use controller on swtor because steam maps keyboard keys to the controller buttons...
  2. Now and then I try to redo some chapters and some of the companions just appear with only underwear and without weapons. I try to equip weapons on them but the game does not allow. Without weapons they can't do most skills, so no healing or damage... Last week i did Mandalore's Revenge and Torian was just like that, was supper hard...
  3. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2 schematic. After a very long time I finally got it. But to my disappointment it requires biochem 700 to use it. Do other crafting skill have this type of restriction? I don't remember any restrictions on augments for synthweaving 700. And if its only biochem, why is this so restrictive? I think this type of items are useful and should be nice to sell them to all players. They are expensive already in terms of mats... Why would I even try to craft this things if most player can't use them? Should I stop investing on trying to get the MK-2 adrenals? Kind Regards
  4. Just to let you guys know swtor runs well on linux with wine/proton. I have been playing swtor for years on linux and there's minimal issues.
  5. You know this is related to PTS? So its improvements to the PTS, not to the game itself. Why don't you stop whining about the PTS not being good, and start explaining the reasons in a constructive matter so they get it and change with your opinion in consideration. I also felt some things where wrong, but this is a testing phase and we are doing testing. If you don't understand this concept, please stop just saying everything is wrong for the sake of you being right. This is not set on stone yet. And they are asking you, me and everybody else that is doing PTS if we fell this is good or not. It looks like they did listen that things where not ok. And explained some things where badly prepared and others are going to change. So we will do a next round of testing and came here again to tell what it feels right or wrong. This is testing of something that is not finished or fully implemented yet. Saying "Please don't do this or I will go play FFXIV" its not helping anyone. Not you, not me and not the alienated fans of the PTS
  6. NO. Thank you Jackie! Very excited to test the next PTS update with all this improvements.
  7. So nice seeing that having PTS phases before release does really work. You release something on PTS, we like/don't like something. And you change it based on our feedback. This is what PTS is for. Thank you Jackie. Hope the next update on PTS fells better, and that everyone can explain why it does/doesn't more clearly.
  8. Ok, so my experience is maybe more casual than yours, but what you describe here is that you want the 100% avoidance. In the PTS we have Blade Turning => "The first 2 seconds of Saber Ward grand 100% defense over melee and ranged attacks" Would tweaking this And/Or tweaking the Saber Ward make it better? Like reducing the CD. For me personally I want to be a tank to be able to grab the bull (boss) by its horns. Also the 20 meters you move with blade blitz for some mobs/bosses they trigger other attacks and some of them even stun you. So it maybe works well with "Terror From Beyond" but probably not with all OPs/FPs/etc. At least this is my experience from the content I did. So maybe that's why I'm not understanding this in the same way most people here are. I also do this now, but I personally would prefer to have 100% defense while standing my ground than having 100% defense while fleeing. Maybe when we get the loadouts UI it will make more sense then... Don't know...
  9. Someone became productive. Hope you also read the rest of the posts... What disciple do you normally play as in guardian/warrior? My experience in guardian/warrior is only on tank (immortal), so maybe that is why I don't fell more hurt about not having Blade Blitz/Mad Dash. For me its a situational thing in PVE. I'm not just going to move the around just for 100% defense change when i have other DCDs I can manage. Unless I don't have any other option or its a very specific situation that I can use it to save the other DCDs. (someone pointed out examples of this already here) On PVP I do use it a lot, but we do have a lot of DCDs so not seeing a problem here. Assuming the balancing will make the others DCDs stronger (less CD and/or more effective). Saber throw on the other hand makes managing focus a lot harder, but is manageable. And I do fell a lack of combat skills but this is not an update, this is the first phase of PTS. We don't know what we are going to get yet, and things can still change.
  10. Now this feels like an improvement. I think your feedback here is more constructive. And I agree with some points. Sorry but paying for the game does not give you the right to treat people like that. I don't know what your profession is, but i can image you would not like to be treated like that on something that is not even finished. Everyone makes mistakes, both of us included. Intension was not to lecture anyone, I'm a nobody. So I'm sorry if I made you felt that way.
  11. Did I say its not ability pruning? I just said they were not just doing that, they probably did a lot of work on other things. I also think that's a good example...
  12. We both know its not just ability pruning. But you are right, and you did a good explanation, I personally will wait for next phase to see how this goes. And hey if on the next PTS skill/optional skills still suck I will be sharing my opinion here...
  13. I don't get why you think the state of the current PTS is set on stone or that this is what we are going to get. But you could respond to the questions jackie asked and try to help them out seeing that the current optional skills are not ok. We are like on alpha and you assume we are on the last week of beta. If you cant handle the questions and things unfinished don't go to PTS. Its not helping. This is just low, there are people with families working there. If you thing you have the right to say this you should send a curriculum to EA/Bioware and then share the response here on forums so we can see how much better you are. If you are playing this game for 10 years I assume this is not the first PTS. So you know that what we get on this phase is going to change? We all love this game, can we all stop offending people and try to be more helpful? Also the objective is to respond to the questions, just include what you think is wrong in the answers
  14. Since I am normally immortal warrior my feedback is more focused on defense A/B. I did some mindless killing with all the available "loadouts" and then went for the dailies only with the defense "loadouts" It still feels like guardian, because its still a bulky figure that has combat skill with high survivability. But the survivability seems to have decreased greatly in PTS, but its more likely to be related to the gear stats. All gear i got was for DPS and I could not change it to Tank gear when buying the sets from vendor. I do miss some skills in my rotation over all. It not like I cant work without them, but the ones we have now as they are it seems incomplete. Without Saber Throw its harder to manage focus but doable. But it feels lacking attack skills. Also without Force Kick and Resolute it feels like I'm naked. I don't mind not having the skills in trade of others, but i miss the effects of them... Focus A/B has very weird rotation it felt wrong overall, but Vigilance A/B was okeyish. Liked Vigilance A more... i don't normally play this disciplines. In terms of Defense, the B seemed more for PVE I did most of the dailies with this one. But Defense A also felt pretty decent. Vigilance A was ok. Had hard time surviving with Focus A/B and vigilance B. I do enjoy that we don't have has much skills for all kinds of situations all the time. Its a shame that for now the skills that are optional don't fell like the best choices. Also it feels like there's a few slots empty that need new skills. Overall I think its a beginning of something new, and am overall excited for it.
  15. I don't get why you say this, when we don't even know what we are going to get. And I know they have done some weird stuff over the years and I was not playing during that time, maybe that's why I'm more open to this changes. But the same thing happened in the 6.0 PTS with the loot, did you not like what they did? Even Destiny 2 Has the same system. I'm not saying to sugar coat what you think is wrong, just be constructive and objective. A simple "I don't think a can live without skill X when playing on Discipline Y because of motive Z1,Z2,Z3." Also there are people that are working on the game that are going to read all of this pages and feel bad about something they are working and we didn't even see it completely yet...
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