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Death_By_Smiley

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    Indiana
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    Ph.D. Student
  1. If this is your understanding of subscriber concerns, then you are being either willfully obtuse or unbelievable thick.
  2. Welp. Lights out everyone. Nothing else to say than this.
  3. The reason this reaction is there is that this livestream laid out a timeline for content releases, broadly, for the next 8 months. And nowhere was there any mention of new group content. This timeline was fairly detailed about promising a new "reward" every month (that was HK-focused, no less), but no discussion of any content. Even a teaser of "we have some new content coming" would have been better than this, honestly. When people heard all this talk about helping subscribers, we thought, not unreasonably, that this would include typical "subscriber" content focused on group play. The MMO of the game if you will.
  4. What he said. Have you ever met an endgame raider? They tend to spend more time on their avatars' wardrobes than their own IRL wardrobe. Further, when they buy Cartel stuff on the GTN, which they are the ones who do, they create incentive to have more bought. If no one bought cartel stuff on the GTN, there would be no incentive to get it off the Market in the first place.
  5. They shouldn't call them subscriber rewards. They are incentives. A reward is being given something for accomplishments completed. An incentive is being told you will get something in exchange for continued contribution. The problem is that these "incentives" don't actually do what MMOs are supposed to do, which is encourage people to log in and work with other groups.
  6. Well, the difference is I don't pay Disney 15 buck a month maintenance fees to go to the park. I accept that the insatiable need for new content will always outstrip new content. But let's be honest about there being a significant drought with regards to endgame content that shows no signs of abating.
  7. Thanks for the stream. It was well done. However, there is one question that I am left with, that we've really been left with for several months now. Any new Warzones, OPs, Flashpoints, anything coming anytime soon? Haven't really had much new since 3.0 launched over a year ago.
  8. I mean, right now, I just unsubbed before this livestream, because I'm in the professor job application process while putting together my stapler dissertation (this isn't as bad as it sounds. The job stuff and teaching are bigger time sinks). So this isn't me saying "bah humbug" and resigning. But...yeah...I'm just going to sub for on month in August to get the whole story. If they have ops between now and then, I may resub. But...don't really see a reason right now when my time is limited.
  9. I want content. Not nonrepeatable, hour long chains of easy quests once a month for 7 months. Not a companion whose story arc is now, frankly, damaged. I want grindy, time-consuming, difficult, frustrating, band together, hold on to your butts, cry until you, with joyous exaltation, cheer that you have overcome the boss that has haunted you for hours/days/weeks. Just my two cents. Large numbers of subscribers may disagree. That's fine. If they're getting what they want, they should stay subbed. Good on them for enjoying it.
  10. Top 5 reasons I unsubbed. This is in reverse order of importance. 1 is least, 5 is most Bit of background: I've been playing SWTOR since launch, with a total sub time over over 2.5 years (some gaps during busy times in life or content lulls). This is my first MMORPG. 1. Lack of consistent traditional game content: This is nothing new. This isn't something that emerged with yesterday's announcement. This game has had a stunning lack of content for a while now. Since December, we have had one 2 hour (being generous) story line, and 1 daily area that was...let's call it not good. Why people think this game has amazing story content I'll never understand. There is very very little content that can be done in, at most, several nights, and then you have several months long gaps. It's now July. We haven't had much a reason to stay subbed just for story content. Which brings me to my next point. 2. Lack of repeatable content. Daily areas, as small a thing they might seem, can be good for a number of reasons. However, since 2.4, which was nearly two years ago, we've had a daily area on Yavin which is just a repetition of quest line activities, and a daily zone on Ziost, which is, again, lackluster. Yes, Rishi has dailies, but with no reason to grind rep given how much you get from the main questline, and no central hub to collect and drop off, it's not worth it. 3. PVP is being largely ignored: PvP has been improved on the edges, but very slowly, and often balance changes were poorly justified until recently (lately, there have been positive changes, but there is a long way to go). Still, a lack of new warzone maps (with no clear reason to believe one is coming), a lack of GSF (which I consider a PvP mode) and a direct effort to stifle world PvP, even removing it completely on Ziost for some reason no one really can explain to me, a large swath of the community is effectively being told that balance changes are the same as content. 4. Operations have not been a focus in the game, and it's unavoidably obvious now. And this is fine. There are games that don't do raiding that people like (Guild Wars 2 comes to mind). And if people like that, have at it. It's not for me, and it's why I'm leaving. One off bosses aren't satisfying content, especially when they involve killing a world boss that is constantly being reset by trolls taunting adds and running them away to reset the boss. It was a terrible decision to add the world boss requirement and then remove the "everyone who participates in the kill gets the buff." It was fine as was. I digress. 5. Broken Promises - Here's where I take issue. Players were told, very explicitly, that a year without operations was an anomaly that would never happen again. It was because they were planning for 3.0, and they didn't want to release a new gear tier before 3.0 by releasing The Ravagers early. We were told this, in context, we would not see another raid gap like this. This clearly is no longer the case. At least last year we had nightmare. But this tier has been up for too long to have NO NEWS of future content. Even more troubling is the suggestion that future operations won't have new gear tiers, which is honestly baffling for a number of reasons. I was honestly depressed last night. My friends and I who have played the game for years went out drinking, joking about old times, but the mood was somber. None of us are happy to leave this game. We have had tons of good times playing it. But it is now no longer the game for us. I want to thank the devs for keeping us entertained with a great game this long. We will miss it. I hope the people hoping for detailed and replayable story content get what they are hoping for, and I hope the game continues to do well with it's new model.
  11. Honestly, this game should steal the s*** out of the idea of interrupt armor.
  12. Mods, please lock this topic. It's getting completely out of hand.
  13. And you subscribed? Because you have to subscribe to post in the forums. Otherwise it's read only. Basically, you're clearly someone who loves attention, and came here to seek it.
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