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kaksmurfen

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  1. WHAT... why would you want to remove Volt Rush??? It is a SUPER important skill to have. If you also use the "Elemental Convection" tactical. (as you should). You can use DOUBLE the amount of chain lightnings in a fight... since Elemental Convection RESET cd for Chain lightning every 5 second or so. And you can use Chain lightning + volt rush (tactical trigger), + chain lightning... in the first 3 globals. And then use it every 5 second or so after that. Volt Rush is SUPER IMPORTANT. DO NOT remove it. If you have not tried Elemental Convection tactical... so you can use more chain lightnings... i suggest you try it.
  2. It is actually very simple, and you already have skills in game... they just need to be modified a bit. So this post might be a bit longer... but i think changes below would make a much more fun Madness. To me, personally... a Mad sorc, should be all about being... MAD and insane. In game now: Madness are boring. So, why not make Madness sorc more unique... and more MADNESS. For Madness sorc only: (and same on the repub side mirror specc of course) CHANGE EVERY BLUE EFFECT to either: Red, Black, Purple. <--- theme color. CLASS: ALACRITY: Higher alacrity makes DoTs tick faster!!!. every 1.000 alacrity increase DoT speed 10%. (DoT speed soft cap Roof 30% at 3.000 alacrity, and hard cap 50% at 5.000 alacrity). CHANGE: Force Lightning: the old one... Change to: LIFE DRAIN: (change color to red and reverse the graphical effect so it "drain/steal). If you have no dots, your Life Drain deal weak dmg... but each dot increase the dmg and life steal. 1 dot = +50% dmg. drain 5% life. 2 dot = +100% dmg. drain 10% life. 3 dot = + 150% dmg. drain 15% life. CHANGE: Lightning Barrage (lvl 56 passive). Force lightning channel 33% faster, but 25% less dmg. change to: Drain Barrage (or what ever name), same as normal, but It can now be used while moving at 40% speed. (That should give madness some mobility that it currently lacks completely) All Madness DoTs should be instant cast. (to also help with mobility). Madness sorc should have weak self healing, and increased life steal. they are madness.. after all. So remove their Dark heal and Resurgence heal... only keep the Unnatural preservation heal. CHANGE: Force Plague:.. High level passive unlock: Life Drain (force lightning) have 5% per dmg tick to spread the current targets dots to all nearby enemies within 7 meters. CHANGE: (same graphical effect as polarity shift, but with RED lightning). Dark Heal: (heal), change into --> Dark Sacrifice... Dark Sacrifice is a self buff/debuff skill. (can not be used on others, only self). Self buff / debuff... Sacrifice 35% of current hp to increase all dmg and life steal done by 15% for 20 seconds. EXTRA: Polarity shift change for Madness sorc: (same graphical effect as normal, to make it different from Dark sacrifice) While polarity shift is active, casting "Crushing Darkness, DoT" will also apply Afflitction DoT and Creeping terror DoT. So, While polarity is on, Madness use 1 dot to apply all 3. CD on Crushing Darkness remain the same, meaning it is a one time use while polarity shift... but it would help Madness at start of battles to get into rotations quicker. Change: Force Leech... same as before, but this is the ONLY skill that can also refresh the duration of all DoTs, and also increase their time by 5 seconds. CHANGE: (apply the graphical effect you have from seethe, the red mist around you). Resurgence: (HoT) change into ---> Insanity... Insanity: Place DoT on Friendly player: Increase target friendly player dmg by 10%... BUT also damage and drain 20.000 hp over 10 seconds from that player. The skill also buff and heal the madness caster for same amount. (Only work in group settings, and can not be used on players under 50% hp). Insanity CAN be used on player companion. (to help solo play). CHANGE: (change color to Black / Purple). Force Storm: Deal AoE dmg. same as normal. change to: Plague Storm: Deal AoE dmg...For each friendly player that has Insanity DoT. increase storm dmg by 20%. No longer stun weak enemies, but instead reduce movement by 50%. The changes above, could be VERY EASILY implemented, since they are just modifications on things that are already in game... I think it would be more fun to play madness with changes like this, and for sure more interesting with buffs/debuffs to both self and others. Right now, everyone play Lightning sorc... since it has everything...high single dmg, high AoE dmg, high mobility. While current madness have.... nothing, it is not even fun to play.
  3. if an instant cast.. is not an instant cast.. it should say in skill that it is a 1-2 second channel.. BUT, it doesnt.. and so it should be instant dmg on instant skill... simple as that.
  4. saying its L2P.. and its intended.. Then you are just a muppet... A skill that is INSTANT CAST.. should BE instant.. and NOT have an almost 2 second animation and then deal dmg. it whould be the same to have say.. death from above. (on mercs). they fly up and unload all missiles.. BUT.. they dont deal dmg until after the full animation... or having ravage needed to do its full 3 second animation.. and then after that.. deal the dmg... it whould be kinda stupid.. dont you think... All my other Instant cast skills... ARE instant... Slashes.. etc.. slash + hit dmg at same time. playing rage requires you to load up smash... charge + obliterate.. to get 4 stack + 100 % crit.. is a must. after that.. its mediocre dmg at most. Rage tree is already behind in dmg output... And this crap with instant casted smash getting interupted.. isnt helping the already gimped rage tree..
  5. playing rage specc. smash is the central core ability. it is getting VERY annoying when i animate smash and someone insta knockback me. result: No dmg, and smash on cd. OR this happens. animating... insta knockbacked.. and you smash 10 meter from target. with no dmg. why does smash have to take.. what is it.. almost 2 seconds ? How about making smash instant animation. like Foce scream or something. Solutions: *Dont have so long animation.. ? maybe instant. *Let smash do dmg, then animate. ? (not very logical). *Get another animation.? wich can be speeded up.
  6. rage could probably be leveld with.. but its alot of gamble in the low lvl with vicous slash. 50 / 50 it cost 1 rage (good) cost 3 rage (terrible). if you dont crit it cost 3 rage, and will throw you off your "rotation". iam rage specc.. and i dont even have it on my bar. But most sad part is.. you have to spend about 4 points into it... in case you want to try and play with it.
  7. why do sorcs / sages need 10 % parry.. and everyone only have 5... makes no sense.
  8. you need lvl 30.. and above to finaly get some dps as jugger. myself i lvled in venge specc. all the the way... and it was not untill iw as 40+ that i started using soresu form. i just made sure i had best gear possible.
  9. iam going rage =) soresu form + guard + better burst to kill those low hp targets when you jump in.
  10. it seems BW is trying to baby sit us on stats also... they are doing that alrdy with companions. you can not send out all at once.. 1 is always behind. its like they trying to play big-brother-knowing-all. but its very clear that they dont understand at all. Give us other options on Enhancement mods....... WE pay to play.. we DONT pay for you to play for us.... its OUR characters.. we want to do what ever we wish with them... If i want to run around naked on the fleet... i should be allowed to do so.. even if ppl might think iam a nuthead. here is a little-brother-advice: Open up the pvp Battlemaster Vendor... put in: Enhancement mod. With OTHER stats whan accuracy. Save the expertice and endurance... and just put in: surge + crit.. power+crit.. power + surge.. etc... not that hard, Its realy only a 5 min job. and ppl whould be a hell of alot happier when they can custom their gear for what they need themselves.
  11. your not the only class.. i play jugger and my ravage sometimes.. more often than not.. does animation, but no dmg.. and button stays up.
  12. is it different stories when you play normal, heroic or nightmare on the raids ??
  13. ye.. that seems like a bluish version of the darth skotia armor. wich is the one iam trying to find as orange. dont realy care about the color... i want the armor.
  14. the pvp gear. ACCURACY.. on Every item.. its a fecking plague. and you can not get rid of it... i checked other classes pvp gear to maybe find away.. they have it also. i alrdy have 103 % melee and 113 % force hit.. because of the damn accuracy plague crap. How about some NORMAL itemzation.. random it up abit.. put in power, or surge, or increase main stat. OR Let more accuracy penetrate defenses / armor if they go over 100 %. Atleast make it more usefull than the crap it is now. i dont even want to know how much of this damn crap i get in War hero gear. since they have an increased stat of all.. including... accuracy...
  15. its not columi / rakata.. they have ugly shoulders,.. looks like they have soda containers on the sides...
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