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Pizca

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  1. Emersion vs Surging Speed (level 60 utilities) -- This is a PvP only thing It's unacceptable to make a Sorcerer pick between one or the another. This utilities, in PvP, are meant to be combined together under all circumstances. Sorcerer is supposed to be a highly mobile class and not being able to pick both of these two will greatly reduce our mobility. Force Speed is the main ability used for kitting so its a must to have it available as often as possible (and 5 seconds make a difference). On the other hand if you don't take Emersion, in many cases Force Speed becomes completely useless (for example you are rooted, or a marauder used Force Crush on you - if you use Force Speed nothing will happen at all and you are left to continue taking damage). Another thing is that Surging Speed makes your Force Speed last longer. And now speaking from my 5 years experience as a Sorcerer healer in PvP and ranked - what's even the point of using Force Speed without having these two utilities? I mean a Marauder or a Juggernaut leaps on you and meanwhile another Sorcerer or a Sniper is attacking you which results in having many slows on yourself. So you want to use Force Speed to run away or kite, but nothing happens because you were force to take Surging Speed instead of Emersion, in other words you are dead. If you take Emersion instead of Surging Speed then you will be able to run away but you get shorter time to do so and lose another important buffs comming from the utility. Since Sorcerer healers are currently quite weak in terms of HPS compared to other classes, and I'm saying it again they are supposed to be a HIGLY mobile class, kitting is the most important thing to save yourself from death. Making us choose between the two utilities will nerf our mobility drastically. If nothing, make the Emersion utility at least BUILD-IN PASSIVE in the CORRUPTION SORCERER tree. Force Speed in should work the same way as Hold the Line in Commandos and Vanguards - removing all movement-imparing effects and giving you the speed buff. It's much needed in PvP, especially for the Sorcerer healer which must be able to safely kitte as often as possible.
  2. To achieve 1.3 GCD on classes that don't benefit from any passive alacrity buffs, 3206 alacrity points are needed. At this point the alacrity equation looks like this: 30 * (1 - (1 - 1/30)^(3206 / 75 / 2.015)) = 15.3857...% As lightning sorcerer gets the Focal Lightning 5% alacrity buff we can find the needed alacrity value like this (using the previous equation): 5 + 30 * (1 - (1 - 1/30)^(x / 75 / 2.015)) = 30 * (1 - (1 - 1/30)^(3206 / 75 / 2.015)) = 1894.27 -> 1895 However there is a possibility to run slightly more alacrity to achieve 1.1 GCD during polarity shift (20% alacrity buff). For 1.1 GCD 36.364% alacrity should be needed and by the same logic as above we can find the needed alacrity value: 20 + 5 + 30 * (1 - (1 - 1/30)^(2123 / 75 / 2.015)) = 36.36672...% (or 36.37% after rounding) Theoretically that means that if you run 2123 alacrity, its going to give you 1.3 GCD and 1.1 GCD during polarity shift. But that's where different posts vary. Some say you need 2132 alacrity, some 2128, others 2124. So taking into account the maths above, can someone confirm that 2123 is the exact needed value?
  3. Gunslinger Saboteur / sniper engineer Contingency charges is broken now . When explosive charge detonates, it doesn't drop contingency charges on the target any more
  4. QUOTE EricMusco; There is a workaround for this issue. I believe the reason you are experiencing this is that you have an active KOTFE or KOTET Chapter. If that is the case here is the workaround: [*]Complete your currently active chapter so that you have no active chapters in your mission log. Sorry but that sound pretty silly , How am I supposed to have "no active chpaters" since it is no possible to abandon the KOTFE or KOTET chapters?? , why are you proposing a solution that is impossible to do ???? once you got one of this chapters in your mission log they are there for ever till you finish them completely , and I m not going to spend my time doing that just to get a little chance to solve this bug and get Jakarro . I have got this bug in 3 different characters and I m really fed up with it , specially when the solution you propose is such a useless one. . Doing this quest witn no companion is annoying .
  5. No more "Light/Dark Side is victorious" pop-ups ? And what happened with the dark/ light side tokens? Has all that gone with the galactic command?
  6. Has the 3 weeks not finished yet? Conquest is still blank
  7. I disagree with that, I thought 5.3 was gonna be very bad, but after playing some warzones, I cant reallly notice much the difference,. My survivability has gone down a bit but I am still having fun with the class. I think the nerf in Static barrier is not fair , we are now still more squishy in pvp , but the nerf in healing is not so bad. I must say I play with almost full 248 gear, so not sure if with worst gear the changes are more noticeable.
  8. "Reduced the amount of damage absorbed by Static Barrier by 5.3%" I can't understand why that change. From pvp point of view , this class is not going to be much fun to play ;(. With the new changes force management will be harder and healing will be nerf., I can understand that ... But why do you reduce amount of damage absorved to Static Barrier????? Who was complaning about that ? What was wrong with that ??? We are gonna be so squishy now , that I think is not going to be fun at all to play this class, all my healing will be just done to heal my self trying to survive more than 30 seconds in the warzone.
  9. I got the problem too with the GTN taking credits from my purchases and then receivng empty emails.
  10. Pizca

    So Bored now

    I feel the same. I love pvp and since 5.0 I have been doing lot of pve , that I dont really enjoy much , but I was trying to get my 242 gear faster. So when I finally got almost all my 242 gear, I was kind of relief and happy, thinking it was time to enjoy again the game just doing what I like , i mean pvp. ..... but then they decided to add Tier 4, so I have to start all the process again. And who knows if once i get 248 gear they decided to add a Tier 5 I am tired of this, It is really frustrating , and boring! I dont enjoy at all this gear process long and complicated, I just want, play pvp with an easy and fast gear system,like in 4.0, where player skills counts and not gear.
  11. Yes, you turn the Tier 3 (Iokat MK-5) to get Tier 4 gear token , and Command Crates earned at rank 300 will now contain Tier 4 gear of Prototype or better quality.
  12. "To account for Tier 4 gear, PvP Bolster has been increased to item rating 238" Ty for clarify (but that last line has just been add now, it was not there when i wrote the post.)
  13. It is said in the 5.2 Patch notes that the Bolster for all PvE content has been buffed slightly. But I cant find anything about a change in the bolster for Warzones. I hope it will go up even if is not mentioned there.
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